Very well done. Good mechanics and I like the dialogue. There are a few unpolished bits, like the unchanged hand texture. Please continue this after the jam!
I really like the graphics, it's beautiful! Kudos for making it all yourself. I found the gameplay quite painful, you could use some tooltips/HUD text for the different items
Note that this is referring to the "Code: MIT" in the README. If you intended media to be MIT too, then this should say both code and media (or just remove the Code:). If you want a different license for media, then both the package meta and README should be updated
I've removed redundant info from the long description
An interesting start, but feels slightly unpolished to use. This may be due to engine limitations, though
It would be good if the camera was locked onto the kart's direction, as manually turning it is annoying.
It's not obvious that you need to use E to turn the engine on, and then up to accelerate. I suggest making the engine always be on or adding a HUD hint
It's reasonably fun driving around a track, but without any competitors it's not really a race!
It would be cool to see AI racers, a wider track, and laps in the future.
Are you going for a realistic or cartoonish game? With a cartoonish game, power ups and such would also be cool. You should also disable fuel if so.
Two things about the kart (I know you didn't make it, but as a game maker you are nonetheless responsible for the entire experience):
It would be good if the camera was locked onto the kart's direction, as manually turning it is annoying.
It's not obvious that you need to use E to turn the engine on, and then up to accelerate. I suggest making the engine always be on
You can install more than one mod at once, this is also intended to be more compatible for survival use. When I made this, worldedit didn't support floodfilling and other such features (not sure if it does now)
It's also unmaintained so maybe houldn't be in ContentDB anyway
Tbh, I think that the overhead conceptually of having a separate mod for this isn't worth the extra few KBs to have it in each mod that uses it. Perhaps if this mod also had utils for multinode creation
(note: this is just my opinion as a modder. This mod follows the ContentDB rules fine)
I was going to say that meshes are more efficient than node boxes, but I see that it's only a single cube... :D
One thing to note is that nodeboxes can't be UV mapped beyond a single node - it'll repeat instead. So with a nodebox, you'd need two visible nodes when you want the appearance of one
The short description should probably explain the premise, as not all users will know what Box World is - and those that do will recognise it in the package title
Perhaps:
A puzzle game where you push boxes into marbles, whilst avoiding obstacles
I really like the game mechanic and the idea behind this. It's very cool to see Minetest games that aren't just your classic survival sandboxes
Just I was starting to enjoy it, it ended though :(
I think it would be good to see sound effects and music, more levels, and perhaps improvements to the player movement (it felt a big choppy and weird to use, although, I suspect you'll be limited by Minetest in this). Another thing that might be useful would be to add a prompt to the first level like "Push boxes into the orbs!"
Converted to thread as the game has improved significantly, making this review outdated. Feel free to make a new review when ready
Converted to thread as the game has improved significantly, making this review outdated. Feel free to make a new review when ready
converted review into a thread
Converted to thread as the game has improved significantly, making this review outdated. Feel free to make a new review when ready
converted review into a thread
Converted to thread as the game has improved significantly, making this review outdated. Feel free to make a new review when ready
converted review into a thread
Hi, I've thrown it back into draft - you can change the name now
It would be helpful if you say 1) what you find good about NodeCore and 2) what specifically needs improving
Pretty much every game can be improved, it's not meaningful to say that
Looks like they're missing a dependency on https://content.minetest.net/packages/sorcerykid/bitwise/
It may not be appearing for you due to the
5.4 only
requirementThis isn't true. WIP games appear in the menu
Updated
Mineclone 5 provides that mod. This packages title and short desc should be changed
This was quite fun, although I sucked at it! I liked the graphics and the variety of gameplay available.
Very well done. Good mechanics and I like the dialogue. There are a few unpolished bits, like the unchanged hand texture. Please continue this after the jam!
I really like the graphics, it's beautiful! Kudos for making it all yourself. I found the gameplay quite painful, you could use some tooltips/HUD text for the different items
from judge review, 8.5/10
...this isn't on minekart though? This is a jam game
converted review to thread
No games/mods provide mcl_bossbars anymore
No games/mods provide mcl_colors anymore
No games/mods provide mcl_damage anymore
It's max 0.4.16 because default MTG already has endless apples
Removed as outdated
Removed as outdated
Removed package as it is outdated
Note that this is referring to the "Code: MIT" in the README. If you intended media to be MIT too, then this should say both code and media (or just remove the
Code:
). If you want a different license for media, then both the package meta and README should be updatedI've removed redundant info from the long description
An interesting start, but feels slightly unpolished to use. This may be due to engine limitations, though
It would be good if the camera was locked onto the kart's direction, as manually turning it is annoying.
It's not obvious that you need to use E to turn the engine on, and then up to accelerate. I suggest making the engine always be on or adding a HUD hint
It's reasonably fun driving around a track, but without any competitors it's not really a race! It would be cool to see AI racers, a wider track, and laps in the future.
Are you going for a realistic or cartoonish game? With a cartoonish game, power ups and such would also be cool. You should also disable fuel if so.
Two things about the kart (I know you didn't make it, but as a game maker you are nonetheless responsible for the entire experience):
The mod has since changed - it used to depend on both mods with a user.conf option to change between then
This review is helpful most of all due to runs' reply, rather than the review itself
You can install more than one mod at once, this is also intended to be more compatible for survival use. When I made this, worldedit didn't support floodfilling and other such features (not sure if it does now)
It's also unmaintained so maybe houldn't be in ContentDB anyway
Tbh, I think that the overhead conceptually of having a separate mod for this isn't worth the extra few KBs to have it in each mod that uses it. Perhaps if this mod also had utils for multinode creation
(note: this is just my opinion as a modder. This mod follows the ContentDB rules fine)
I was going to say that meshes are more efficient than node boxes, but I see that it's only a single cube... :D
One thing to note is that nodeboxes can't be UV mapped beyond a single node - it'll repeat instead. So with a nodebox, you'd need two visible nodes when you want the appearance of one
should be at least 720p, preferably 1080p
with actual gameplay without misleading screenshots
Is there a high res version of the screenshot image, more than 720 but preferably 1080p
They should be at least 720p, but preferably 1080p
Please add more screenshots, they should be at least 720p but preferably 1080p
The current one should also be deleted as it's too low res
The short description should probably explain the premise, as not all users will know what Box World is - and those that do will recognise it in the package title
Perhaps:
I really like the game mechanic and the idea behind this. It's very cool to see Minetest games that aren't just your classic survival sandboxes
Just I was starting to enjoy it, it ended though :(
I think it would be good to see sound effects and music, more levels, and perhaps improvements to the player movement (it felt a big choppy and weird to use, although, I suspect you'll be limited by Minetest in this). Another thing that might be useful would be to add a prompt to the first level like "Push boxes into the orbs!"