(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers. Edit: And most/all issues reported here were fixed in the meantime.)
Having a light orb in front of you for lighting is quite clever.
The damage indicator is really nice. Until yesterday, I didn't even know the compass hud element existed, and on the next day I already see a game use it in a hacky way.
The footstep sounds on the floating stone platforms in the stone level have reverberation. This is genius.
The dialogue text was cut off sometimes.
In the floating stone platform area, there's a spot where it's not deep to fall down, and you can see the ground. It's unexpected that one dies there, but unexpected in a bad way.
You can easily get out of the level in the first level, and directly go to the last level. This doesn't seem intended.
There are too many enemies at once. They spawn faster than I could ever kill them, even with full weapon upgrades. This makes the game too hard. There should be something like a limit of enemy count per space.
The goal and overall plot could be communicated better.
Picking up items by walking over them doesn't work reliably.
I haven't seen anything fitting the "unexpected" theme.
The boss fight was boring. There was no boss music, and all I had to do was run in circles and shoot for minutes.
There was no feeling of progress thorough the game. Finishing it didn't feel satisfying.
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Note: I haven't found a player to play an actual round, I only tested with a 2nd minetest client.
Interesting mechanics. Has the potential to work out and be fun.
The mechanic where treasures take up multiple inventory spaces is interesting, but needs more work.
I.e. one needs the functionality to rearrange and drop treasures. Also, the inventory should probably be made smaller.
A bit buggy. At my first try, the players ended up in different maps.
To few sounds. Textures are nice.
In-game explanations would also be good. The statues, for example, are very non self explanatory, imo.
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
It's fun! But some parts a too unforgiving, more checkpoints would be good. (I ended up cheating with fly.)
Fits theme.
Got an "attempt to index a nil value" crash at regulus_mobs/boss.lua:240, when some projectiles hit me.
And there are error messages due to dated API use.
The cinematic screen widening effect at the bossfight is innovative, I haven't seen this in minetest before.
You made the music and models yourself, right? They are pretty nice!
The level design is great! The mechanics were introduced properly. And the harder levels are hard enough that you have to think and not just fiddle around. Solving the levels felt very awarding.
Other notes:
It would be nice if pitch move worked in space.
Sometimes I felt like I was teleported around a few nodes. Haven't found out if this a subgame or engine bug, and that's feaking me out.
Some of the effects, like the fire pushing you away, the feedback you get when you're in the way of a klotz, the bouncy walls, or the portal are very satisfying!
(If low latency is important for a better experience, you could also recommend decreasing dedicated_server_step to something like 0.016. This influences how frequent the server sends packets (also in singleplayer).)
Clever and polished details
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers. Edit: And most/all issues reported here were fixed in the meantime.)
Has potential to be fun, but not without players
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Instructions unclear, do I live here now?
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
It's fun
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Very inventive!
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Chess with wild rules
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
time_speed
to 0,viewing_range
to 50.Haven't completely played through yet
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Far too short, but polished
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Just offensive
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Very innovative
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
No gameplay
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Nothing to play
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Just a redistribution of the airsword mod
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Great level design
Finally played it.
The level design is great! The mechanics were introduced properly. And the harder levels are hard enough that you have to think and not just fiddle around. Solving the levels felt very awarding.
Other notes:
dedicated_server_step
to something like0.016
. This influences how frequent the server sends packets (also in singleplayer).)Awesome!
Great idea!
And well enough executed (but sadly won't work well on laggy servers I guess).
Mod could use some polishment though.
I'd like to see smoother leg movement animations, i.e. don't jump to the next position, but move them along a curve.