First let me say this is a well-put-together modpack. Highlights include:
* Containers come with locked variants
* Good variety of areas of in the house & home
* Balanced crafting recipes
* Dynamic features like animations, basic interactivity where appropriate
However, homedecor doesn't gel with me, and maybe it won't with you. I'm not intimately familiar with the modpack's history, but it seems to aggregate several mods or parts of other mods, like cottages roofing. This does result in a 'kitchen sink'*, but it's alright as you you're downloading a modpack and can disable bits that don't suit you.
Many models have some combination of curves, noticeable polygon count, and higher resolution texture that doesn't fit into a 16px block type aesthetic. I find that which items have had a high-polygon treatment and which haven't seems a bit random, and each mod has some of these spread through the pack. If all the models had more polygons, the whole thing would be cohesive and the net effect would be better. I'm particularly confused why the couches from lrfurn had curves added that actually seem to make the whole thing look worse. If all models were consistently block or highpoly it would be better.
I think the '3D extras' mod should be a config option.
Homedecor locks you into the Basic Materials system for crafting. Sure, there have to be concessions to add intermediate crafting materials and so that available recipes aren't exhausted. The problems caused might be better explained in a review on Basic Materials. Suffice to say if your server has a forked technic or other mods that haven't commited to Basic Materials it can create minor problems. Given the size of this modpack, nobody wants to be making their own set of dozens and dozens of crafting recipes.
In conclusion, only play with homedecor if you're willing to sacrifice visual consistency to get a large collection of stuff. Otherwise, use a few different decor mods for similar effect.