Good new, I have made the parkour easier in the most recent version. I also changed the wand usage slightly to give the user the ability to stop flying at any time.
I agree that I probably made the parkour waayy too hard for the average player lol. Perhaps I should make it easier in a future update.
Sorry about the errors haha. Most of them were fixed after the development period ended, but I have yet to release the changes to the contentdb until the rating ends (Which is very soon!)
Thanks for appreciating the cinematic screen effect :D It is really buggy with different screen sizes, but I'm glad you enjoyed it lol.
And yeah, I made all the music/models/textures. I personally don't think they are extremely good, but I'm glad you liked them :D
I agree that in hindsight the floating ability was not very well implemented; I really should have given the player more control over their flight, perhaps by allowing them to cancel the floating at any time or something.
I also felt that the game was a bit short (I could easily finish it in ~7-8 minutes). I was considering the idea of having more levels after the blue npc's identity was reveled, which would slowly build up to a bossfight at the end, but I kinda ran out of time, so I ended up cutting most of that out and going with a much simpler plot. I guess it's better than nothing lol
And yes, the game timer is far too precise for normal runs (but hey, having a built-in game timer encourages speedrunning, right? :D)
Thank you so much! And yeah, I kinda think I probably made the parkour way too hard. Maybe I should update it to make it easier after the game jam is over.
Thanks for your feedback!
I kinda agree that I could have done better regarding the theme. There is a slightly unexpected effect on your wand in room 5, but I see that for the most part it doesn't really have any "unexpectedness" to it.
(There is also a small plot twist at the end; you can do /grantme fly and skip through the levels to see it if you'd like :) )
This hurts my eyes to read lol
Good new, I have made the parkour easier in the most recent version. I also changed the wand usage slightly to give the user the ability to stop flying at any time.
Hopefully it is playable now :D
Thank you so much!
I agree that I probably made the parkour waayy too hard for the average player lol. Perhaps I should make it easier in a future update.
Sorry about the errors haha. Most of them were fixed after the development period ended, but I have yet to release the changes to the contentdb until the rating ends (Which is very soon!)
Thanks for appreciating the cinematic screen effect :D It is really buggy with different screen sizes, but I'm glad you enjoyed it lol.
And yeah, I made all the music/models/textures. I personally don't think they are extremely good, but I'm glad you liked them :D
Thanks for your review!
I agree that in hindsight the floating ability was not very well implemented; I really should have given the player more control over their flight, perhaps by allowing them to cancel the floating at any time or something.
I also felt that the game was a bit short (I could easily finish it in ~7-8 minutes). I was considering the idea of having more levels after the blue npc's identity was reveled, which would slowly build up to a bossfight at the end, but I kinda ran out of time, so I ended up cutting most of that out and going with a much simpler plot. I guess it's better than nothing lol
And yes, the game timer is far too precise for normal runs (but hey, having a built-in game timer encourages speedrunning, right? :D)
Thank you so much! And yeah, I kinda think I probably made the parkour way too hard. Maybe I should update it to make it easier after the game jam is over.
Thank you so much! I'm glad you found the plot twist unexpected :D
Thanks for your feedback! I kinda agree that I could have done better regarding the theme. There is a slightly unexpected effect on your wand in room 5, but I see that for the most part it doesn't really have any "unexpectedness" to it. (There is also a small plot twist at the end; you can do
/grantme fly
and skip through the levels to see it if you'd like :) )Thanks alot! :) I fear that I may not have followed the theme too well, but I'm glad you found it fun!
Thanks so much :D