Fallen Nodes Redo

Makes dirt, cobble, snow, straw and cactus nodes fall. Fork of Hamlet's fallen_nodes. May be destructive to existing worlds.

Environment / Weather

Download (6 KB)

How do I install this?

Adds dirt, cobble, straw and cactus nodes to the falling_node group. Papyrus will fall too.

Dirt, cobble, straw and cactus nodes nodes will no longer 'float'. Papyrus nodes will fall as well.

Forked from Hamlet's abandoned fallen_nodes and nodes_crumble.

License: MIT.

Supported: default, stairs, farming (found in Minetest Game), Landscape, Experimental Mapgen, Darkage (Addi's fork)

Advanced setting: Settings -> All Settings -> Mods -> fallen_nodes


If you want to change certain nodes to fall, either define or override their definition by setting this group:

falling_node = 1

Or depend on this mod and use this function:

fallen_nodes.TurnToFalling(node_name, def)

Set the node name in the first argument, and optionally provide the node definition in the second argument. If you don't, this mod will look it up for you.



Do you recommend this mod?

  • Concerns addressed.

    This used to be a negative review, because of various concerns about what and how things are done. By the looks of the changelog, those issues have been fixed. I did not try the mod, though, but I cannot delete my review, so I'll give a thumb up for at least the responsiveness of the author.