I think most reviews already told what I think about MineClone; it basically deserves its 1st place in Best Games on CDB. Right what every new player wants from Minetest: a Minecraft clone, (almost) perfectly 1-to-1. And besides that, developers do a great job at making their game open for various modders (including me!), and almost everything you could need to access from here is either properly documented, or obvious from the code itself. And if not, there's a huge community of them, you can ask them whenever you want to!
I'd definitely give MineClone 2 a solid 11/10. If you're still in doubt, just download this game and play it yourself. Even if you won't like it, it's a great example to what default MTG could be if Minetest decided to stick to the MC-clone paradigm.
as it not only adds shapes (there's a huge amount of them!) but some useful building blocks too. The only thing I don't like is that More Blocks can make usage of creative inventory (both sfinv and Unified Inventory) just terrible if you don't change the setting in minetest.conf
Maybe some mod later will be called "Moreblocks Redo/Redux/NG" and fix that thing I wrote here + something else; I'll try to update this review if so
After years of playing various combinations of MTG+Ethereal+mods (on servers and some of my singleplayer worlds) I can give this mod 7/10. In my opinion it's the best (maintained and supported by some other mods) biome mod currently avaivable, but not without it's own issues.
What I like:
Big amount of biomes (but not too big, that's just the amount you'd want to discover)
Big amount of items and tools too
Mostly looks in-place when comparing ethereal biomes to default ones (if playing without some mods, see What I don't like)
Not "Lets-Do-Minecraft-Out-Of-Minetest" genre (biomes are mostly exclusive for MT)
Doesn't only add new nodes but also makes use of previously unused ones (for example, default:dirt_with_dry_grass)
What I don't like:
32x and bigger sizes textures used (seriously, why 32x crystals are growing on 16x crystal moss?)
Works terrible with Farming Redo (combos of MTG+Ethereal+mods are mostly MTG+Ethereal+Farming Redo+mods. The thing is that Farming Redo only works on default biomes and to find plants you need to search for those, comparing bamboo biome to some default forest biome makes forest look like oasis with tomatoes, carrots, onions and litterally everything. This is weird because Farming Redo and Ethereal NG has the same maintainer, TenPlus1)
Touches other mods without a reason by default (for example, default. Ethereal makes leaves from default look plantlike, and it looks terrible when you have some tree mods installed like Moretrees which Ethereal doesn't know about; and so on...)
MineClone2 Emerald Stuff author here. I've created this mod just because emerald equipment is one of the most basic ideas for Minecraft modders, and implementing that in MineClone was obvious. Its' stats are average between diamond and netherite armor.
Emerald Stuff doesn't provide emerals, they're already part of mcl_core.
So I think Emerald Stuff isn't a good example of MTG stuff mods (especially because it's for MineClone and not MineTest Game)
you mean setting selection box? like, if it will be set to default 1x1 node size, problem will be fixed and studs will work just as decoration i guess
(cause... changing nodebox? it's just description of model that engine should draw, it replaces selectionbox and collisionbox with nodebox if these aren't defined, that's it)
btw, what's about moving this into a thread or issue?
well, it's not a secret that voxel games are looking familiar to LEGO, and not a first mod/resourcepack/etc that makes blocks/nodes look like LEGO, but still it's the first minetest mod that does something like that!
TIP: if you want to place node with studs on top of other node with studs, then you need to point accurately on center of that node (to avoid placing on studs). if you will try to place node while pointing on studs, it will just place it 2 nodes above (so it will be like node-air-node instead of node-node) or in place where you're standing.
you see, there're MANY color problems (like green dandelions, blue steel, etc) and it has too much green and blue colors
currently most of them fixed, but not everything (btw, i'm trying to fix it in my PR for this texture pack)
it isn't so mine¢raft-alike: colors mostly don't match with MC ones, forms of items (e.g. carrot, apple, ingot, meat textures, etc) are illogical and not MC-alike, but aesthetic is mostly here
after tweaking this TP a bit by manual recoloring and replacing some textures with _alt ones (for example: netherrack, water texture...) it looks nice and can be used as a really good alternative to default MCL (PixelPerfection) or default MTG textures
but if you dunno how/are too lazy to do this and recently switched from mine¢raft to minetest/mineclone - don't use refi, use mtg4mcl or alt_tp
Okay, Wsor seems to be right (sorry for emotions in my previous comment) but I still have questions to runs. No license violations anymore as I can see, but I want to reply.
Taking Devtest as a base is perfect.
Basically, no? Like, DevTest isn't the right game for this, even if you will modify it a lot
I (and, I guess others too) need proofs about speed. Devtest can be fast cause it has only basic things inside and some test stuff, but your one is "supermodified and and super-vitaminized". If you will send them, maybe we will be like "Yeah, devtest is the best game ever, let's do forks of it cuz it's the fastest"? ;)
wsor4035 Do not listen to rudzik8. Let him mind his own business before he sees the speck in someone else's eye.
So, you're trying to make editor ignore user (in that case, me) just because this user said bad things about your game? Lol
And about "mind his own business": what do you mean? I didn't use assets from these mods, homedecor was inspiration for me (just like some minecrap furniture mods) and I took sitting function from ts_furniture, not a single nodebox or something. If you're making voxel furniture in 1x1 size nodes, it WILL look familiar to voxel furniture from other mods, but that doesn't mean one of those furniture mod authors is a plagiator.
In your case, you just took game made for development and testing stuff only and made weird mod soup out of it, without clear attribute. Now it's added, no problem. Just like no problem with my mcl_decor mod.
What does he care if they approve my game? Let him try to do things right like I try to do my own without looking at what others are doing.
If I'm a "novice" modder, that means I can't say anything about your game or what? You just don't like listening to criticism as I can see. That's ridiculous for you as a modder.
Your first comment there already was enough, but anyway you wrote 2 more emotional crap. bruh
Btw, according to what he said in Package approval comments:
(...) my game is unique and unrepeatable.
Retextured DevTest with some "modz" instead of "mods" is UNIQUE AND UNREPEATABLE? Like, seriously? I can make hundreds of "unique" games like this, and will be approved? Just why??
And also, message for wsor: WHY did you approve this game? Is it THAT DIFFICULT for you to see obvious devtest copypaste?
When reviewing my mcl_decor mod, you just saw screenshots and said that I stole everything (when basically I didn't), just cuz nodes from my mod were looking familiar to homedecor and ts_furniture ones (sorry, but armchair in 1x1 node size cannot be that unique!), without even looking up in my code.
And after these all things, after weeks of making comments in approve thread and fixing license issues, I see THIS approved??? WHAT THE HELL?
I can confirm that. Just look into the mod structure. And then, mod structure of devtest. Familiar, isn't it? The main difference is shorter technical names and that "z" instead of "s" on the end and some mods added/deleted.
Even initial_message mod says that "This is the \"Development Test\" [samz], meant only for testing and development." in init.lua.
And first commit.
I guess, Development Test ISN'T VERY GOOD BASE for a game "like Juanchi for kids". It's just weird! And where's attribution of devtest?