X Farming

Farming with new plants, crops, trees, ice fishing, bees, candles, scarecrow, crates, composter, bonemeal, ropes, pies...

Decorative Food / Drinks Plants and Farming Survival

Download (1.5 MB)
For Minetest 5.4 and above

How do I install this?

Farming with new plants, crops and ice fishing.

Video - Crops

Video - Ice Fishing

Adds:

  • Shareable food items
  • Stove
  • Ropes, rope fence, rope safety net
  • Candles (with colors)
  • Bees, bee hives and honey harvesting
  • Scarecrow
  • Bonemeal
  • Empty Soup Bowl
  • Fish Stew
  • Beetroot
  • Carrot
  • Coffee
  • Corn
  • Melon
  • Obsidian Wart
  • Potato
  • Pumpkin
  • Cocoa
  • Kiwi Tree
  • Large Cactus with Fruit
  • Strawberry
  • Pine nut tree
  • Stevia
  • Soybean
  • Salt
  • Ice Fishing
  • and more..

Report Bug / New Suggestion

Please create ticket in the issue tracker above in the menu toolbar or click here.

Features

  • adds food source to almost every biome, allows traveling the world without relying on apples only
  • block farming, instead of food items, blocks can be harvested/crafted and used for building or decoration
  • adds ice fishing - farming fish based on biomes and amount of ice around
  • farming on different block than dirt, e.g. obsidian, jungle tree..
  • farming in dark, no need for light for farming, e.g. obsidian wart
  • vertical farming, e.g. farming cocoa on jungle tree trunk
  • new trees and wood blocks allows for tree farms
  • food items can heal or poison you
  • some food items can be placed and used as decoration
  • some food items can grow back on trees/cactus after harvesting
  • mod is lightweight and optimized for servers
  • plants and trees are spawning as decoration troughout the world (see biomes below)
  • stairs and slabs for all new blocks
  • leafdecay with falling fruit after tree trunk is harvested
  • supports hbhunger mod
  • crates and bags for storage (holds 1 stack)
  • composter

Composter

Right-click/place action with most plants, leaves, harvest, grass... will create/add compost. Once full another right-click/place action will give back bonemeal. Each item has different chance for creating compost. In general items harder to obtain have higher chance of creating compost. Additionally other mods can add group {compost = 50} to the items, where the number is chance of creating compost.

Crates and Bags

Crafting crate/bag will give you empty crate/bag and can be used as a storage for raw farming items. Storage holds up to 1 stack making it work as "place-able" stacks. Crate/bag can be dug and carried while remembering the contents of the crate/bag. After placing the crate/bag you can access the contents again with right click (or the key by placing the node). List of items what can be placed in crates: melon, pumpkin_block, coffee, corn, obsidian_wart, potato, beetroot, carrot, cocoa_bean, kiwi_fruit, cactus_fruit_item, strawberry, pine_nut, stevia, soybean, fish, wheat, cotton. List of items what can be placed in bags: salt.

Ice Fishing

Ice fish for getting various kinds of fish, treasures and junk. What type of fish you get depends on the biome where you'r fishing and how many ice blocks are directly around your fishing equipment (there has to be space above the ice and nothing can obstruct the ice otherwise it will not count). For planting you fishing equipment you need to first drill a hole in ice using Ice Auger. Ice fishing equipment can be crafted, occasionally dropped out from digging your ice fishing equipment and can also spawn in cold biomes.

All fish textures created by SaKeL (CC-BY-SA-4.0)

Biomes

Grassland

  • Melon
  • Carrot
  • Soybean

Coniferous Forest

  • Strawberry
  • Pine Nut Tree

Desert

  • Large Cactus with Fruit (dragon fruit)

Savanna

  • Kiwi Tree
  • Coffee
  • Stevia

Rainforest

  • Cocoa

Underground

  • Obsidian Wart (below -1000)

Sandstone desert

  • Corn
  • Pumpkin

Cold desert

  • Potato
  • Beetroot

Taiga

  • Pine Nut Tree

Rainforest Swamp

  • Salt
  • Swamp Darter
  • Swamp Frog
  • Sturgeon
  • Sunfish
  • Swordfish

Savanna Shore

  • Salt
  • Angelfish
  • Lingcod
  • Lukewarm Ocean Hermit Crab
  • Magma Slimefish
  • Manta Ray

Icesheet Ocean

  • Angler
  • Frozen Boneminnow
  • Frozen Ocean Hermit Crab
  • Paddlefish
  • Pearl Isopod

Taiga Ocean

  • Armored Catfish
  • Gar
  • Giant Moray
  • Perch
  • Piglish

Desert Ocean

  • Arrow Squid
  • Desert Frog
  • Desert Sunfish
  • Piranha
  • Prismfish
  • Pumpkinseed

Tundra Ocean

  • Barracuda
  • Flier
  • Floral Faefish
  • Flounder
  • Fourhorn Sculpin

Snowy Grassland Ocean

  • Grass Pickerel
  • Guppy
  • Hagfish
  • Rainbowfish
  • Red Snapper

Coniferous Forest Ocean

  • Bream
  • Redbreast Sunfish
  • Rockfish
  • Rohu
  • Rosefish

Grassland Ocean

  • Conger
  • Sablefish
  • Sardine
  • Sawfish
  • Skate
  • Skullfin

Savanna Ocean

  • Chorus Snail
  • White Bullhead
  • Whitefish
  • Wolffish
  • Woodskip

Cold Desert Ocean

  • Chub
  • Cold Ocean Hermit Crab
  • Oscar
  • Leerfish

Sandstone Desert Ocean

  • Clam
  • Skykoi
  • Smallmouth Bass
  • Sterlet

Deciduous Forest Ocean

  • Crayfish
  • Damselfish
  • Danios
  • Vampire Squid
  • Walleye
  • Warm Ocean Hermit Crab

Rainforest Ocean

  • Burbot
  • Koi
  • Lamprey
  • Largemouth Bass
  • Lava Eel
  • Leech

Icesheet

  • Dwarf Caiman
  • Eel
  • Electric Eel
  • Endray
  • Tench

Tundra Beach

  • Carp
  • Catfish
  • Catla
  • Ocean Hermit Crab
  • Octopus

Deciduous Forest Shore

  • Congo Tiger Fish
  • Convict Cichlid
  • Minnow
  • Mud Flounder
  • Neon Tetra

Seeds can be found also in dungeon chests.

API

Types

BonemealTreeDef

type BonemealTreeDef = {
    // sapling name
    name: string
    // 1 out of `chance`, e.g. 2 = 50% chance
    chance: number
    // grow tree from sapling, should return `true` if the growing was successful
    grow_tree: function(pos: Vector): boolean
}

Class x_farming.x_bonemeal

Method

is_on_soil(pos: Vector): boolean

Check if node has a soil below its self.

Method

is_on_sand(pos: Vector): boolean

Check if node has a sand below its self.

Method

register_tree_defs(self: x_bonemeal, defs: BonemealTreeDef[]): void

Register tree definition for bonemeal to work on this sapling. Other mods can register new tree growth from sapling using bonemeal.

example

 x_farming.x_bonemeal:register_tree_defs({
    {
        name = 'everness:coral_tree_sapling',
        chance = 3,
        grow_tree = function(pos)
            if not x_farming.x_bonemeal.is_on_soil(pos) then
                return false
            end

            minetest.place_schematic(
                { x = pos.x - 19, y = pos.y, z = pos.z - 19 },
                minetest.get_modpath('mymod') .. '/schematics/mymod_mytree_from_sapling.mts',
                'random',
                nil,
                false
            )

            return true
        end
    }
})

Reviews

Review

Do you recommend this mod?

  • The best farming mod I found for minetest

    Very cohesive mod with beautiful textures (different from farming_redo). And a lot of food variation (which I think is missing for minetest)

    0 comments
  • bees

    Love the new additions and updates. Always come back to this mod as its so pretty and has variaty ways of farming and farming tools. Higly recommended!

    0 comments
  • works and looks really good <3

    Stopping by to say that I am enjoying this mod on my server for a long time and like the variety of plants, trees and different mechanics. It doesnt get boring and all plants and textures just look very nice. Good job and thank you for the mod.

    0 comments
  • Best Farming for Minetest

    Nice textures, variaety of crops (not overwhelming like other mods). Easy to play with, adds pretty blocks what you can craft from your crops, fishing is fun - you have to be in the sea biom to get good catch though. I can keep going, there are is still more things I have to discover... overall its fun and gives satisfying rewards. Good job!

    0 comments
  • Works Well can't get enough

    I love this mod.

    Water source place well placing bone meal, as well as posin ivy, and payrus, bug, right?

    1 comments
  • good mod - but *way* too many bees spawn in the wild.

    as pointed out in the forum thread for this mod, and something I've experienced when playing with this mod enabled, is that there are WAY too many bees spawning in the wild if you're in an area with a lot of flowers. at first it's not bad, but after a little while your build area and beyond will be filled to the brim with them, and even if you go around collecting them more will continue to spawn.

    an option that either lets you control the spawn rate or disable their spawning outright would be very appreciated, but until that point, I can't recommend this mod.

    (as an aside, the bees will also spawn in Mineclone and Mineclonia, even if you have mobs disabled. a fix for this would also be nice to see.)

    1 comments
  • The best food mod!

    Just to start, the textures are AMAZING. Second, the models and the fact that you don't just gulp food in one bite, like in other mods, is soooo nice!! Then, THERE'S A CHRISTMAS TREE?!??!! And I can cook food on a stove :O!!!! I can't describe how nice it is with words!!! Thank you so much for this amazing mod!!!

    0 comments
  • Like it was mentioned - best farming mod for Minetest so far

    great consistency with textures and intuitive play mechanics adds also farming related items and tools for better farming experience which is fun and engaging

    0 comments
  • nice to look at but

    is this suppose to do something? because the strawberry seeds grow anything besides bushes that are empty

    2 comments

Used By