Hi, this game contains -NC assets, making the package non-free:
>>> grep -riI '\-NC'
MODULES/sounding_line/sounds/license.txt:sounding_line_wooshing.ogg - from https://freesound.org/people/CharleneZ/sounds/326370/ by CharleneZ under CC-BY-NC 3.0
MODULES/ambience/sounds/SoundLicenses.txt:The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/
MODULES/gramophone/README.md: - License: CC-BY-NC
MODULES/fireplace/README.md:Textures: (CC BY-NC 3.0) by gigomaf
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents (for ambience, you should update the mod as it has been fixed upstream), you are free to change the media license back to CC-BY-SA-3.0.
Hi, this game contains skins from the Fensta skins database (in skins) that are -NC licensed, making this package non-free.
For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, this game contains skins from the Fensta skins database (in skins) that are -NC licensed, making this package non-free.
For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, this game contains skins from the Fensta skins database (in skinsdb) that are -NC licensed, and assets in the water_life mod that are -NC licensed, making this package non-free.
For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, the fishing mod in this game contains the following assets which are licensed under an -NC license, making the package non-free:
fishing_bobber1.ogg
fishing_bobber2.ogg
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents, you are free to change the media license back to CC-BY-SA-3.0.
Hi, the fishing mod in this game contains the following assets which are licensed under an -NC license, making the package non-free:
fishing_bobber1.ogg
fishing_bobber2.ogg
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents, you are free to change the media license back to CC-BY-SA-3.0.
I don't think the octopus is particularly scary, the "Fear / Horror" content warning is intended for "much more" horror, the kind that would get Minetest's age rating increased on Google Play (currently PEGI 12) as content warnings are used to hide such content from the Android version. It's probably a better idea to add that as a note to the description ("May contain octopus, look out in the shipwrecks!") than to add a content warning for it. :)
This is an extremely underrated mod that is extremely powerful for editing and creating terrain. While WorldEdit is useful for making cuboids, spheres, moving a cuboid selection X nodes... Terraform is useful for when you have existing or no terrain, and want to sculpt something for you to better build in.
The reason I made the player collision wider was to make the movement look more like the movement in the screensaver (it would always stay in the middle of the path and not go against walls), though it makes moving around a bit difficult if you're not prepared for that I guess.
This game violates ContentDB's RTAN policy by having the game's mod be called game. This is too generic and makes it impossible for mods to correctly specify a dependency for this game.
The game hasn't seen an update in a long time, and isn't supported by Minetest versions newer than 5.4. However, I still love the game as a concept and wanted to see it in a better state than currently, so as such I took it upon myself and forked the game in Spring of 2022 to fix up many of these issues, add music and sounds, and in general improve it.
Personally, I really liked the concept of this game, solving a sudoku within a 3D space, which each cell being a node you place a number into. It reminds me of those Minecraft adventure maps that manage to make something seemingly impossible within the confines of Minecraft command block logic.
However... The execution is not really that great. Technically, the game is one (actually, two) mod thrown on top of Minetest Game, which causes a number of oddities such as having access to the entire sfinv inventory, complete with grabbing items from the creative menu (yeah so about Minecraft adventure maps...). The nodes that make up the world are... new nodes, with existing but retextured textures, and the hotbar texture is the MTG 8-slot hotbar even though it's actually 9. Other than these things, the game doesn't make any use of MTG, and is just unnecessary bloat.
There is also a somewhat strange way of handling level completion. When you believe you have finished the sudoku, you need to punch the "Finisch" node and it will then verify to check if your sudoku is complete. Thing is... you can't make a wrong move, and you get all the necessary numbers in your hotbar, so a level completion check should be as easy as simple as checking that the player's inventory is empty, which could be done on every node placement at little cost.
I could go on about other things like how it spews messages into chat, there's no sound or any other kind of feedback when you make a wrong move or win a level, the levels are stored as tiny separate files in the sudoku mod, and that it uses the world folder's filesystem as a wacky key-value store (admittedly this game originally predates mod storage, but it's been updated since then...), but I'm afraid it might get petty.
I don't really like horror games, and haven't played many. Backrooms Test however... Is interesting. Despite there not being anything dangerous or any surprises whatsoever, it still manages to creep me out as I slowly wander and explore the backrooms, an empty car park, a hotel corridor, all empty and derelict...
Despite me knowing there aren't actually any entities in the game, I can't help but feel unease like there's something watching me from behind. It still makes me hesitate to look down a hallway or behind me out of fear I might get eye contact with something I would rather not meet.
The other levels are intriguing, they are procedually generated but don't feel cookie-cutter. There is enough variation in the generation for the levels to make me want to wander around for a while. It also makes good use of global textures to give walls and other nodes a little more... texture to them, I really like it.
Mineclone5 has indeed been abandoned for a while now. It wasn't supposed to be visible for 5.6 clients due to instability but we've gone ahead and fully delisted it for now. If the author comes back we'll probably have them rename the project to reduce the confusion if they want to continue it.
Apparently it's a character from some VTuber show that I haven't watched but putting that aside, they're sooo cuuute o.o they go wah and they change facial expressions while they float around aaaa so cute
Previously, this mod only contained a limited set of additional walls, however as of recently it has been updated to add wall variants for every stone-like node in Minetest Game, surpassing the walls_all mod. In general, it's a good mod if you want to expand the selection of wall nodes in your builds.
A wonderfully beautiful mod. I personally identify the most with the classic rainbow flag but I appreciate the sheer amount of different pride flags that are available for those who feel like they identify closer with another one. The flag itself is also nice and even flutters in the wind! :D
Switching the flags by repeatedly right clicking is a bit cumbersome though (gives the same frustration as trying to get the right painting in Minecraft... oh I just clicked past the one I wanted, oops), some kind of GUI to select them and also see the name of each flag would be nice.
What exists right now is simply void game with different textures, which is a bit unfortunate. I assume something got in the way of the making of this game, and in its current state it's pretty incomplete and not really reflective of what the game was supposed to be.
Don't be discouraged though, as with all the game jam submissions, it can be developed further after the jam. An example from the previous jam would be Minegistics which did rather poorly during the jam but was developed further afterwards to become what it was supposed to be.
This texpack was automatically generated by https://content.minetest.net/packages/LMD/texgen/, you could feed any other kind of palette into it and it will convert all textures loaded into that palette.
Literally the Minecraft charcoal texture desaturated. Hopefully the maintainer is still around, this package hasn't seen a new release since 2018 but the repo at least has activity from last year.
Well this is not exactly the first time copyrighted textures have been discovered in your mods. You really should look over the source of where you get your textures because now that we have more attention towards Minetest, it does not give a particularly good look that one of the top modders steal Minecraft assets for their mods.
Anyways the changed textures look fine now, so approving.
Haha yeah it's probably a bad idea to send games and maps over email. I'd recommend putting it up on Github, that way you have both version control and hosting for the project.
Anyways I got your email, sorry for taking some days to respond.
Oh great, I'll have to try it out then :D
Hi, this game contains -NC assets, making the package non-free:
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents (for
ambience
, you should update the mod as it has been fixed upstream), you are free to change the media license back to CC-BY-SA-3.0.Hi, this game contains skins from the Fensta skins database (in
skins
) that are -NC licensed, making this package non-free.For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, this game contains skins from the Fensta skins database (in
skins
) that are -NC licensed, making this package non-free.For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, this game contains skins from the Fensta skins database (in
skinsdb
) that are -NC licensed, and assets in thewater_life
mod that are -NC licensed, making this package non-free.For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, the
fishing
mod in this game contains the following assets which are licensed under an -NC license, making the package non-free:fishing_bobber1.ogg
fishing_bobber2.ogg
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents, you are free to change the media license back to CC-BY-SA-3.0.
Hi, the
fishing
mod in this game contains the following assets which are licensed under an -NC license, making the package non-free:fishing_bobber1.ogg
fishing_bobber2.ogg
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents, you are free to change the media license back to CC-BY-SA-3.0.
I don't think the octopus is particularly scary, the "Fear / Horror" content warning is intended for "much more" horror, the kind that would get Minetest's age rating increased on Google Play (currently PEGI 12) as content warnings are used to hide such content from the Android version. It's probably a better idea to add that as a note to the description ("May contain octopus, look out in the shipwrecks!") than to add a content warning for it. :)
This is an extremely underrated mod that is extremely powerful for editing and creating terrain. While WorldEdit is useful for making cuboids, spheres, moving a cuboid selection X nodes... Terraform is useful for when you have existing or no terrain, and want to sculpt something for you to better build in.
Thanks, I'm glad you liked it! :D
The reason I made the player collision wider was to make the movement look more like the movement in the screensaver (it would always stay in the middle of the path and not go against walls), though it makes moving around a bit difficult if you're not prepared for that I guess.
This game violates ContentDB's RTAN policy by having the game's mod be called
game
. This is too generic and makes it impossible for mods to correctly specify a dependency for this game.I've opened a PR to fix this: #3
I am aware that this mod (hopefully) is some kind of joke, but... It's not a particularly good joke.
The game hasn't seen an update in a long time, and isn't supported by Minetest versions newer than 5.4. However, I still love the game as a concept and wanted to see it in a better state than currently, so as such I took it upon myself and forked the game in Spring of 2022 to fix up many of these issues, add music and sounds, and in general improve it.
Personally, I really liked the concept of this game, solving a sudoku within a 3D space, which each cell being a node you place a number into. It reminds me of those Minecraft adventure maps that manage to make something seemingly impossible within the confines of Minecraft command block logic.
However... The execution is not really that great. Technically, the game is one (actually, two) mod thrown on top of Minetest Game, which causes a number of oddities such as having access to the entire sfinv inventory, complete with grabbing items from the creative menu (yeah so about Minecraft adventure maps...). The nodes that make up the world are... new nodes, with existing but retextured textures, and the hotbar texture is the MTG 8-slot hotbar even though it's actually 9. Other than these things, the game doesn't make any use of MTG, and is just unnecessary bloat.
There is also a somewhat strange way of handling level completion. When you believe you have finished the sudoku, you need to punch the "Finisch" node and it will then verify to check if your sudoku is complete. Thing is... you can't make a wrong move, and you get all the necessary numbers in your hotbar, so a level completion check should be as easy as simple as checking that the player's inventory is empty, which could be done on every node placement at little cost.
I could go on about other things like how it spews messages into chat, there's no sound or any other kind of feedback when you make a wrong move or win a level, the levels are stored as tiny separate files in the
sudoku
mod, and that it uses the world folder's filesystem as a wacky key-value store (admittedly this game originally predates mod storage, but it's been updated since then...), but I'm afraid it might get petty.[continues in comments...]
I don't really like horror games, and haven't played many. Backrooms Test however... Is interesting. Despite there not being anything dangerous or any surprises whatsoever, it still manages to creep me out as I slowly wander and explore the backrooms, an empty car park, a hotel corridor, all empty and derelict...
Despite me knowing there aren't actually any entities in the game, I can't help but feel unease like there's something watching me from behind. It still makes me hesitate to look down a hallway or behind me out of fear I might get eye contact with something I would rather not meet.
The other levels are intriguing, they are procedually generated but don't feel cookie-cutter. There is enough variation in the generation for the levels to make me want to wander around for a while. It also makes good use of global textures to give walls and other nodes a little more... texture to them, I really like it.
Mineclone5 has indeed been abandoned for a while now. It wasn't supposed to be visible for 5.6 clients due to instability but we've gone ahead and fully delisted it for now. If the author comes back we'll probably have them rename the project to reduce the confusion if they want to continue it.
Apparently it's a character from some VTuber show that I haven't watched but putting that aside, they're sooo cuuute o.o they go wah and they change facial expressions while they float around aaaa so cute
hehe trolling
Generally we require all packages to have some kind of screenshot nowadays.
Please remove the website and issue links or point them somewhere else. Also add some screenshot to the package.
I'm sorry to inform you that MTG is in maintenance-only mode.
I'm glad you like it ^^
Previously, this mod only contained a limited set of additional walls, however as of recently it has been updated to add wall variants for every stone-like node in Minetest Game, surpassing the walls_all mod. In general, it's a good mod if you want to expand the selection of wall nodes in your builds.
2022-12-26 editor hotfix release fixes a crash when slimes go into the water (see https://forum.minetest.net/viewtopic.php?p=412086#p412086).
Come on, you could at least make something for the screenshot? :)
What errors? It works fine for me.
Broken dependency?
It's not possible to have several items in one crafting input slot. You'd need to implement your own kind of crafting interface to produce them.
A wonderfully beautiful mod. I personally identify the most with the classic rainbow flag but I appreciate the sheer amount of different pride flags that are available for those who feel like they identify closer with another one. The flag itself is also nice and even flutters in the wind! :D
Switching the flags by repeatedly right clicking is a bit cumbersome though (gives the same frustration as trying to get the right painting in Minecraft... oh I just clicked past the one I wanted, oops), some kind of GUI to select them and also see the name of each flag would be nice.
Suspicious ABMs
It's almost like this game has a "Bad Language" content warning flag.
What exists right now is simply void game with different textures, which is a bit unfortunate. I assume something got in the way of the making of this game, and in its current state it's pretty incomplete and not really reflective of what the game was supposed to be.
Don't be discouraged though, as with all the game jam submissions, it can be developed further after the jam. An example from the previous jam would be Minegistics which did rather poorly during the jam but was developed further afterwards to become what it was supposed to be.
This texpack was automatically generated by https://content.minetest.net/packages/LMD/texgen/, you could feed any other kind of palette into it and it will convert all textures loaded into that palette.
muffled screams
Instead of putting the entire mod code behind a check for the existence of
wool
you should probably make into a mod dependency.Literally the Minecraft charcoal texture desaturated. Hopefully the maintainer is still around, this package hasn't seen a new release since 2018 but the repo at least has activity from last year.
Well this is not exactly the first time copyrighted textures have been discovered in your mods. You really should look over the source of where you get your textures because now that we have more attention towards Minetest, it does not give a particularly good look that one of the top modders steal Minecraft assets for their mods.
Anyways the changed textures look fine now, so approving.
Yep, looks indeed like the pre-jappa minecraft vines texture, but horisontally flipped, coloured and slightly manipulated. Nice catch.
In addition I noticed
ethereal_mushroom_pore.png
is ripped essentially verbatim from the Minecraft mushroom inside texture, that needs changing.It's a totally serious mod, throwable floppies is what everyone always has been missing from Minetest right? 8-)
Haha yeah it's probably a bad idea to send games and maps over email. I'd recommend putting it up on Github, that way you have both version control and hosting for the project.
Anyways I got your email, sorry for taking some days to respond.