" im not a programmer, " do i need to say more? mobs_redo provides unnecessary overhead and lag you dont need in most cases, also, another thing i forgot about in my review, is that mobs_redo depends on default (minetest game) and optionally on a few more minetest game mods. if it is to be a good framework/library it should be game agnostic, especially as minetest game has been demoted to bug fixes only.
"mobs redo api can be as simple or as custom as the user requires." i believe rubenwardy adressed this quite well
this mod used to be great, the standard for mob frameworks a while back, however it has come to a point where it provides unnesscary overhead and lag while heavily limiting mod creators control over the mobs that they create. frankly the minetest lua api makes it easy enough to create a mob on bare metal with no overhead, or you can use mobkit, which still lets you retain nearly completely and low overhead as well as provides you with some sample behavior functions you can use
this mod used to be great, but with the addition of categorys it makes the UI look even more terrible, not to mention it could have just used search filters based on minetest group system. This mod now uses formspec v4 which requires the server and the client to run 5.4.x or greater, not even keeping compat for latest+one version behind. this would be understandable perhaps if it used new features like model[] which i3 does, but alas it does not
This mod provides what a mod should implement itself, not depend on a external dependancy. Not to mention it could use mod storage itself. Nice icon for the project though
all this does is hide the players name tag in no useway that interacts with a game mechanic at all, not to mention its way more complicated than it needs to be
Great since a lot of mods support it, makes for a very customizable game play. however perhaps it could be better suited for a modding base by just providing apis
" im not a programmer, " do i need to say more? mobs_redo provides unnecessary overhead and lag you dont need in most cases, also, another thing i forgot about in my review, is that mobs_redo depends on default (minetest game) and optionally on a few more minetest game mods. if it is to be a good framework/library it should be game agnostic, especially as minetest game has been demoted to bug fixes only.
"mobs redo api can be as simple or as custom as the user requires." i believe rubenwardy adressed this quite well
this mod used to be great, the standard for mob frameworks a while back, however it has come to a point where it provides unnesscary overhead and lag while heavily limiting mod creators control over the mobs that they create. frankly the minetest lua api makes it easy enough to create a mob on bare metal with no overhead, or you can use mobkit, which still lets you retain nearly completely and low overhead as well as provides you with some sample behavior functions you can use
this mod used to be great, but with the addition of categorys it makes the UI look even more terrible, not to mention it could have just used search filters based on minetest group system. This mod now uses formspec v4 which requires the server and the client to run 5.4.x or greater, not even keeping compat for latest+one version behind. this would be understandable perhaps if it used new features like model[] which i3 does, but alas it does not
this is the best mob api as of now, because it is effiencent and allows near complete control by the modder
the license here for textures conflicts with the one found in the repo https://github.com/starninjas/nextgen_bedrock/blob/main/license.txt
This mod provides what a mod should implement itself, not depend on a external dependancy. Not to mention it could use mod storage itself. Nice icon for the project though
what neoh4x0r said, this package is fine. also i have fixed mineclone2 license on cdb
interesting devopment tool, however it would be interesting to see more options in the future
all this does is hide the players name tag in no useway that interacts with a game mechanic at all, not to mention its way more complicated than it needs to be
This game provides very interesting gameplay mechanics that are quite enjoyable even though they may be tough at times.
great mod that provides amamzing qualitly dragons
Great mod once you understand it, recommend it with mese_restriction if running on a creative server though.
Great since a lot of mods support it, makes for a very customizable game play. however perhaps it could be better suited for a modding base by just providing apis
good mod that allows you to see the item for sale, as well as offers many options to configure the Vendor. Prefer this over the smartshops mod