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For Minetest 5.0 and above

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Do you recommend this mod?

  • Adds monsters, needed for the thrill of danger

    It adds monsters that will attack you! It makes cave-delving so much more challenging and interesting.

    Most of the interesting and challenging monsters spawn very deep down. The surface monsters are not very dangerous. They don't impede surface construction or exploration. That might be a good or bad thing, depending on the kind of experience that you want.

  • The Mobs look nothing like the ones in the banner/cover image

    They look much better, with new textures and models. I expected to see the mobs displayed above. Instead, I see the usual enemy mobs to some of the more terrifying creatures you encounter deep in the caves.

    I like the Mese Monster most of all, it's one of the few hostile flying mobs to grace the game. What makes it better is that it also shoots projectiles at you. Of all the mobs in any mod, this one can both reach you and fire at you within it's firing range.

    If you like danger, this mod gives it to you.

    Edit: The cover image has been updated showing the latest look of the monsters that are seen in the game.

  • Monsters!

    The monsters mod that i started minetest with, it is always fun to play when there are monsters around, the mod is easy to use, anyone can make a new monster easily, and it is fully customisable! recommending this mod for every survival server..

  • Reliable Author and Attend to Bugs Quickly

    One of the few if not only existing author that takes their mods seriously to ensure critical bugs are fixed promptly. If your a serious server admin like me, you can't go wrong with their mods' collection and the fact that prompt support is normally provided to boot. :)

  • very cool!

    nice mod, i often scared when i went in a dungeon in vanilla minetest, but now,it has a reason! XD

  • Minetest without these monsters, no fun XD

    Minetest without these monsters, it doesn't seem to be Minetest , I love the mese monster XD ..

    just be missing a strong and challenging boss, or bosses.. recently i saw that we now have a variation of danger monster, the guadians.. now we're missing a mese monster variation, idea, a blue one for water, and a white one to roam the night by the map as a ghost.. oerki, being a wizard, should cast magic, instead of hitting.. these are just ideas, but the mod is really cool !!!

  • Very good basic monster mod.

    I do like how the monsters are all based on blocks found in the game, rather than basing them off the enemies from a certain popular voxel game. It gives the mod a distinct identity of its own, while also integrating these mobs into the game pretty well.

  • Mobs are cool!

    The design is worked out! The textures are high-quality and wonderful! The API is also no worse! in general, a good mod to increase the danger in mines

  • There are no questions, if not for one problem

    This mod conflicts with the "lava stuff" mod. When I have "mob monsters" enabled, the lava orb recipe disappears. And when it's off - the crafting recipe is in place

  • English

    Nice mod with cool monsters

    It adds monsters, some even interesting like the mese dragon (or whatever it's called the flying thing), If you don't like some, you can even disable specific ones in the settings.

    Just don't be me while playing this mod:

    POV: your me: I finally have something to test out my gun on! * gets scared because of the fireball coming out of nowhere from the dark * * because of it, accidently moves left hand nervously like a crazy man for a second or how am I supposed to describe it * * and accidently switches teletypes/TTYs (I'm on GNU-linux), enters 'root' and the root password, and writes 'self-destruct' * command not found: self-destruct

  • This mod is very good

    I like these monsters. They look disstressing and are quite powerful. Not sure why, they don't spawn on surface. Even though I edited the spawn.lua file.

  • Makes survival exciting

    This makes survival more exciting and also the need of having good weapons and armor (if available).

  • Good, it's need for the game to feel fun

    if you don't have a monsters mod in your game then it's boring. This mod provides you what you need to feel danger. However, I would like to make some suggestions, like a separated option for "spawn chance" for each monster, or at least for the whole mod as a whole. Why do I say this? This mod depends on the settings of mobs_redo, however, having the spawn chance low (which actually makes the mobs to spawn more often) applies very well to animals, but not to these hostile mobs. Creating a separated spawn chance option for monsters would be ideal to give the player the option of balancing the spawns. Please TenPlus let me know if this is possible and if you will consider it.

  • inconsistent art style

    interesting mobs with different attack styles even though there are based on mobs redo, however the clashing art styles makes me not recommend this mod


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