Howdy. At the moment, its highly based on the MineClone 2 structure placement API, so it WILL NOT work with MineClone 5. I might eventually make it work for MineClone 5, but I am not sure about MTG. I would have to look into the structure placement api mods if those are available as a mod.
mineclone 5 is basically a fork of mineclone 2 that pretty much has the same things except it is not bound by using minecraft versions as release targets and has more features sometimes (also contentdb says it is compatible ) (i think structure placement is an engine feature for things like trees SNIP ) there also is the mod handle schematics althought i would like it to use the engine (as dependencies add disk-space which my server only has 16 gigabites of ) https://content.minetest.net/packages/Sokomine/handle_schematics/
Howdy, I happen to be a dev for both games. This mod relies on the MineClone 2 structure api, therefore it is completely incompatible with MineClone 5 until I add compatibility. I might eventually make a second mod with the same structures for MTG, but again I will have to look into how placement works first. Also, MineClone 2 dropped the target version :), your welcome.
MineClone5 at the moment is very inactive, but it might be nice if they adopt the mineclone 2 structure api, then the mod would be compatible, and mineclone 5 would have a cleaner and easier to use structure api.
i always assumed the eperimental features to be quite reliably (mostly because this is the only time it ever failed me )
anyway thank you for the explanation
Also, the automatic game support detector in ContentDB works by looking at dependencies, so Mcl2 and Mcl5 should try to use unique names for APIs only one or the other supports
@rubenwardy Thank you sir. I did put supported games in the conf file in my Fishing Traps mod and was wondering why ContentDB was still showing MineClone 5 as supported game. Now I know how to fix that. And I will fix the compatibily here soon too.
well i just googled minetest modding book and just opened the first link is saw so ok (thx for providing the correct links )
also i did not know about the 10 year old conflict / drama of minetest.net / .org
pls add compatibility for minetest game
Howdy. At the moment, its highly based on the MineClone 2 structure placement API, so it WILL NOT work with MineClone 5. I might eventually make it work for MineClone 5, but I am not sure about MTG. I would have to look into the structure placement api mods if those are available as a mod.
mineclone 5 is basically a fork of mineclone 2 that pretty much has the same things except it is not bound by using minecraft versions as release targets and has more features sometimes (also contentdb says it is compatible ) (i think structure placement is an engine feature for things like trees SNIP ) there also is the mod handle schematics althought i would like it to use the engine (as dependencies add disk-space which my server only has 16 gigabites of ) https://content.minetest.net/packages/Sokomine/handle_schematics/
Moderator edit: removed malicious link
Howdy, I happen to be a dev for both games. This mod relies on the MineClone 2 structure api, therefore it is completely incompatible with MineClone 5 until I add compatibility. I might eventually make a second mod with the same structures for MTG, but again I will have to look into how placement works first. Also, MineClone 2 dropped the target version :), your welcome.
Also, ContentDB game compatibility is an experimental feature, and I can't set the games yet. DO NOT rely on it yet.
MineClone5 at the moment is very inactive, but it might be nice if they adopt the mineclone 2 structure api, then the mod would be compatible, and mineclone 5 would have a cleaner and easier to use structure api.
i always assumed the eperimental features to be quite reliably (mostly because this is the only time it ever failed me ) anyway thank you for the explanation
Also, question, why are you relying on minetest .org? Why not use official minetest resources like the lua api? Or rubenwardy's modding hand book?
@PrairieWind: you can set games for compatible games in mod.conf. See this page: https://content.minetest.net/packages/PrairieWind/mcl_extra_structures/support/ also see the docs: https://content.minetest.net/help/game_support/
TL;DR: you need to add the following to your mod.conf:
Once you do this, you can turn off automatic detection so that CDB only ever says you support Mineclone2
Also, the automatic game support detector in ContentDB works by looking at dependencies, so Mcl2 and Mcl5 should try to use unique names for APIs only one or the other supports
@c56: minetest .org is a malicious website, the official modding book is at https://rubenwardy.com/minetest_modding_book/en/index.html and the lua_api.html has been replaced by https://minetest.gitlab.io/minetest/
@rubenwardy Thank you sir. I did put supported games in the conf file in my Fishing Traps mod and was wondering why ContentDB was still showing MineClone 5 as supported game. Now I know how to fix that. And I will fix the compatibily here soon too.
well i just googled minetest modding book and just opened the first link is saw so ok (thx for providing the correct links )
also i did not know about the 10 year old conflict / drama of minetest.net / .org