Superb mob mod: Goblins are a total nuisance in the best way possible.
Absolutely one of the best mob mods that I have found for Minetest. The models and textures are high quality, the sounds are immersive and the mob's AI is lifelike and believable. These weird little goblins are a total nuisance, in the best way possible. They swarm around in caves, mining, randomly gum up your tunnels with gross moss and sometimes steal torches right from in front of your nose while you're spelunking. As of the time of this review, FreeLikeGNU is still working on this mod and is receptive to feedback and suggestions, so there will probably be many more cool little features and different types of goblins to discover in future.
The ease of installing mods like this are the reason I switched to Minetest. You can really make the world you are playing in something totally unique. If you want a lively and immersive survival experience, you can't really go wrong with installing this mod.
In my Goblins works particular well with mobs that overhaul caves/underground spaces, like say df_caverns by Facedeer.
Up there with my favourite Minetest mob mods - but has some (fixable) issues in 5.3
tl;dr: Cool mod that adds diverse slimes for different biomes. Crashes Minetest on 5.3.
For an easy fix find the .lua files for each slime in the mod's slimes folder and comment out this line wherever you find it:
So it looks like this:
The Longer Review:
This is one of the more immersive creature mods you can add to your world. It makes your survival world feel more alive. Most of them aren't really a huge threat, but they can still put up a fight.
Recommended for anyone looking for a unique hostile mob mod, especially if they grew up playing old Japanese RPGs like the Final Fantasy series, or, indeed, The Mana World.
As is, the mod crashes your game on 5.3 – something to do with their animations and mobs_redo. Sadly, Piezo_ is not currently active in the Minetest community, so it is unlikely to be updated directly...but you CAN get it to work if you’re not too afraid to alter the code slightly.
Longer explanation of how to fix it (thanks to FreeGamers on the Minetest Forum):
Go into your Minetest mods folder and find the folder for twm_slimes, then find the slimes folder inside that, you will see several .lua files named after the different types of slimes.
Open up these files in a code editor and comment out the following line anywhere you see it:
In LUA, you do that by adding this – before the line you need to comment out.
Save your files and try enabling and playing with the mod now. It should work now!
It's not a super clean fix, but it will let you use this quality mod. Plus, by fixing it yourself, even with these little tiny steps you are learning how easy it is to make your own mark on Minetest and have proper control of your game.
Wanted a 'Cave Update' for years? It's already in Minetest.
My favourite underground overhaul mod. Adds some really interesting and atmospheric underground biomes that make mining and exploring under the earth much more enjoyable.
Combined with mods that add interesting mobs, like Goblins to your game, it makes for a great survival experience.
Will echo FaceDeer (the creator's) recommended mods: definitely add mods that add things like ropes, gliders, handholds or other ways of getting down some very, very, very deep and spooky caverns. Otherwise you might fall a lot, or have a hard time getting back out again.