I haven't had a chance to explore all of the uses for this mod, however, I am able to use it to do a number of things. One of the biggest issues I had was that I was not savvy enough to figure out how to use several of the items in this mod on my own, so I'm glad that I had other players to help explain some of it to me.
Minerchest is a great machine, however it doesn't support several mods at this time that I would love to see implemented, such as:
compressed nodes from moreblocks.
Compactor is one of my favorite machines. The recipes are at the bottom and you can scroll through 6 different ones.
I love to build, but when I'm starting, sometimes my starter homes are dirt, just to be "safe" through the night. (I hate dirt towers, so I'm making a hut right away!) I know a lot of admins hate when players make dirt huts, but we all start somewhere. Anyways, once I have some wood to build with, I can craft the replacer (most of the time, unless the materials to make them are modified by world owners). Then I begin to replace all the dirt I can with the wood, even if it's not the same type, just to make the house "not dirt". I have even used wood to make fence windows until I have a furnace and glass. (You do what you have to do to survive!) The replacer just saves me the time of digging or chopping down the original house and lets me replace one node for whatever other node I have in my inventory that I want to use.
How to use the node replacer(explaination is for pc users only; mobile users, sorry I have no way to explain the process):
Set out one of the nodes you want to use for the replacement node (ie - stone block).
Using your replacer, click on the item by holding shift and right clicking.
Once your new node is selected, pick up the node you placed out of your inventory so you are able to use it.
Click on the node(s) you want to replace.
**Note:** This only works if you have the new node(s) in your inventory. If you only have 1, you can only place 1, unless you have creative.
I love Ethereal, Cave Realms, Dwarf Fortress. and other land/underworld mods but everyone has them. This is fresh and adds a new dimension to the game. I have been exploring the mod on Ancient Times server, but really haven't found all the biomes yet (because the server is a bit harder to play than some). I'm really excited to see more! I hope more servers consider adding it! I know older ones can't easily, but it would be awesome.
I'm hoping something might be added to the skies or "Nether" region for this mod. I'd love to see what SaKeL would do with that!
I love this mod. It's not easy to use, which appeals to me. I like a bit of a challenge. It's not too challenging however so most people can learn to use it relatively quickly, IMO. The code helps for those who know how to read it, but that's kind of cheaty. :D
I'm enjoying this mod over on Moonlight Falls. It's been paired with other magical mods for a bit more interest on the server.
I really like how you can condense the food items into a block form and then if you need them you can convert them back into the food once again. This makes a stack of 99 food items into a 11 blocks that you can use for building or just storing away.
There are several food items that do not have recipes nor textures. I'm hoping those will be added to the mod soon.
This mod is actually pretty nice. I'm really surprised more servers do not use it. I like how it uses several nodes from different mods to create multitextured furnishings.
I think my only real critique is the about the windows and some of the furniture. The frames are too thick on the windows in my opinion. The only thing I see "wrong" with the furniture is that some of it is only one texture, when there's the options to do more with the models aesthetically. Otherwise, I really like the mod.
I think the only thing that I'd like to see added to the code is if you could do "/protect_here" and it would protect the area around you, as if you were the center most point, to the maximum allowed size.
When you start a new server, this mod will make some exploration easier. If you build your spawn with the road going through the center of your spawn (or modifying it to go around a clock tower, town square, fountain, etc) then it will help new players who join to find a place to build easier. Some will travel the road just to find all the goodies hidden along the way and a few may damage it for construction materials, but many will use it to connect their homes from, so that they have a "path" straight to spawn.
I have really wanted solid trapdoors that are "hidden" unless someone's studying every node to see what it's metadata says. I am really enjoying having this mod being used on a server so I can check it out. These will definitely improve some of my builds! I would like to see the mod grow to include Cool Trees compatibility.
I think the Devs should add this to MTG! I like how you can select if you want the door locked, shared, or unlocked and set them to automatically close behind you. This eliminates the need for several other nodes, including extra doors with protection symbols and allows for more texture variants to be added.
I love the original travelnet mod, so having them colorful is great! I know Sokomine created them yellow to resemble the call booths in Germany, but I have never been a fan of the color: Yellow. It has nothing to do with anyone else, it's just my own preference.
I do wish the colors worked with all 15 colors or even better, the airbrush, so we could further customize the colors, but this is a great start!
I love this mod. The dragons are so amazing. I have been seeing it used on Dragon Realms 2021. I think it's really sweet to see the dragons sleep at night. I didn't think they'd grow so large however, but I think it's perfect! I have yet to hatch my own dragon, even though I have all the necessary components. I just want to keep the eggs unhatched until I have at least two of the same color.
I love this mod because it gives the player the ability to travel around the map very quickly. Players can link multiple travelnets together on one network. This make saving locations like home, mines, certain biomes, shops, or other POI easier.
I love this mod even though it tends to lag many clients.
One of the best features for me is that this mod allows you to double ore output by grinding the ores and then cooking the ground ore into an ingot. This is extremely beneficial to new players who haven't found many resources.
There are several forks for this mod. I personally like the ones that support HV machines and chests that have more features.
I think this mod is a must have on a server that can handle it.