I love this mod, but I do wonder why the super glow glass slabs don't shine.
As I said, I do love this mod. I love how super glow glass can be super efficient torches, (changing 3 glass and 6 torches into 24 super glass microblocks). However, I am wondering why the super glow slabs (if you craft them from microblocks) no longer shine. Anyways, thank you for the mod.
I love this mod, but I am wondering, would you please make "wooden hoppers" too?
As a first foray into sorting/automation, this hopper mod is excellent. I definitely wanted hoppers from Minecraft in Minetest. However, I also remember the "wooden hopper" mod, and was sad that this didn't have a comparable one. I looked into the coding of it, and I am unsure whether or not I could make one, so I am wondering. Would it be okay to ask if you could also make wooden hoppers? Even if it were logs (instead of planks) instead of iron ingots, and even if it wasn't anywhere near as good (even one storage slot would be okay, or perhaps exclude the option to make it eject items, or slower, or some combination of all three), I would really appreciate the wooden varieties in Skyblock/ Skyfactory playthroughs, where iron is scarce until mid/end game.
Or perhaps you could teach me how to make wooden hoppers? I'm not very good at images, but I do have some that are passable, maybe for wooden hoppers. All I need is to know how.
The previous person complained that this is all retro, and not a good retro. Perhaps. However, from the viewpoint of wanting to use as a base for both chest nodes and inventory item nodes, it being small is an advantage. As for the images, sure they kind of clash with minetest asthetic, but really, again, excellent starting point. If you don't like the pictures, give it different ones.
Things to note: The folder is best with tools, since you can only take one item away at a time.
Also, you tried changing the inventory size, without changing the GUI size the same way. Therefore, the inventory probably has been changed, but the user can't tell, not without testing. So, if you want to change the size of the inventory, this is everything you need to change (#, being the numbers specifically, I recommend you changing, when you want to change).
"size [#,#] --I recommend this to be [The larger of inventorysize first # or 8, inventorysize second # +5]
"list[nodemeta:" .. spos .. ";main;0,0.3;#,#;] --I recommend this to be [inventorysize first #, inventorysize second #]
"list[current_player;main;0,#;8,1;]" .. --I recommend this to be [inventorysize second # +.85.] This one specifically, is the hotbar.
"list[current_player;main;0,#;8,3;8]" .. --I recommend this to be [inventorysize second # +2.08] - This is the top of non-hotbar inventory
default.get_hotbar_bg(0,#)) --I recommend this to be [inventorysize second # +.85.] --Hotbar also.
inv:set_size("main", #*#) --And of course, the dimensions of the slots you actually want it to have.
Also note, that it generates the inventory slots of the object on place, which means, if you want to check to see that the GUI matches what it should have as inventory slots, you will need to place it down after each check, as the ones already placed down will not be refreshed until they are picked up and placed.