Adds many types of monster.
Adds extra biomes, while keeping its looks close to the vanilla MTG
Adds lava armor, tools, and blocks
Rail Corridors + Treasures
Adds simple underground mines with railways and occasional treasure chests.
A powerful modpack
Adds spawners for mobs, dungeons, temples and ores.
Adds Uranium tools and armor, compatible with technic.
Adds monsters, needed for the thrill of danger
It adds monsters that will attack you! It makes cave-delving so much more challenging and interesting.
Most of the interesting and challenging monsters spawn very deep down. The surface monsters are not very dangerous. They don't impede surface construction or exploration. That might be a good or bad thing, depending on the kind of experience that you want.
Reliable Author and Attend to Bugs Quickly
One of the few if not only existing author that takes their mods seriously to ensure critical bugs are fixed promptly. If your a serious server admin like me, you can't go wrong with their mods' collection and the fact that prompt support is normally provided to boot. :)
The Mobs look nothing like the ones in the banner/cover image
They look much better, with new textures and models. I expected to see the mobs displayed above. Instead, I see the usual enemy mobs to some of the more terrifying creatures you encounter deep in the caves.
I like the Mese Monster most of all, it's one of the few hostile flying mobs to grace the game. What makes it better is that it also shoots projectiles at you. Of all the mobs in any mod, this one can both reach you and fire at you within it's firing range.
If you like danger, this mod gives it to you.
Edit: The cover image has been updated showing the latest look of the monsters that are seen in the game.
The monsters mod that i started minetest with, it is always fun to play when there are monsters around, the mod is easy to use, anyone can make a new monster easily, and it is fully customisable! recommending this mod for every survival server..
nice mod, i often scared when i went in a dungeon in vanilla minetest, but now,it has a reason! XD
Minetest without these monsters, no fun XD
Minetest without these monsters, it doesn't seem to be Minetest , I love the mese monster XD ..
just be missing a strong and challenging boss, or bosses.. recently i saw that we now have a variation of danger monster, the guadians.. now we're missing a mese monster variation, idea, a blue one for water, and a white one to roam the night by the map as a ghost.. oerki, being a wizard, should cast magic, instead of hitting.. these are just ideas, but the mod is really cool !!!
There are no questions, if not for one problem
This mod conflicts with the "lava stuff" mod. When I have "mob monsters" enabled, the lava orb recipe disappears. And when it's off - the crafting recipe is in place
Good, it's need for the game to feel fun
if you don't have a monsters mod in your game then it's boring. This mod provides you what you need to feel danger. However, I would like to make some suggestions, like a separated option for "spawn chance" for each monster, or at least for the whole mod as a whole. Why do I say this? This mod depends on the settings of mobs_redo, however, having the spawn chance low (which actually makes the mobs to spawn more often) applies very well to animals, but not to these hostile mobs. Creating a separated spawn chance option for monsters would be ideal to give the player the option of balancing the spawns. Please TenPlus let me know if this is possible and if you will consider it.
inconsistent art style
interesting mobs with different attack styles even though there are based on mobs redo, however the clashing art styles makes me not recommend this mod
Good, but bad.
The mobs are cool looking but but have bad textures, lots of mobs have higher resolution than others, also the tree monster's texture uses high resolution MC tree texture, which is wierd.