PaleoTest adds various prehistoric creatures and plants to Minetest Game. This mod aims for a Zoo Tycoon type experience, with creatures being capable of escaping and players having to ensure their Dinosaurs mood and hunger don't drop too low.


  • Tyrannosaurus
  • Spinosaurus
  • Carnotaurus
  • Velociraptor
  • Brachiosaurus
  • Triceratops
  • Stegosaurus


  • Mammoth
  • Elasmotherium
  • Procoptodon
  • Smilodon
  • Thylacoleo


  • Mosasaurus
  • Elasmosaurus
  • Pteranodon
  • Sarcosuchus


  • Dunkleosteus


  • Cycad
  • Horsetails
  • Metasequoia

Caring for animals:


A mobs mood is important to keep track of. If it gets too low the mob will become aggressive towards it's owner and won't obey orders, and some larger mobs may destroy blocks (if the option is enabled). To keep mobs happy, include a Scratching Post and/or Pursuit Ball in their enclosure.


A mobs hunger is also important. If it gets too low the mob will begin taking damage until it reach about 1/3 it's maximum health, and it's mood will begin to lower. To keep mobs fed you can feed them by hand or keep a Feeder in their enclosure. Mobs have differing diets so it's important to make sure you have the right feeder in their enclosure. To check the mobs diet, right-click it with the Prehistoric Field Guide.

Cloning Mobs

Getting Fossils

The first step in cloning a PaleoTest mob is getting Fossils. Fossils spawn somewhat deep underground and drop a variety of items when dug. The item you want to clone a mob are Fossils or Ancient Bones

Getting DNA

Once you have Fossils or Ancient Bones you can attempt to get DNA. To get DNA you'll need the Fossil Analyzer. Once you've obtained the Fossil Analyzer, you can insert Fossils or Ancient Bones and wait a few seconds for it to finish analyzing. Once this is finished, the output can be a few different items, most of the time you'll get Sand or Gravel, but if you're lucky you'll get DNA.

Turning DNA into a mob

Now that you have DNA, you'll need a DNA Cultivator. Once you've obtained the DNA Cultivator, you can insert the DNA and it will begin cultivating. After a few seconds you'll have one of three possible item types: Egg, Embryonic Sac, and Syringe.


Eggs can be hatched by placing them down next to any block that light levels equal to a torch. You can monitor the eggs progress with the Prehistoric Field Guide. After a while the egg will begin to move. Shortly after that, the egg will hatch.

Embryonic Sacs

Embryonic Sacs are simple, just right-click the ground and the mob will pop out.


Syringes are used by right-clicking a supported surrogate mob (currently only supports a few mammals from petz). Once you've right-clicked the surrogate you can monitor the pregnancy progress with the Prehistoric Field Guide. After a while the mob will be born.

Supported Mods


Certain creatures from Petz can be impregnated via syringe and all meats from petz can be used as food

Mobs Redo

Meat from Mobs Redo can be used as food



Do you recommend this mod?

  • Cooler than Draconis, fight me.

    The good

    This is my favourite mod by ElCeejo. It's not even for the dinosaurs themselves, but the gameplay. Scouring your world for fossils, never being quite sure what you'll find, the fossils are rare enough that you'll never be overloaded with them, providing that extra bit of motivation to delve into yet another cavern (which Minetest badly needs). Often enough your fossils end up being duds, but even then, the bones and other materials you get can still be put to use.

    When you do find something cool though, another level of fun begins. Now you have to set up a labratory and play John Hammond in Jurassic Park. Like the fossil hunting gives you a reason to immerse yourself in the world, this mechanic gives you a reason to build more rooms. That's all before you get to managing your own menagerie of living dinosaurs, with feeders and various other tools.

    The catch

    This mod is an underdog compared to Draconis, so PaleoTest might not see as many updates or fast fixes when issues emerge. There were some texture issues for some dinosaurs and depending on the texture pack you’re playing with, sometimes the stone texture of the fossils doesn’t blend in making them easier to find than they should be.

    But the potential...

    As some players have requested, there could be an option for wild spawning dinosaurs - this could be done by having a special lost valley biome that generates very rarely and is isolated from the rest of the world by mountains (ala Arthur Conan Doyle's ‘Lost World’. You could also go full 90's action figure and embrace adding craftable cockpits, turrets, catapults and all kinds of gadgets onto dinosaurs.

    Small tweaks I'd like to see

    I'd love more lab gadgets and optionally depending on an electricity/power mod, to give you more reasons to build infrastructure. Also, electric fences that require generators opens up room for sabotage!

  • Ark survival evolved potential

    This mod is great but I have a question I managed to make a kind of copy with more dinos because 160 dinos is doing a lot but I don't know if I can post it this copy with more items and dinos and its and others can I post it?


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