Top 12.9% reviewer
Only 64 users have written more helpful reviews.
Adds edible chocolate tools and armor to Minetest.
API for making items, tools and armor edible. Eat armor while wearing it!
Adds falling stairs and slabs for gravel, sand and others.
This user is also a maintainer of the following packages
Not the best, but not the worst
It's very difficult in ways that aren't fun. (Torches leave smoke that must be vented, they also burn out after a random amount of ticks. Yes i'm aware of alternative light sources, no, noone played for long enough to get them bc torches were too hard to be fun)
It's very laggy (hundreds of ABM warnings per second for the whole month I ran it on a multiplayer server). This especially showed up when lava, water or even just a lot of torches or walked-on blocks are loaded server-side. Underground waterfalls crashed the server at least two times (that I was aware of).
However, it's mobs are really good, and the general selection of other mods isn't bad. There's a good variety of things to do.
Any other concerns I had about it (TONS of them, btw) are attributable to major breaking changes made - which were excusible because it was "alpha" at the time. If my server requests this game again (and they likely won't, they described it as "overhyped"), I may be more critical in the future of breaking changes (like end chests dissapearing and portals breaking)
Side note: a lot of the "best game ever" reviews come from people who appear to be part of the dev team, according to their forum.
My server loved it
I set it up 6 days ago for April Fools. They loved it so much I can't be rid of it or else they will revolt.
Useful, speeds up development
Helped untangle a few issues involving recursion. Was very useful to see individual values at different points without having to restart minetest to add
minetest.log("error", dump(variable))things all over the place for everything.
Great for modders!
Use of this parser will lead to a whole new class of formspecs. Can't wait for more mods to use it!
One of my favorite mods
The only problem with it is that it is under GPLv2 only. This is because it was based on an earlier helicoper mod also under this licence. This means you can't use it within GPLv3 terms or anything looser than GPLv2 (Such as MIT).
Aside from that licencing issue, it's got great balancing, appearance, and all around quality. I highly reccomend using this mod wherever the licence doesn't prevent you.
Single-handedly greifed my server
The netherman is unconfigurable, and replaces all sand it finds with nether sand. It also spawns on nether sand. This meant that in the span of less than two hours, my entire server was infested with the nether man. It became unplayable, and bland. I'm gonna have to world edit to fix this.
Also very hard. Be sure to not spawn one in a forest. It predicibly will burn the whole forest down.
Did you know that you have the right to fight a balrog? Well, this mod says you do. And so do I.
Entertainment gets expensive, doesn't it?
For a substantial fee, and I do mean substantial, you and the entire forest you reside within can vanish. Untraceable.
A freind said she wanted it in a server and I made it happen at (redacted). That's my server that I got for free. It's totally legit … it's done just for tax purposes. After that we can discuss Smartshop or Nether mobs, but definitely not that green thing from nssm , so don't even ask, all right?
You're a high-risk gamer. You're gonna need the deluxe service. It's gonna be fun.
If you're committed enough, you can make any mod work. I once told a woman I made original content, and it worked because I believed it.
I never should have let my dojo membership run out.
Better safe than sorry. That's my motto.
As to your bones, occupational hazard. House getting burnt down? I'm gonna go out on a limb here and say it's been known to happen.
Don't drink and play video games, but if you do, call me.
I add it to all of my worlds. :)
Exactly what I needed
The mod's exactly what I needed to test making a new biome
It's an entertaining mod, great when you're peckish.
Hard to play without
Makes early-game a bit more tidy since once you can make a hopper, you can just put everything from your recent mining trip inside and take advantage of the 4 output slots that furnaces in
Quantity over quality - in most cases
At a glance one would think that this is a perfect modpack. I felt that way for a very long time, but recently, I've had a change of heart.
stair_complainingbranch on their repo. There's not much talk about merging this branch upstream.
I should note that there are plenty of things to love about this mod still (ignoring above issues)
Great game, great potential
Review is now outdated. At a glance many more issues were fixed.
Ok, so clearly I'm the first reviewer to see the content of this game now that it is, actually, a game.
It's an automation-centered idle factory game, with:
It's fairly balanced. I tried to upgrade a fairly long rail pathway, and it took a bit of time, as I ran out of money after spending most of it on power rails. I had to wait for my now partially upgraded track pathway to give me more money (at a now faster-on-average pace). This seems to be good.
There's a few (mostly minor) issues I have with it, though.
Lastly, to the dev: Great job on not giving up. Lots of new game developers, if they saw so many profoundly negative reviews on contentdb, they'd give up. You didn't and your game is much better because of it. Keep it up!
The best texture pack I've used so far.
While I may not like that it isn't a pixelized texture pack, it isn't really an issue, as it (currently) has a whopping 2213 different textures, all in the same style. No other texture pack comes close to that quantity.
It also keeps things in the same spirit as the original, so if they missed a texture (unlikely) then it won't clash, stylistically.
My only complaint is that the player's default skin looks a bit dorky.
A great mod!
Reduced my nearly 2000 line mod into a 500 line mod by taking away the need to specify every single detail for every single tool. Just use instant_ores to make something close to what you want, then use minetest's builtin override tool,
minetest.override_itemto get it to exactly what you want.
At current time of writing it could have better integration with other mods, but the code is so simple I'll probabbly just send a PR and fix that right away. (EDIT: mod seems to be unmaintained according to the forum...) (EDIT 2: See the forum for more info, but there's a very WIP version with a bunch of fixes availabile on someone's github that includes some of my fixes)