Legboat
Land transportation for a civilized age.
Uses procedurally animated raycast legs, may be buggy.
Punch to mount, sneak to dismount. Can be spawned with a legboat egg.
Note: The boat model (boats_boat.obj) and wood texture (default_wood.png) are provided by dependencies, and are copyright of their respective authors. Dependencies may be subject to different licensing terms.
Changelog
2023-01-31
Spawning/riding legboats is now done with right click.
Footstep sounds are now produced
Selecting the legboat should now be more accurate
l e g b o a t
Very useful for navigating over rough terrain lol. (If anyone is having trouble getting on their legboat, make sure you are in survival. it dies if you punch it in creative)
upside: it legs
downside: it doesn't boat
Unique, and terrifying
Choo-choo-Charles mod/game when?
Bizzare and Fun!
It's a walking boat, what more could you want! Although the leg models could do with some tweaking (along with the textures), the boat is very fun to ride on and sort of scary. The legs have a cool walking animation and I know Sam had fun!
Cool idea and animation.
This mod is really peculiar and amazing! It can be certainly useful in places with rough and steep relief where it's not so easy to overcome it. And the main feature of the mod is wonderfully smooth animation and exact touching of the legs the surface. However, to mount the boat I needed to add
self.object:set_armor_groups({immortal=1})
line to theon_activate
callback because it just gets destroyed instead when punching. Please fix it.Had some fun with the legged boat.
And hacked my way through some minor inconveniences, like having to punch in order to place the boat and board it -- I changed the code slightly to fit my needs. This is what free software is for. I will completely unexpectedly show this to my friends in order to ,
Awesome!
Great idea!
And well enough executed (but sadly won't work well on laggy servers I guess).
Mod could use some polishment though.
I'd like to see smoother leg movement animations, i.e. don't jump to the next position, but move them along a curve.