I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
I think the opening sequence where the wizard does a short jumping puzzle/parkour while he chats with the light orb works fine and is more engaging than some cutscene that will probably be skipped by a large number of people. You could add an opening cutscene showing the forest in a bad state and a closing one showing the effect of defeating the last boss. But this was a Jam game, so Wuzzy was more busy creating an actual game not a movie.
Because cutscenes introduce important parts of the whole story. And when he talked with the orb, i couldn't look at the chat box. I lost the important stuff because of it. The aspect is nice, but the conversation should be saved in a log text, to be able to look at it later. (And maybe it should be replaced with voice instead). Oh and, I said that if you wanted to enlarge it to a story-driven one, you could add some cutscenes in-game. It wasn't limited to the Jam event.
Your comment made me realize that even for in this potential game, someone does not want to make a fully linear story one, with some cutscene. It can't be helped then.
I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
"Cutscenes are important" - why?
I think the opening sequence where the wizard does a short jumping puzzle/parkour while he chats with the light orb works fine and is more engaging than some cutscene that will probably be skipped by a large number of people. You could add an opening cutscene showing the forest in a bad state and a closing one showing the effect of defeating the last boss. But this was a Jam game, so Wuzzy was more busy creating an actual game not a movie.
Because cutscenes introduce important parts of the whole story. And when he talked with the orb, i couldn't look at the chat box. I lost the important stuff because of it. The aspect is nice, but the conversation should be saved in a log text, to be able to look at it later. (And maybe it should be replaced with voice instead). Oh and, I said that if you wanted to enlarge it to a story-driven one, you could add some cutscenes in-game. It wasn't limited to the Jam event.
Your comment made me realize that even for in this potential game, someone does not want to make a fully linear story one, with some cutscene. It can't be helped then.