Review is now outdated. At a glance many more issues were fixed.
Ok, so clearly I'm the first reviewer to see the content of this game now that it is, actually, a game.
It's an automation-centered idle factory game, with:
trains (move resources)
markets (sell resources)
towns (a bit odd, holds the people to sell the resources to. quirky, not bad.)
warehouses (hold things - has interesting interaction with factories)
factories (increase the value of resources)
break rail (slow down trains - interesting interaction with factories)
power plant (power your things. only 5 buildings tho. That's a good thing that its so low for balancing reasons.)
rail (trains ride on them)
powered rail (trains speed up on them)
collector (mines ores)
It's fairly balanced. I tried to upgrade a fairly long rail pathway, and it took a bit of time, as I ran out of money after spending most of it on power rails. I had to wait for my now partially upgraded track pathway to give me more money (at a now faster-on-average pace). This seems to be good.
There's a few (mostly minor) issues I have with it, though.
The hitboxes for almost everything needs adjustment.
Buildings can overlap. (though ores can in fact spawn very close, so perhaps not an issue?)
You can walk inside buildings, and its ugly when you do that.
You can't always see the inventory on trains
While the store does currently autoupdate when you get money, etc, the power plant menu doesn't update when you place a power plant or a building.
Unreliable train-loading and unloading
Lastly, to the dev: Great job on not giving up. Lots of new game developers, if they saw so many profoundly negative reviews on contentdb, they'd give up. You didn't and your game is much better because of it. Keep it up!