Extra tools and commands to extend WorldEdit for Minetest
If you can dream of it, it probably belongs here!
//floodfill [<replace_node> [<radius>]]
//ellipsoid <rx> <ry> <rz> <node_name>
//hollowellipsoid <rx> <ry> <rz> <node_name>
//torus <major_radius> <minor_radius> <node_name>
//hollowtorus <major_radius> <minor_radius> <node_name>
//maze <replace_node> [<seed>](new in v1.2!)
//maze3d <replace_node> [<seed>](new in v1.3!)
//bonemeal [<strength> [<chance>]](new in v1.4!)
//walls <replace_node>(new in v1.5!)
//multi <command_a> <command_b> .....
For a fully up-to-date list of available commands, including a full reference with comprehensive explanations and examples, please visit the README here.
If you're experiencing issues with this mod, try checking this FAQ before opening an issue.
I get an error saying that worldedit isn't installed
WorldEditAdditions requires that the
worldedit mod is installed as a dependency. Install it and then try launching Minetest (or the
I get an error saying that
worldedit.register_command() is not a function
This is probably because your version of
worldedit is too old. Try updating it. Specifically the
worldedit.register_command() function was only added to
worldedit in December 2019.
Contributions are welcome! Please state in your pull request(s) that you release your contribution under the Mozilla Public License 2.0.
Please also make sure that the logic for every new command has it's own file. For example, the logic for
//floodfill goes in
worldeditadditions/floodfill.lua, the logic for
//overlay goes in
Want to say hi or leave feedback? Open an issue!
This mod is licensed under the Mozilla Public License 2.0, a copy of which (along with a helpful summary as to what you can and can't do with it) can be found in the
LICENSE file in this repository.
If you'd like to do something that the license prohibits, please get in touch as it's possible we can negotiate something.