hello again, I haven't found any dungeon yet of your mod, because I haven't really explored much, I've been just testing and making my selection of mods to play. For now I just have two errors to report:
1- When you start a game the game shows messages like: image, image, image, code, image. I realized that it was this mod because I deactivated it and those messages were gone.
2- It's not compatible with the "Nether" mod by Hybrid Dog. Somehow when you enter to the nether with Randungeon activated the game crashes, and the error says something like:
AsyncErr: Lua: Runtime error from mod 'nether' in callback environment_OnGenerated(): /home/kerrs/.minetest/mods/nether/nether/init.lua:441: attempt to index a nil value
/home/kerrs/.minetest/mods/nether/nether/init.lua:441: in function </home/kerrs/.minetest/mods/nether/nether/init.lua:341>
/app/share/minetest/builtin/game/register.lua:431: in function </app/share/minetest/builtin/game/register.lua:417>
The error message varies sometimes. Again, I know it's this mod the one of the problem because deactivating it everything works properly.
thanks for telling me; i will look into this tomorrow (bc rn i'm about to sleep)
the "image image code" etc spam is due to markdown2formspec, which is a mod that randungeon depends on. it'll be removed in the next version of markdown2formspec, tho, according to the maintainer (https://content.minetest.net/threads/4155/).
I already found a dungeon... IT WAS AMAAAAZING!!!!!!! I couldn't stop going through the corridors in the dark with torch in hand, and I don't know if it was because of the Ambience and Whilmines Sounds mods that I had activated, but the sounds of the environment made it a good experience. The only thing that I can suggest is to add monsters spawns in some corridors, and rarely maybe a peaceful trader. That would make it even more enjoyable!
The only thing that I can suggest is to add monsters spawns in some corridors, and rarely maybe a peaceful trader.
randungeon exposes an API that allows other modders to register mob/entity/item spawns for rooms (as in, define groups of mobs/entities/items and which levels they are appropriate for and stuff), but it's only vaguelymdocumented in the api_docs folder of the mob.
modders can use this to register any mob they want to spawn at whatever deph they want it to spawn in.
i'm currently also working on a dungeon crawling game based on my mod, with its own monsters and stuff, but i don't ant to disclose too much about that just now