Extra Biomes

Adds extra biomes, while keeping its looks close to the vanilla MTG

Mapgen / Biomes / Decoration

Download
For Minetest 0.4.16/17 and above

How do I install this?

General

This is a vanilla themed mod for minetest game, designed to bring vanilla like biomes with least amount of changes to the vanilla minetest.

Several popular mods are supported - bonemeal, mobs_animal, mobs_monster, mobs_npc, mob_horse, moreblocks, flowerpot Post 1.0.0 - forgotten_monsters, animalworld, nssm

To gain better compatibility with other biome mods(like ethereal) the user has to disable unregistering and reregistering of decorations.

Retouches to vanilla(if reregistering is ENABLED) - Blueberries are removed from Snowy Grassland. Cowberries have taken their place, they spawn at - Snowy Grassland, Taiga, and Tundra biomes(on moss) If rereg_mtg_decors is disabled cowberries will only spawn in tundra and taiga.

As of 1.2.0 the player can disable bamboo in Extra Biomes modmenu, either as a preference. Or if a different mod will be used for adding bamboo - for this to work the player has to disable reregistering of decorations.

Don't use v6 mapgen, every other common mapgen is fine.

Additions

  • Deciduous forest variants - Warm and Cold Deciduous forests
  • A swamp biome on humid Cold Deciduous Forest zones near sea level.
  • Mediterranean biome.
  • Dry grasslands - Found between grasslands and deserts
  • Warm grassland - Intended as a transition biome
  • Steppes - Between Grassland and Snowy Grassland
  • Bog - Internal Swamp biome (1.1.0)
  • Humid Savanna (1.2.0)
  • Japanese Rainforest (1.2.0)

Notes

Tips

Bonemeal mod is highly recommended

There is a hurful bush in game which can only be cut with bronze or a better sword.

Bog is nasty, watch your step.

As of version 1.2.0 the player can encounter moss patches in the Japanese Rainforest. Those are useful for making mossy cobblestone. Or the player can use bonemeal to grow the occasional moss patch out of the rainforest litter there.

Bamboo patches also occur on regular rainforest. (On default)

Things lacking

Fireflies on the mods biomes(a bug on mtg end as of July 13th 2022, the code for them is in the mod)

Changelog

1.3.0

Code refactor - Biomes made before 1.2.0 release are now toggleable, closely related biomes are lumped into groups.

Cowberries can also be now disabled, disabling them will disable reregistering of decorations even if reregistering toggle is set to enabled. (Since they are the only reason for that to begin with)

Support for nssm. However nssm seems to significantly slow down mapgen, even when it's the only mod active. Therefore it's recommended only for the biggest fans of it. Support toggle can be left on, it's fine as long as nssm isn't actually loaded.

Player can now also disable buffer biomes. (Since 1.2.0 there were only two Sandstone Desert Buffer and Cold Desert Buffer)

Slight adjustments to mob spawns - e.g. Bunnies now spawn in more biomes. (When using mobs_animal)

Version 1.2.3

Typo fixes.

Uppdated grassland code with normal_grass group to match current minetest game versions.

Wilhelmines Animal World (animalworld) by liil support.

Version 1.2.2

Warm steppe underground parameters fixed, small general cleanup. Before version bump - Reeds fixed and cranberries retexture.

Version 1.2.1

Fixed ground layer in Humid Savanna.

Added settings for Humid Savanna and Japanese Rainforest.

Version 1.2.0

Added Humid Savanna and Japanese Rainforest biomes.

Bamboo - Can be turned off if need be. (Don't do this on worlds where it was on)

Filled in missing aliases.

Removed 2 biome fillers(Humid Rainforest, Humid Deiciduous Forest). Those do not add anything, they merelly fill space with a preexisting biome to prevent abnormalities.

Tweaks in arid grasslands. Colors and Cool Arid Grassland now has more grass.

Version 1.1.2

Added a setting to disable reregistering decorations, so that the mod can be made compatible with other biome mods.

Version 1.1.1

Reduced the unregisters. Previously reregister.lua unregistered all biomes, ore and decorations before reregistering them. Now it unregisters and reregisters decorations only.

Version 1.1.0 - Reworked Swamp

Swamp has 2 zones now: The external wetland - For the most part the swamp biome from before (uses the swamp name in code)

The internal zone - The Bog. Watch where You step! Has peat, which has many uses. Also most of the swamp plants have been moved there.

Version 1.0.1 - Added Forgotten Monsters support

Version 1.0.0 - Release

Issues

To remove blackberry from snowy_grassland the default mod together with other vanilla game mods have had their decorations reregistered. So far there is no method(dev term, look up the minetest modding wiki or doc folder in install/build minetest directory(not .minetest)) designed to remove or change a single decoration.

Fireflies are bugged outside of mtg. Tested this in Ethereal as well.

Reviews

Review

Do you recommend this mod?

  • Fits in well with MTG!

    I'm quite impressed with this mod! This is a must-have for me! Unfortunately, the leaves don't seem to decay (but it might be they don't decay when placed, and I use the clump fall mod). But besides that, this is probably the best biome mod out there! :D

    0 comments
  • Very fine work!

    I love it. Many new and fine made biomes. They have a smooth look. Going well with the vanilla biomes. I like that. I spend hours only running around to look. Now comes the work. Filling all the new terrain nodes into the monsters spawn definition. But its worth the little amount of work to get some life into these fine biomes.

    Hope you also enjoy your creation. Good job man carry on.

    Greetings Gorm

    1 comments
  • Fantastic biomes that fit right into minetest_game

    I am surprised how good these biomes look w/ minetest_game, well done! This opens up numerous opportunities for adding new mobs to fit every biome (like crocodiles in the bogs, pandas in bamboo forests, etc), a lot of new exploring potential, and a lot of new crops/foods!

    A few textures don't fit into MTG too well: namely bamboo and downy birch (and maybe cranberries should have a texture more like blackcurrants, it's hard to tell whether the texture looks like berries or not). This is really just my opinion though, everything looks quite good already.

    Highly recommended, this is one of the best biome-adding mods for MTG I've seen so far!

    1 comments
  • Great mod of biomes \o/

    This mod is very good, it makes the minetest game richer and without deviating from the standard, and adds a lot of features... For those looking for a biome mod that will make your world more interesting, and without exaggerating, I recommend this mod.. I really liked it, it's already on my list of favorite mods, thank you very much :)

    0 comments
  • Great!

    A new mod for beautiful biomes with new things that made me happy. If you want to make your world more diverse and fun, then this mod is for you (:

    0 comments