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For Minetest 5.3 and above

How do I install this?

See forum topic.

Reviews

Review

Do you recommend this mod?

  • The best shooter mod.

    it is great, the items work great, but i do have a question is there any mod that i have to get? because i can't seem to find the minigun anywhere in the inventory pages, i even tried searching for it with all the "optional dependences" installed, thanks!

    EDIT: i would also recomend adding some semi-automatic rifles EHEM (M1 Garand) EHEM

    2 comments
  • Nice but...

    Hi, great mod, but could you add ,privileges to use it? Or there is already a system to avoid its use in areas not allowed, for example I would like to create a special space in my server where to use weapons but I would not want them to be used everywhere "especially grenades"

    1 comments
  • The best weapon mod out there

    I liked this mod very much, but I agree with ulla: you need to add privileges to shoot, or add privilege that allows you shoot dangerous weapons in any area. Also, can you add rocket launcher that can be blocked by restricted anti-weapon areas?

    0 comments
  • Finally some modern weapons

    I like the nice variety of range weapons this mod adds and the evolution of guns. The mechianics are very realistic. But the feature that broken glass converts back to normal glass blocks should be removed . It just allows you to glitch trough walls with minimal damage. If glass would stay broken for longer, it would at least hurt more. How about a priv for using guns? It would also be cool if more nodes could be destroyed by bullets.

    0 comments
  • Global sounds

    As much as I love this mod for the guns it offers, and the ingenious ways the guns and projectiles are implemented. It is rather frustrating hearing a firefight from 2000 nodes away, as if it was happening inside of my head.

    Now, that being said the fix isn't rocket science although it took me two days to figure out properly. Instead of playing it at every {player} you need to edit various lua files if this issue bothers you too.

    First by defining what "pos" means inside the sound playing functions, before the actual sound_play command, for example: "local pos = player:get_pos() minetest.sound_play(gun_unload_sound, {pos = pos, max_hear_distance = 50, gain = 0.7})"

    However this fix in the review doesn't address the leaf impacts and block impacts or door/glass destruction sounds. I do not want to write a book here about how to fix sounds in 1 mod. I have edited those as well, if someone wants my versions of the .lua files comment on my review. I am willing to help anyone out with this issue.

    I am a complete novice so i do not claim my fix to be perfect. If the sounds playing at every players location is not a deal breaker for you, then ignore my review.

    0 comments
  • Suggestion

    Sneak + Build Key = Unload

    0 comments
  • An amazing shooter mod

    This mod is insane. There is so many guns and weapons!

    Some sugestions:

    • Smoke puff can be improved
    • Add player annimations
    • Some more military like armors?
    0 comments
  • Nice ...

    I need update add some weapon

    0 comments

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