MineClone support means the public inventory is displayed correctly, as this needs to be implemented additionally because MineClone uses a themed Formspec. Also, there is no integration in the MineClone inventory GUI, as it doesn't support the addition of new tabs / buttons, at least as far as I know.
The mod is meant to be used with the command, but if you want to add a block, you can do this on your own and use the pubinv.open(playername) API, which first needs to be enabled by removing the "local" in front of the pubinv table definition in init.lua (highlighted in the code!).
Actually, all screenshots are in German
Hi, thanks for your review!
MineClone support means the public inventory is displayed correctly, as this needs to be implemented additionally because MineClone uses a themed Formspec. Also, there is no integration in the MineClone inventory GUI, as it doesn't support the addition of new tabs / buttons, at least as far as I know. The mod is meant to be used with the command, but if you want to add a block, you can do this on your own and use the
pubinv.open(playername)
API, which first needs to be enabled by removing the "local" in front of thepubinv
table definition ininit.lua
(highlighted in the code!).Hope that helps!