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The Advanced Chest
Keep sections of nodes loaded/running code and growing
A magic glove which allows you to punch nodes to travel vertically.
A currency which can be digital or physical
Holding this feather makes you light as it
A /sethome and /home
A notification tool for players in-game.
Repair many items with ease.
Replicate items with ease.
Adds various knives with extreme damage
Late-stage Security for Servers
Provides a block which provides healing and feeding
Low quality, but free, food source.
For tracking what ores are around the player.
A node which produces ores
Breath underwater with this item in hand
Self Repairing tools and armor
Adds a tool for moving nodes via teleportation
Be more forgiving for those who are tired of their tools and/or armor breaking.
It's virtual paint, within Minetest
I can see quite a few uses for this mod, from making a black board with some educational question or equation on it, to using it to make a cool billboard for some kind of advertisement. (Ever wanted to depict some kind of pixel art from within Minetest, well with this you can)
Some ideas for __future__ versions:
Option to change how big you paint by (right now it's 1 pixel in size, but 2 and 3 pixel sizes might be nicer, especially for cleaning up with the anti graffiti spray can)
Some kind of way to limit players so they can't paint everywhere (Right now I think the mod allows you to paint ontop of every block regardless of it being protected or not, a simple solution is to only allow painting in areas you have access too)
Even with the
creativepriviledge a player still consumes paint in spray cans (Most mods check if the player has
creativepriviledges in which case they don't reduce durability, this mod doesn't have that check it consumes durability regardless)
Great mod, and a code suggestion
First off, I like that it reduces brightness the further away it goes (like real life!)
Second, I'd like to see it gain the ability to toggle the flashlight on/off by right click too!
Great mod but some things are missing
First off, great mod. I personally like the concept. (It's simple, and works)
Point 1: Admin shops
It would be nice to build a small section of the server to contain unlimited purchases of items and emeralds. (e.g. 32 pieces of wood for 1 emerald, and the admin of the server doesn't need to keep empting the shop and keep his/her emerald account full, or even 1 diamond for 4 emeralds, and again the admin doesn't need to keep restocking it with diamonds)
Point 2: Upgrade shops to sell/buy more items in 1 block/node
This is actually my greatest annoyance. I need to use many shop nodes to buy/sell many items. (e.g. I'd need a shop for each of the different wood types, that's 4 nodes being taken up by shops just to buy or sell the different wood)
Point 3: No easy way to contribute
Due to the fact that this software has been label'd "libre software" (free software), does this means we don't have a public place to contribute code segments? (e.g. I know lua, know minetest's api, I'm willing to help on occasions, but there isn't a public place where the code is, so I can't help)
Best airplane by far
I like the super cub, super duck. (I prefer the super duck so the sea/oceans become my run way)
While I am a big fan of the helicopter. (Simply because it's simple to fly, but the airplanes are faster as they should)
I love how the Ju52 properly responds slower than that of the super cub or super duck. (As it should)
While I seem to be ok flight wise (till I crash into a mountain that I didn't quite see coming at me), the landing seems to be the hardest.
Great concept and well balanced
I like the fact while you can grow resources it doesn't mean you will mass produce stuff (without making a big farm first).
I really like the fact it supports technic and moreores.
Awesome textures & Fully automatic weaponry
I really do enjoy the textures, and I've tried it out on his server and wow, even supports fully automatic.
Looks like a good remake of Mindustry.
Just wish the author could continue development after the gamejam or at least get some help to further develop a cool game.
Simple and plain
After a few seconds of gameplay, I now know how to play it. Which causes a problem which is quite apparent (now what do I do next, after placing dozens of homes shops offices etc.)
After playing it a few times I can see where it can become quite overwhelming.
While there isn't any tutorial one could after some time figure out that while the reactor isn't overloaded increase your drills speed so you keep making profit while the game keeps increasing expenses.
I have found a few issues which might cause critical issues in-game:
Now for the positives or things that could be added in the future:
Great idea for creative servers
Allows admins on survival servers to give special loot for their players... like one of these.
Bout the only issue I have with it is that there isn't a way to keep the fuel going when you move the furnace so only use this at your main base where you won't be moving your furnace around. (Also great for making the furnace always appear on)
5/5 Stars, An amazing concept so easily done
I love the fact I can make a storage room in one of these, this keeps my homes small rather than big and bloated because of all the chests that I end up using.
This mod + pipeworks + drawers = best storage system ever.