Resource Crops
Resource Crops adds crops to to grow many materials, mainly focused on ores. This mod also adds elements for crafting miscellaneous items and nodes.
Made by TwigGlenn4
Completely inspired by Mark719's Magical Crops mod for Minecraft. Some of the code is edited from PilzAdam's "FarmingPlus" mod. Textures are completely made by me, TwigGlenn4.
Suggestions
You should install a crafting guide mod, such as Unified Inventory
Growing crops takes time, and getting higher teir crops is a very slow process. If you do not want to wait as long, you can change the settings:
resourcecrops_growth_interval (growth interval) = 10
resourcecrops_growth_chance (growth chance) = 4
Items & Nodes
Essence Ore
Essence Ore is found between depths of -5 and -5000.
Essence Harvester
The Essence Harvester will harvest any fully grown resource crop directly under it and drop the item onto the crop.
Seeds
Seeds are placed on farmland, only grow when it is wet, and can be crafted into their respective essence.
Essences
Essences are usually crafted into materials by filling the crafting grid, see special recipies with a crafting guide mod.
Elemental Essences
Mostly used as another way to get misc items. Fire essence can be crafted with an item to smelt it. Essence Smelting only currently works with metals that have existing crops and recipies from minetest_game
Inferno Stone
The Inferno Stone can be crafted with an item to get the twice the result of smelting that item, it is not consumed by the recipe. This only works on the same items as fire essence.
Crops
Crops require a light level of at least 8, so they can grow in torchlight. You can punch a crop to harvest it, which drops it's items and resets the crop to it's first growth level.
Compat
Mods
This mod alters the growth of crops from the farming mod in minetest_game. Cotton and wheat now have a 4-step growth cycle like the other added crops.
Includes support for
More Ores
Technic
Xtraores
Note, only the xtraores version by daviddoesminetest has been tested, other versions may be incompatible.
Note 2, xtraores metals level 9 (Rarium) and above are disabled by default for balancing, they can be enabled in settings.
Minetest
This version was developed on Minetest 5.6.1. It might work on older versions, but I have not tested them.
License
- Resource Crops is licensed with the MIT license, see LICENSE.md for details.
Good, but could be nice to have more plants for different mods
This is a very nice mod, as it makes stuff soo much less grindy, but it would be nice to have more metals to grow from different mods. An example is Elepower, and you should make it possible to make bronze seeds. I noticed a bug that causes a crash when you break the the block a resource crop is on.
Great concept and well balanced
I like the fact while you can grow resources it doesn't mean you will mass produce stuff (without making a big farm first).
I really like the fact it supports technic and moreores.
Nice
Hej, great to see this mod here in MT I loved it in MC. Are there plans to put the code on GitLab or Github? I would love to add an Esperanto translation :)
DONT MAKE THE DANG SEEDS REQUIRE THE RESOURCE
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I WANNA MAKE A HARD WORLD USING UR MOD BUT ITS BASICLY IMPOSSIBLE TO MAKE THE THING
This is a really good mod
So much OP this mod is I really appreciate it.