It started nicely with the introduction (albeit a bit too long) but then it immediately becomes frustrating with the wand mechanic. It's not intuitive, and starting from the begininning of the parkour area every time you fail doesn't help. I wasn't encouraged to continue after a few tries. Also, I don't understand how it fits the jam theme "unexpected"
Thanks for your feedback!
I kinda agree that I could have done better regarding the theme. There is a slightly unexpected effect on your wand in room 5, but I see that for the most part it doesn't really have any "unexpectedness" to it.
(There is also a small plot twist at the end; you can do /grantme fly and skip through the levels to see it if you'd like :) )