There's a bug in ContentDB where it's not showing the error message, I'll fix that soon.
In the meantime, the error message is:
Detected game support contradiction, The Bridge may not be compatible with any games
This means that some of your dependencies require different games than other dependencies.
The problem is that walkover is only available in Mineclone, whereas default is only available in Minetest Game based games. Therefore, ContentDB doesn't believe it's possible to run this mod.
It looks like the fix will be to add walkover to ContentDB as a standalone mod
That page only warns about not setting the stack after using itemstack:get_meta(). Using get_meta() is perfectly fine and recommended.
Also, all the calls to get_meta() in this mod are on players not on stacks, so this doesn't apply.
Also, the automatic game support detector in ContentDB works by looking at dependencies, so Mcl2 and Mcl5 should try to use unique names for APIs only one or the other supports
This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front.
The third-person mode eye offset should also be further back to see more of the plane.
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
Britsignals is the biggest package on ContentDB by download size - it's 219MB!
Please exclude the references folder and recreate the release. If using git, you can do that by creating a .gitattributes file with the following content:
wrote a comment disagreeing with elceejo and he got me kicked off contentdb so it looks like we gotta be careful what we say.
I banned you because you look a lot like a spammer/ someone's alt - you created a load of low-effort reviews in a small amount of time, heavily biased towards tenplus1's mods
Maybe I was wrong there, but please spend some more time on reviews in the future
This is a problem with another mod you have installed, not Minetest Game
converted review into a thread
Just wondering what privacy settings? There's only the login cookie, and no external scripts, so I'm puzzled as to what was being blocked
OK, I've added Walkover to ContentDB. You can now try making a release again
There's a bug in ContentDB where it's not showing the error message, I'll fix that soon.
In the meantime, the error message is:
This means that some of your dependencies require different games than other dependencies.
The problem is that walkover is only available in Mineclone, whereas default is only available in Minetest Game based games. Therefore, ContentDB doesn't believe it's possible to run this mod.
It looks like the fix will be to add walkover to ContentDB as a standalone mod
converted review into a thread
converted review into a thread
converted review into a thread
converted review into a thread
You can find mods for MCl2 on this page: https://content.minetest.net/packages/Wuzzy/mineclone2/hub/
converted review into a thread
The flags are animated and wave in the wind. The wind varies depending on where the flag is placed, using a perlin noise
Here's a gif
converted review into a thread
I can use them as storage perfectly fine. What are you trying to store in them, and what happened?
converted review into a thread
That page only warns about not setting the stack after using
itemstack:get_meta()
. Usingget_meta()
is perfectly fine and recommended. Also, all the calls toget_meta()
in this mod are on players not on stacks, so this doesn't apply.converted review into a thread
@PrairieWind: you can set games for compatible games in mod.conf. See this page: https://content.minetest.net/packages/PrairieWind/mcl_extra_structures/support/ also see the docs: https://content.minetest.net/help/game_support/
TL;DR: you need to add the following to your mod.conf:
Once you do this, you can turn off automatic detection so that CDB only ever says you support Mineclone2
Also, the automatic game support detector in ContentDB works by looking at dependencies, so Mcl2 and Mcl5 should try to use unique names for APIs only one or the other supports
@c56: minetest .org is a malicious website, the official modding book is at https://rubenwardy.com/minetest_modding_book/en/index.html and the lua_api.html has been replaced by https://minetest.gitlab.io/minetest/
converted review into a thread
This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front. The third-person mode eye offset should also be further back to see more of the plane.
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
Britsignals is the biggest package on ContentDB by download size - it's 219MB!
Please exclude the
references
folder and recreate the release. If using git, you can do that by creating a.gitattributes
file with the following content:Deleted the screenshot, it was copyright infringing and terrible anyway
Idealised box art is fine as long as it depicts the content, and there are also actual screenshots as well
converted review into a thread
The existence of init.lua in the root directory makes minerest think this is a mod. Please remove or move init.lua
converted review into a thread
ContentDB wouldn't let me delete, renamed instead
Please add a screenshot and tags. For example, Education and Decoration may be appropriate here
I banned you because you look a lot like a spammer/ someone's alt - you created a load of low-effort reviews in a small amount of time, heavily biased towards tenplus1's mods
Maybe I was wrong there, but please spend some more time on reviews in the future
This is bizarre, devtest is not a good base to make a game from. It's designed for testing the engine
converted review into a thread
converted review into a thread
Converted to thread as this review is ultimately not helpful and spam. ContentDB already clearly informs the user whether a package is non-free
For more information on CDB's approach to non-free software, see https://content.minetest.net/help/non_free/
converted review into a thread
Done
You should never disable mod security
converted review into a thread