Minetest version 5.3 and below have a vulnerability that allows setting item stack keys, but this is an engine issue and has been fixed for a long time.
I do not recommend using this game as it is designed for engine development, assisting with mod development is only a secondary goal and one it does poorly. I recommend testing in a closer environment to how your mod is designed to be used
If you require a minimum testing environment, void/zero may be a better base
Good audiovisuals/UI theme. The prompts are a bit too slow at explaining, a HUD label or inventory tooltip would have been better. Game keeps freezing too, I suspect the text hud system causes that. Craft GUI could use UX improvements, more vertical separation / tooltips.
From Judge review: Crashes on start up, had to create a new world. I like flying around in a space ship, but I can't work out what I'm supposed to do. Drill doesn't work on any of the rocks.
Nothing really to do here. I do like the use of a formspec surrounding the 3d world, which is why I gave some credit for innovation. I assume the snake model/animation is original.
Very well polished. There's a cool intro cutscene. I like the dialogue system and jokes. Good progression, although I found it hard to work out how far powerslide would go and kept dying :D
I was confused by the doors to begin with, I'd suggest adding a corridoor. The gameplay is short, and repetitive. But I like the maps and the world building
It's currently only possible to get food using farms. There's no way to get more wood or stone in game. But you can use /conquer give red conquer:stone 100
Screenshots must depict the actual content of the package in some way, and not be misleading.
Do not use idealized mockups or blender concept renders if they do not accurately reflect in-game appearance.
Content in screenshots that is prominently displayed or "focal" should be either present in, or interact with, the package in some way. These can include things in other packages if they have a dependency relationship (either way), or if the submitted package in some way enhances, extends, or alters that content.
Unrelated package content can be allowed to show what the package content will look like in a typical/realistic game scene, but should be "in the background" only as far as possible.
The bug that made cottages required is now fixed
converted review into a thread
The mod has been fixed
converted review into a thread
converted review into a thread
The bug that made cottages required is now fixed
converted review into a thread
The bug that made cottages required is now fixed
The bug that made cottages required is now fixed
The bug that made cottages required is now fixed
The bug that made cottages required is now fixed
The bug that made cottages required is now fixed
The bug that made cottages required is now fixed
converted review into a thread
converted review into a thread
the only place that the meta is set is here, and it always serializes: https://github.com/RisingLeaf/holosurveilance/blob/main/init.lua#L74
Minetest version 5.3 and below have a vulnerability that allows setting item stack keys, but this is an engine issue and has been fixed for a long time.
Removed review as it is invalid, please actually try out things before leaving a review. Feel free to leave a review again when you have done
converted review into a thread
This is incorrect, it only ever passes user input to deserialize and so it is safe
converted review into a thread
https://imgs.xkcd.com/comics/standards_2x.png
Updated the status
converted review into a thread
I do not recommend using this game as it is designed for engine development, assisting with mod development is only a secondary goal and one it does poorly. I recommend testing in a closer environment to how your mod is designed to be used
If you require a minimum testing environment, void/zero may be a better base
Good audiovisuals/UI theme. The prompts are a bit too slow at explaining, a HUD label or inventory tooltip would have been better. Game keeps freezing too, I suspect the text hud system causes that. Craft GUI could use UX improvements, more vertical separation / tooltips.
Gamplay: 6/10
Innovation: 7/10
Audiovisuals: 8/10
Content: 6/10
Theme: 7/10
I like the sliding mechanic and visual feedback with the hand icon
Gamplay: 7/10
Innovation: 8/10
Audiovisuals: 8/10
Content: 9/10
Theme: 7/10
A bit clunky at times but has the basic gameplay. I would have liked more to be destroyable and also something to happen when the meter is full
Gamplay: 4/10
Innovation: 5/10
Audiovisuals: 3/10
Content: 4/10
Theme: 1/10
From Judge review: Crashes on start up, had to create a new world. I like flying around in a space ship, but I can't work out what I'm supposed to do. Drill doesn't work on any of the rocks.
Gamplay: 2/10
Innovation: 4/10
Audiovisuals: 1/10
Content: 1/10
Theme: 3/10
Nothing really to do here. I do like the use of a formspec surrounding the 3d world, which is why I gave some credit for innovation. I assume the snake model/animation is original.
Gamplay: 1/10
Innovation: 2/10
Audiovisuals: 3/10
Content: 1/10
Theme: 2/10
Very well polished. There's a cool intro cutscene. I like the dialogue system and jokes. Good progression, although I found it hard to work out how far powerslide would go and kept dying :D
Gamplay: 10/10
Innovation: 9/10
Audiovisuals: 10/10
Content: 10/10
Theme: 9/10
I was confused by the doors to begin with, I'd suggest adding a corridoor. The gameplay is short, and repetitive. But I like the maps and the world building
from judge review, 4/10
Nice graphics, but clunky gameplay and painful setup
from judge review, 2.5/10
It's currently in "changes needed", you'll need to add the license file and then click "Submit for Approval"
converted review into a thread
converted review into a thread
Thanks :)
It's currently only possible to get food using farms. There's no way to get more wood or stone in game. But you can use
/conquer give red conquer:stone 100
It crashes when opening a MTG door which is an essential feature. There's precedent for treating mods that break other mods more seriously
converted review into a thread
From https://content.minetest.net/policy_and_guidance/#7-screenshots :
converted review into a thread