Without spoilers, lets try to give a decent review:
Great theme, you stick to your style and that helps tremendously with the presentation
The puzzles are very well set up. Got frustrated multiple times, and eventually suceeded. Defintely easier the second time you go at a level.
I love that I have to use my minetest knowledge for default dig distance and sneak to succeed when my spatial awareness fails me.
Without saves or a level selector, this is the perfect size of levels for this game. If you do go that route sometime, please keep the "streak" mechanic between levels/rooms. So we would make level "sets" for your game. Essentially gaunlets :)
* It needs some music, feel free to reach out an I can spin up some for you if you want.
* Voice acting or microsoft sam might be appropriate for the text
* some sort of multiplayer where I drink for both, and they place blocks for both, or something similar might be really interesting
Thanks for the review! I tried to design earlier levels to be optimizable, so it's nice that you were able to find that. For #4, I am still on the fence between room-specific levels and run-specific levels, but as was brought up in another review, the story needs to be worked on before that happens. I completely agree that music is sorely needed, so thank you for offering to create some for me! I will let you know once I get to that point.