From Judge review: Crashes on start up, had to create a new world. I like flying around in a space ship, but I can't work out what I'm supposed to do. Drill doesn't work on any of the rocks.
Nothing really to do here. I do like the use of a formspec surrounding the 3d world, which is why I gave some credit for innovation. I assume the snake model/animation is original.
Very well polished. There's a cool intro cutscene. I like the dialogue system and jokes. Good progression, although I found it hard to work out how far powerslide would go and kept dying :D
I was confused by the doors to begin with, I'd suggest adding a corridoor. The gameplay is short, and repetitive. But I like the maps and the world building
It's currently only possible to get food using farms. There's no way to get more wood or stone in game. But you can use /conquer give red conquer:stone 100
Screenshots must depict the actual content of the package in some way, and not be misleading.
Do not use idealized mockups or blender concept renders if they do not accurately reflect in-game appearance.
Content in screenshots that is prominently displayed or "focal" should be either present in, or interact with, the package in some way. These can include things in other packages if they have a dependency relationship (either way), or if the submitted package in some way enhances, extends, or alters that content.
Unrelated package content can be allowed to show what the package content will look like in a typical/realistic game scene, but should be "in the background" only as far as possible.
There's a bug in ContentDB where it's not showing the error message, I'll fix that soon.
In the meantime, the error message is:
Detected game support contradiction, The Bridge may not be compatible with any games
This means that some of your dependencies require different games than other dependencies.
The problem is that walkover is only available in Mineclone, whereas default is only available in Minetest Game based games. Therefore, ContentDB doesn't believe it's possible to run this mod.
It looks like the fix will be to add walkover to ContentDB as a standalone mod
That page only warns about not setting the stack after using itemstack:get_meta(). Using get_meta() is perfectly fine and recommended.
Also, all the calls to get_meta() in this mod are on players not on stacks, so this doesn't apply.
Also, the automatic game support detector in ContentDB works by looking at dependencies, so Mcl2 and Mcl5 should try to use unique names for APIs only one or the other supports
This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front.
The third-person mode eye offset should also be further back to see more of the plane.
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
Britsignals is the biggest package on ContentDB by download size - it's 219MB!
Please exclude the references folder and recreate the release. If using git, you can do that by creating a .gitattributes file with the following content:
I like the sliding mechanic and visual feedback with the hand icon
Gamplay: 7/10
Innovation: 8/10
Audiovisuals: 8/10
Content: 9/10
Theme: 7/10
A bit clunky at times but has the basic gameplay. I would have liked more to be destroyable and also something to happen when the meter is full
Gamplay: 4/10
Innovation: 5/10
Audiovisuals: 3/10
Content: 4/10
Theme: 1/10
From Judge review: Crashes on start up, had to create a new world. I like flying around in a space ship, but I can't work out what I'm supposed to do. Drill doesn't work on any of the rocks.
Gamplay: 2/10
Innovation: 4/10
Audiovisuals: 1/10
Content: 1/10
Theme: 3/10
Nothing really to do here. I do like the use of a formspec surrounding the 3d world, which is why I gave some credit for innovation. I assume the snake model/animation is original.
Gamplay: 1/10
Innovation: 2/10
Audiovisuals: 3/10
Content: 1/10
Theme: 2/10
Very well polished. There's a cool intro cutscene. I like the dialogue system and jokes. Good progression, although I found it hard to work out how far powerslide would go and kept dying :D
Gamplay: 10/10
Innovation: 9/10
Audiovisuals: 10/10
Content: 10/10
Theme: 9/10
I was confused by the doors to begin with, I'd suggest adding a corridoor. The gameplay is short, and repetitive. But I like the maps and the world building
from judge review, 4/10
Nice graphics, but clunky gameplay and painful setup
from judge review, 2.5/10
It's currently in "changes needed", you'll need to add the license file and then click "Submit for Approval"
converted review into a thread
converted review into a thread
Thanks :)
It's currently only possible to get food using farms. There's no way to get more wood or stone in game. But you can use
/conquer give red conquer:stone 100
It crashes when opening a MTG door which is an essential feature. There's precedent for treating mods that break other mods more seriously
converted review into a thread
From https://content.minetest.net/policy_and_guidance/#7-screenshots :
converted review into a thread
This is a problem with another mod you have installed, not Minetest Game
converted review into a thread
Just wondering what privacy settings? There's only the login cookie, and no external scripts, so I'm puzzled as to what was being blocked
OK, I've added Walkover to ContentDB. You can now try making a release again
There's a bug in ContentDB where it's not showing the error message, I'll fix that soon.
In the meantime, the error message is:
This means that some of your dependencies require different games than other dependencies.
The problem is that walkover is only available in Mineclone, whereas default is only available in Minetest Game based games. Therefore, ContentDB doesn't believe it's possible to run this mod.
It looks like the fix will be to add walkover to ContentDB as a standalone mod
converted review into a thread
converted review into a thread
converted review into a thread
converted review into a thread
You can find mods for MCl2 on this page: https://content.minetest.net/packages/Wuzzy/mineclone2/hub/
converted review into a thread
The flags are animated and wave in the wind. The wind varies depending on where the flag is placed, using a perlin noise
Here's a gif
converted review into a thread
I can use them as storage perfectly fine. What are you trying to store in them, and what happened?
converted review into a thread
That page only warns about not setting the stack after using
itemstack:get_meta()
. Usingget_meta()
is perfectly fine and recommended. Also, all the calls toget_meta()
in this mod are on players not on stacks, so this doesn't apply.converted review into a thread
@PrairieWind: you can set games for compatible games in mod.conf. See this page: https://content.minetest.net/packages/PrairieWind/mcl_extra_structures/support/ also see the docs: https://content.minetest.net/help/game_support/
TL;DR: you need to add the following to your mod.conf:
Once you do this, you can turn off automatic detection so that CDB only ever says you support Mineclone2
Also, the automatic game support detector in ContentDB works by looking at dependencies, so Mcl2 and Mcl5 should try to use unique names for APIs only one or the other supports
@c56: minetest .org is a malicious website, the official modding book is at https://rubenwardy.com/minetest_modding_book/en/index.html and the lua_api.html has been replaced by https://minetest.gitlab.io/minetest/
converted review into a thread
This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front. The third-person mode eye offset should also be further back to see more of the plane.
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
Britsignals is the biggest package on ContentDB by download size - it's 219MB!
Please exclude the
references
folder and recreate the release. If using git, you can do that by creating a.gitattributes
file with the following content:Deleted the screenshot, it was copyright infringing and terrible anyway