I had a lot of fun traversing the various levels this game had to offer.
I found some of the puzzles to be difficult, but none seemed completely impossible or ridiculous. The levels never felt repetitive or lazily put together, and the puzzles kept me thinking of different approaches to escape each room.
I think the groggy reduced gravity and pitch movement were clever features that added a much needed layer of depth to the gameplay (that also helped to sustain the feeling of the “space” theme).
The music felt like it could have been more well-suited to the environments, but was calm and relaxing (probably better for puzzle solving).
I like the simplicity of the main game mechanics. It is refreshing to see a game like this build an engaging and atmospheric experience around a simple concept like pushing and pulling blocks around.
I would have liked to have seen more unique, game-specific textures.
Hidden portions of puzzles were a little confusing for me at first.
I wanted more levels :)