I just love how minetest underground finally gets a sense. Now there is a sense in digging besides from finding ores. Finally, the deep world has a proper use and the ammount of features is very nice. The textures are very nicely too.
I like the nice variety of range weapons this mod adds and the evolution of guns. The mechianics are very realistic. But the feature that broken glass converts back to normal glass blocks should be removed . It just allows you to glitch trough walls with minimal damage. If glass would stay broken for longer, it would at least hurt more. How about a priv for using guns? It would also be cool if more nodes could be destroyed by bullets.
The animals are great. This mod is like a minecraft mod. Their animations are smooth, their models and textures are well made. I'm really looking forward to this mods future and I can just recommend it.
The new dimensions are cool. Now you can search for a place you like and built in the fitting landscape. But if your planning to use this in multi-player, DON'T DO That . The areas don't unload properly, and you just get strange blobs in the sky. After having multiple areas loadet across many dimensions my server startet lagging. At the point when too many parts are loaded, the lag got very annoying.
The wisps just fly around and look good. I like the ability to prevent fires and easily clear grass. But be careful because you might get lag. I had a base next to huge trees and I got strange lag as soon as it was getting dark because there spawned an insane amount of wisps under the trees. After disabling wisps, the lag disappeared.
This mod is very well documented. I could just follow the plan and enjoy building my factory. it also proofed to be quite nice for creative projects, because with ta buttons and mesecons converters I could put the switches anywhere, and the door controller is a great trap.
but here strange tings startet happening. I had a very big net for my lights and it behaved strange. The lamps sometimes didnt react to switching the power on and off. They just stayed on. The only fix was to rightclick them twice. I also tried TNT on ta blocks. The TA3 boiler just leaves its top in place, whitch cant be removed like chests with items in them. I could only remove them by disabling techage, remove the unknown nodes and reenabe it.