3 or 4 days ago i found out about you natural slopes mod - and thought this is what i always wanted - being a bit tired from the totally squared look
- nice idea and great work @ karamel!
but soon ended a bit disappointed, cause the mathematical strait slopes an the stairs both seemed not that natural to me.
(and that the mod's support only vanilla (and a bit +) and Hades rev. Minetest.)
But i wondered about a solution, if a simple modifying of your strait objects with some more vertices, and different normals could lead to an improved overall impression,
even if with part optical illusion.
At first i tried several 3d-, node- and mesh-editors all with different kind of struggle to import, subdivide and export in functional .obj s and got a bit disappointed again by this waste of time!
So i dived into the specs of alias wavefront .obj and used some plane sheet of paper and a text editor instead (i was faster to the point as with the best working of those editors mentioned).
And now here it is: A set of new object free for everyone to copy to ..\mods\naturalslopeslib\models
and of cause for you to make it public availble as additional sub set/ setting perhaps call it "Dan's" "bumpy" or "approx" smooth...
maybe i find a way to add some screenshots, or to post the created .obj s