Extra tools and commands to extend WorldEdit for Minetest
If you can dream of it, it probably belongs here!
WorldEditAdditions adds commands for everything from generating instant forests to advanced geometry to smoothing terrain, and that's barely starting to scratch the surface!
Important News: The
master branch has been renamed to
main, to follow the new standard across the Git ecosystem. If you've installed WorldEditAdditions through git, you will need to re-clone the repository.
Official Discord Server: https://discord.gg/y8VT6HTQr7
Click a command name to view a detailed explanation of how it works. Particularly with some of the more complex commands (e.g.
//erode) the detailed explanation has a discussion on how it works and reference tables of supported parameters.
//ellipsoid <rx> <ry> <rz> <node_name>
//hollowellipsoid <rx> <ry> <rz> <node_name>
//torus <major_radius> <minor_radius> <node_name>
//hollowtorus <major_radius> <minor_radius> <node_name>
//line [<replace_node> [<radius>]](new in v1.10)
//hollow [<wall_thickness>](new in v1.11)
//maze <replace_node> [<path_length> [<path_width> [<seed>]]]
//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]
//replacemix <target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ....
//floodfill [<replace_node> [<radius>]]
//scale <axis> <scale_factor> | <factor_x> [<factor_y> <factor_z> [<anchor_x> <anchor_y> <anchor_z>]](new in v1.11) experimental
//overlay <node_name_a> [<chance_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...
//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...
//convolve <kernel> [<width>[,<height>]] [<sigma>]
//erode [<snowballs|...> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]experimental
//bonemeal [<strength> [<chance>]]
//forest [<density>] <sapling_a> [<chance_a>] <sapling_b> [<chance_b>] [<sapling_N> [<chance_N>]] ...(new in v1.9)
//saplingaliases [aliases|all_saplings](new in v1.9)
//multi <command_a> <command_b> ....
//many <times> <command>(new in v1.9)
//subdivide <size_x> <size_y> <size_z> <cmd_name> <args>experimental
//ellipsoidapply <command_name> <args>(new in v1.9)
For a fully up-to-date list of available commands, including a full reference with comprehensive explanations and examples, please visit the README here.
If you're experiencing issues with this mod, try checking this FAQ before opening an issue.
I get an error saying that worldedit isn't installed
WorldEditAdditions requires that the
worldedit mod is installed as a dependency. Install it and then try launching Minetest (or the
I get an error saying that
worldedit.register_command() is not a function
This is probably because your version of
worldedit is too old. Try updating it. Specifically the
worldedit.register_command() function was only added to
worldedit in December 2019.
I get a crash on startup saying
attempt to call field 'alias_command' (a nil value)
Please update to v1.8+. There was a bug in earlier versions that caused a race condition that sometimes resulted in this crash.
Why don't the moretrees trees work with
As far as I can tell, the saplings provided by the
moretrees mod don't properly interact with bonemeal from the bonemeal mod, which WorldEditAdditions uses to grow trees. WorldEditAdditions has everything in place needed to support them, but until applying bonemeal to
moretrees saplings results in a tree rather than waiting for one to grow over time, WorldEditAdditions will always fail to place trees provided by the
moretrees mod, unfortunately.
Contributions are welcome! Please state in your pull request(s) that you release your contribution under the Mozilla Public License 2.0.
Please also make sure that the logic for every new command has it's own file. For example, the logic for
//floodfill goes in
worldeditadditions/lib/floodfill.lua, the logic for
//overlay goes in
Want to say hi or leave feedback? Open an issue!
This mod is licensed under the Mozilla Public License 2.0, a copy of which (along with a helpful summary as to what you can and can't do with it) can be found in the
LICENSE file in this repository.
All textures are licenced under CC-BY-SA 4.0 (Creative Commons Attribution Share-Alike International 4.0).
If you'd like to do something that the license prohibits, please get in touch as it's possible we can negotiate something.
If WorldEditAdditions has helped you out in a project, please consider adding a little sign in a corner of your project saying so :-)