I think it needs an update to fix some messages it shows on screen from the second time you enter the world you're using this mod on. The messages reads:
there are only three things to complain about: 1- Some models are primitive.
2- the sheeps models since the latest updates are darker, and they don't look good that way. 3- Please, if it's possible, make new animations for the mobs when they die or are killed. Thank God the blood particles can be deactivated because they don't look good (for me), but the animations should be improved, not just the animals going around in circles when they die
The wings are really helpful, and also look awesome. I would like to point an issue though, between this mod and the 3D Armor Flyswim. The wings do not accommodate the position that the player model acquires when swimming or flying. It would be cool if that could be fixed.
hello again, I haven't found any dungeon yet of your mod, because I haven't really explored much, I've been just testing and making my selection of mods to play. For now I just have two errors to report:
1- When you start a game the game shows messages like: image, image, image, code, image. I realized that it was this mod because I deactivated it and those messages were gone.
2- It's not compatible with the "Nether" mod by Hybrid Dog. Somehow when you enter to the nether with Randungeon activated the game crashes, and the error says something like:
AsyncErr: Lua: Runtime error from mod 'nether' in callback environment_OnGenerated(): /home/kerrs/.minetest/mods/nether/nether/init.lua:441: attempt to index a nil value
stack traceback:
/home/kerrs/.minetest/mods/nether/nether/init.lua:441: in function </home/kerrs/.minetest/mods/nether/nether/init.lua:341>
/app/share/minetest/builtin/game/register.lua:431: in function </app/share/minetest/builtin/game/register.lua:417>
The error message varies sometimes. Again, I know it's this mod the one of the problem because deactivating it everything works properly.
It's basic but consistent. If you add the "Wilhelmines..." mods, I think this game would be perfect. This game for me it's gonna be in the near future the definitive "Minetest based game" or however you wanna call it, I mean that it will be the perfect game with the right mods and compatibility between them, that aims to be the perfect gameplay conserving the Minetest flavour.
The only thing that I can say against the mod is that the mobs movement is bad. I don't know if that's a problem with the API, but when you punch a mob and you run, sometimes they get stuck going back and forth in the same place, like trying to find a direct path to go to you. I'll appreciate if somebody tells me if that's a problem of the API. Besides that, I think it's a good addition to your Minetest world
Good mod, but...
I think it needs an update to fix some messages it shows on screen from the second time you enter the world you're using this mod on. The messages reads:
[main]: [playereffects] playereffetcs.mt successfully read. [main]: [playereffects] inactive effects ={ } [main]: [playereffects] last_effect_id = 0 [main]: [playereffects] mana.mt successfully read.
Please fix this.
Ok good mod but,
there are only three things to complain about: 1- Some models are primitive. 2- the sheeps models since the latest updates are darker, and they don't look good that way. 3- Please, if it's possible, make new animations for the mobs when they die or are killed. Thank God the blood particles can be deactivated because they don't look good (for me), but the animations should be improved, not just the animals going around in circles when they die
Good mod
The wings are really helpful, and also look awesome. I would like to point an issue though, between this mod and the 3D Armor Flyswim. The wings do not accommodate the position that the player model acquires when swimming or flying. It would be cool if that could be fixed.
I'm back
hello again, I haven't found any dungeon yet of your mod, because I haven't really explored much, I've been just testing and making my selection of mods to play. For now I just have two errors to report: 1- When you start a game the game shows messages like: image, image, image, code, image. I realized that it was this mod because I deactivated it and those messages were gone. 2- It's not compatible with the "Nether" mod by Hybrid Dog. Somehow when you enter to the nether with Randungeon activated the game crashes, and the error says something like:
AsyncErr: Lua: Runtime error from mod 'nether' in callback environment_OnGenerated(): /home/kerrs/.minetest/mods/nether/nether/init.lua:441: attempt to index a nil value stack traceback: /home/kerrs/.minetest/mods/nether/nether/init.lua:441: in function </home/kerrs/.minetest/mods/nether/nether/init.lua:341> /app/share/minetest/builtin/game/register.lua:431: in function </app/share/minetest/builtin/game/register.lua:417>
Good game
It's basic but consistent. If you add the "Wilhelmines..." mods, I think this game would be perfect. This game for me it's gonna be in the near future the definitive "Minetest based game" or however you wanna call it, I mean that it will be the perfect game with the right mods and compatibility between them, that aims to be the perfect gameplay conserving the Minetest flavour.
Good mobs
The only thing that I can say against the mod is that the mobs movement is bad. I don't know if that's a problem with the API, but when you punch a mob and you run, sometimes they get stuck going back and forth in the same place, like trying to find a direct path to go to you. I'll appreciate if somebody tells me if that's a problem of the API. Besides that, I think it's a good addition to your Minetest world
Nice biomes
a good mod that compliments the playability of the
Yeaaaaah, I've been waiting for this
finally a mod that adds new structures to the Minetest Game, thanks. Now what's left is making a villages mod that works correctly