Doesn't add too much and doesn't add new textures, so it fits right in with texture packs too.
Works fine except that the first person camera is stuck in the base of the chair or bench when you sit on it and you rotate around the back of your ass, so you sit in mid air when you turn the other way. That could be better and I hope you improve it.
I love ghoststone but removestone seems kind of useless, since it's expensive and you could just use cheap TNT if you want blocks removed permanently.
Hasn't caused any crashes for me yet, even though it's one of the more complex mods. Recommend.
Considering your world will depend on it, so you can't just remove it, it should absolutely not crash.
Update
Seems to be fixed now. Note that it doesn't seem suited to survival with the singlenode map generator because there don't seem to be any metal ores inside the islands even when ores is enabled in the settings.
Sometimes the island densitiy can be low too and at other times it's perfectly fine. So maybe generate a few worlds before you decide which to build in.
Crashes every once in a while and animals of all specieses often just run in circles.
Nevertheless it is better than the Mobs Animal stuff where you can't shear the sheep and milk the cows. The animals also react and are visually affected when they take hits or die unlike in Mobs Animal.
I was also able to tame a horse and put a saddle on it using it for faster travel.
The models and animations are really good.
Minetest definitly needs an real mob API written in C++, so animals and monsters can act smart without using too much resources. The way it is now they can't compete with Minecraft NPCs at all.
They are way too dumb. They walk off of cliffs and right into lava. Somehow horses can sometimes stand on lava flooded hills and not take damage which really breaks the immersion.
Here's the error logs:
AsyncErr: Lua: Runtime error from mod 'animalia' in callback luaentity_Step(): /home/username/.minetest/mods/creatura/pathfinder.lua:273: table index is nil
stack traceback:
/home/username/.minetest/mods/creatura/pathfinder.lua:273: in function 'find_lvm_path'
/home/username/.minetest/mods/creatura/methods.lua:536: in function 'move_to'
/home/username/.minetest/mods/animalia/api/behaviors.lua:380: in function 'action'
/home/username/.minetest/mods/creatura/mob_meta.lua:1248: in function '_execute_utilities'
/home/username/.minetest/mods/creatura/mob_meta.lua:937: in function </home/username/.minetest/mods/creatura/mob_meta.lua:902>
AsyncErr: Lua: Runtime error from mod 'animalia' in callback luaentity_Step(): /home/username/.minetest/mods/creatura/mob_meta.lua:1148: attempt to index field '_util_cooldown' (a nil value)
stack traceback:
/home/username/.minetest/mods/creatura/mob_meta.lua:1148: in function '_execute_utilities'
/home/username/.minetest/mods/creatura/mob_meta.lua:937: in function </home/username/.minetest/mods/creatura/mob_meta.lua:902>
Almost perfect
Doesn't add too much and doesn't add new textures, so it fits right in with texture packs too. Works fine except that the first person camera is stuck in the base of the chair or bench when you sit on it and you rotate around the back of your ass, so you sit in mid air when you turn the other way. That could be better and I hope you improve it.
As others said: better than redstone
I love ghoststone but removestone seems kind of useless, since it's expensive and you could just use cheap TNT if you want blocks removed permanently. Hasn't caused any crashes for me yet, even though it's one of the more complex mods. Recommend.
Crashes often with Minetest 5.7.0
Considering your world will depend on it, so you can't just remove it, it should absolutely not crash.
Update
Seems to be fixed now. Note that it doesn't seem suited to survival with the singlenode map generator because there don't seem to be any metal ores inside the islands even when ores is enabled in the settings. Sometimes the island densitiy can be low too and at other times it's perfectly fine. So maybe generate a few worlds before you decide which to build in.
A step in the right direction
Crashes every once in a while and animals of all specieses often just run in circles. Nevertheless it is better than the Mobs Animal stuff where you can't shear the sheep and milk the cows. The animals also react and are visually affected when they take hits or die unlike in Mobs Animal. I was also able to tame a horse and put a saddle on it using it for faster travel. The models and animations are really good.
Minetest definitly needs an real mob API written in C++, so animals and monsters can act smart without using too much resources. The way it is now they can't compete with Minecraft NPCs at all.
They are way too dumb. They walk off of cliffs and right into lava. Somehow horses can sometimes stand on lava flooded hills and not take damage which really breaks the immersion.
Here's the error logs: