I recommend it! The game is very short and could use some polishing as well, but overall I can still recommend it. I did have fun figuring out the puzzles and the game is stable. Just because it's short doesn't make it bad.
The concept is simple: You just move until you bump, or into one of these "grid nodes". I'm glad there is another node type added, and not just the solid one.
The puzzles are fun and and interesting. This is one of the game in which you have to think first, and then do something, or else you fly off into space and regret your decision. :D But this isn't annoying, you can always insta-reset.
It's a bit surprising that all levels are mushed together, in one big map. Normally, in games like these, levels are clearly separated. But I think this is fine. When you fail, you get teleported the the start of the level, not of the entire game. There is no level selection but that doesn't really matter as it's only 7 levels. That's really the only real downside of the game: It's over before it has really begun. :(
Graphics-wise, I feel this is a bit TOO simple. There's just 3 nodes with no variation. There was also no decoration besides the skybox. This isn't really a problem tho, but graphics-wise, it had more porential. What annoyed me a bit were the grid nodes. It is not easy to distinguish between a grid node, and empty space between two grid nodes. The empty node looks like a grid node as well. These grid nodes definitely could've seen a graphical improvement because currently, it's kinda confusing. If you fly off into space (and fail), you just insta-teleport back to the level start, with no graphical effect at all. :( Overall, the minimalist graphics are pretty OK tho, although not great. Exception: Level 7. Here the flat color 100% makes sense and is pretty clever.
There is a simple space ambience track which is very calm but I think it fits the game perfectly. There are no sound effects. :(
Easy: You just look where you want to go and hit Jump to move. There is also a level reset feature. A particle stream clearly shows the direction of where you would go.
There are some caveats: If the node you target is far away, it is sometimes hard to guess whether you hit it. There is no crosshair. The particle stream is a nice effect, and is a clever way to show the player the direction, but it's someimtes tricky to see your true destination until you hit Jump. Oddly, the game allows you to use the minimap (useless).
Stability / Performance
The game is stable. Launching the game greeted me with a few warnings (undeclared globals), but I didn't find any real bugs. There are no performance issues. 60 FPS constantly on a >10y old computer.
It's set in space, so it fits the Space theme. And the game idea completely makes sense to take part in space as well. It even has "Space" in its title.