This is a little but glitchy - items tend to fly away. But it's still good to have, especially in survival - I think it makes more sense than teleporting items, and adds some danger. It can also be used in combination with pipework's vacuum tubes to collect items
The problem with using a custom function (=do_custom) is that you might as well just use register_entity if you want a lot of custom behaviour. An extensible NPC/mob library should provide a good framework for extensible behaviour. Mobkit makes all behaviours first class - the built-in behaviours and mod-defined behaviours are defined in the same way. Disclaimer: it's been a while since I've read mobkits and mob redo's code
Fair use almost never applies, at least when people think it does. About the only fair use that is acceptable will be taking a few lines of code from stackoverflow and other mods
We already have a system that allows users to upload mods on behalf of other users, whilst keeping the author name correct. This is the Editor system. You can get in contact with an editor (best place is #contentdb on the Minetest discord https://discord.gg/cSBvW9tc8x ) to get them to upload these mods
I just logged in as you, and I'm able to upload a zip file and create release perfectly fine
You can't change a package name without breaking installs, so it's disabled for normal users. You can ask me to change the technical name, as long as you accept that it will prevent users from updating
You have the wrong format for the mod pack. You need to rename "mods" to moba_world and then place a modpack.conf file directly inside. This modpack.conf should contain:
description = show your skills and luck in this world
Unfortunately, I can't allow packages that violate copyright. If you don't have a license from the author, you don't have the right to modify or redistribute it
Played this online with a few people a while back.
I pretty much constantly died
There was also a bunch of multiplayer bugs - be careful not to sleep on the same bed as someone else!
The temperature system was buggy and unintuitive, and low health movement was very glitchy.
But it's an ambitious game, and impressive as a one-person project.
You have a subdirectory with textures in it, you may wish to remove that from the release to reduce the size of the download - you'll save 1.2MB. See the Package Configuration and Releases Guide
You might find it easier to organise your texture pack if you use a subdirectory for each mod.
Neither of these are requirements for ContentDB, but are potential improvements
Hi sorry - we don't need yet another inevitably abandoned MTG fork. I'd like to see more progress on this before it's added to CDB, currently the changes are relatively small
Which is pretty good, does what it says on the tin! This is useful both for decoration and for discarding unwanted items
This is a little but glitchy - items tend to fly away. But it's still good to have, especially in survival - I think it makes more sense than teleporting items, and adds some danger. It can also be used in combination with pipework's vacuum tubes to collect items
I use it for communication with screens
A nice selection of useful electronics
I like building water ways to move items. It's quite satisfying
The problem with using a custom function (=
do_custom
) is that you might as well just use register_entity if you want a lot of custom behaviour. An extensible NPC/mob library should provide a good framework for extensible behaviour. Mobkit makes all behaviours first class - the built-in behaviours and mod-defined behaviours are defined in the same way. Disclaimer: it's been a while since I've read mobkits and mob redo's codeYou're fine to go ahead with this then, you'll need to make a new forum topic and update this listing to point to it
Hi,
Sorry, but client-side mods are currently not allowed on ContentDB as it is an experimental API.
You should post them in the client-side modding section on the forums
Fair use almost never applies, at least when people think it does. About the only fair use that is acceptable will be taking a few lines of code from stackoverflow and other mods
Hi,
We already have a system that allows users to upload mods on behalf of other users, whilst keeping the author name correct. This is the Editor system. You can get in contact with an editor (best place is #contentdb on the Minetest discord https://discord.gg/cSBvW9tc8x ) to get them to upload these mods
So I will be deleting these
You need to contact the original owner to get permission to be made a maintainer
Where did you get the textures in your texture pack from?
I wasn't annoyed at all, asking for help was fine. I was just a bit confused about what was going on
Show up where?
To create release, go to the package and click "+ Release": https://rwdy.uk/VmDCI.png
Then upload the file and click "save"
For updates to show up in the client, you need to create a release. It's how the client knows that there have been changes.
OK, I've renamed it now
I just logged in as you, and I'm able to upload a zip file and create release perfectly fine
You can't change a package name without breaking installs, so it's disabled for normal users. You can ask me to change the technical name, as long as you accept that it will prevent users from updating
Name (technical) only appears on the edit package page, not on the create release page
You need to click "+ release" and upload it here. Here's the link: https://content.minetest.net/packages/Bambusmann_12/red_diamond/releases/new/
Do you see any error messages?
You have the wrong format for the mod pack. You need to rename "mods" to moba_world and then place a modpack.conf file directly inside. This modpack.conf should contain:
Hi,
the mod name "money" is already taken by this mod: https://forum.minetest.net/viewtopic.php?t=18065
Under rule 3 of the Package Inclusion Policy and Guidance, please may you choose a new name for this mod
Hi, the release you created says that it only supports Minetest (Game) versions of 5.0 and below.
Is this correct? It seems unlikely to me. Perhaps you meant 5.0 and above?
As documented by the ContentDB page, this game doesn't support 5.0+
I looked in your repo but can't find the license for this mod. You should edit the README.md or add a LICENSE.txt file.
If you need help with licenses, see https://rubenwardy.com/minetest_modding_book//en/quality/releasing.html#choosing-a-license
Hey, you should consider writing a review rather than creating a thread. This helps users find this mod
You can do this by clicking here: https://content.minetest.net/packages/Avicennia_g/satchel/review/
Hi,
the image you uploaded is breaking the thumbnail generator - it's claiming that it's a malformed file.
Perhaps try exporting it again, or opening it up in something like gimp and save again?
Unfortunately, I can't allow packages that violate copyright. If you don't have a license from the author, you don't have the right to modify or redistribute it
Thanks :)
Games are very short and there's not much too it. I suggest having a longer kill cooldown and some other mechanics
I like this mod because it's not bloated, and the items look like they actually belong in the world
I like this mod, the screwdriver is more intuitive than in MTG
plus there's a bug that allows you to use it without tool wearMy go-to sprint + hunger mod
Quite a fun mod
This is a really nice way to organise items.
I made an automated system to sort and store my items: https://twitter.com/rubenwardy/status/1220491429576945667
I just wish this mod supported tools (albeit at a lower count)
Played this online with a few people a while back.
I pretty much constantly died
There was also a bunch of multiplayer bugs - be careful not to sleep on the same bed as someone else! The temperature system was buggy and unintuitive, and low health movement was very glitchy.
But it's an ambitious game, and impressive as a one-person project.
I can still see
::continue::
in your code - that will be broken in PUC Lua builds of MinetestHey, two tips:
Neither of these are requirements for ContentDB, but are potential improvements
Done, thanks!
Hi sorry - we don't need yet another inevitably abandoned MTG fork. I'd like to see more progress on this before it's added to CDB, currently the changes are relatively small
Hardenedclay isn't on ContentDB