Just a simple question:
Why did you change the name from Mineclone2 to Voxelibre?
I wanna know because this could make people angry about it, while with no name change, nothing would happen. If you're not forced to keep the new name, you could change it back, or else tell clearly why you can't in the description.
Oh, 98.0 just released (literally 30 minutes after creating this thread) , I'm gonna check if these issues still apply. I'm gonna tell if I finished here.
edit: wait, but how do I check the release notes? Forums only go up to 94.0.
Suggestions:
a. Add a toggabble indicator next to the pointer (the one in the middle of the screen) about how long it takes for the weapon to gain its full attack damage like minecraft java's little blade icon.
b. Speaking of that little blade in a, you can add a toggle to disable or enable the minecraft combat update fighting physics, because people may like one or the other.
c. Add the ability to have any items in your offhand, like blocks, fireworks, arrows, tools, etc. like in minecraft java.
d. Make it so you can fire fireworks using the crossbow, like in minecraft
e. MAYBE make it so a redstone signal gets weaker and weaker when going farther and farther without a power source like in minecraft before the redstone rework to prepare users' redstone builds, except if doing so is too hard at the moment or the rework is close, or your reasons.
Minetest is 5.8.0 for linux, mineclonia probably 0.97.1 (minetest not showing updates).
Issues:
1. Dragon breath isn't stackable.
2. Waxing and unwaxing copper has no particles, and gives no achievement.
3.I'm not sure if this is an actual non-minecraft issue: The mending enchantment on tools makes it so all gained xp goes into the tool, and not just some into it and some into your amount of levels. Maybe rarely I get a bit of the experience, but I'm sure that on example, while holding a pickaxe and getting experience from a furnace, it will always all go into the pick. Similarly with mining ores. Is this a problem with how mending works (I think it's supposed to subtract 1 experience point from an orb to put into the item and then put the left over orb into the player, while also randomly picking 1 mending item to repair from the equipped, like armor and held tool) or how orbs work (maybe they're almost always worth 1), or how I work (maybe I'm wrong)?
4. Copper ore doesn't drop a few raw copper. Lapis seems just fine though.
5. When killing a mob with an arrow shot from a bow, it won't get angry nor drop experience, which means the arrow is probably just treated as a generic death source, not from a player.
6. Sometimes, a tree may become "glitched" and present this error when mining it (most likely its top): https://pastebin.com/Y9mxTWz7 (this error was gotten with both a leaf block and a log block, I'm pretty sure)
I tried this with oak and 2x2 spruce trees (the ones you grow with 4 saplings) in my world (because those were the trees I wanted to harvest). I normally grew them close to each other (the oaks were about a few blocks apart each, and the spruces were exactly 4 blocks apart from each other). Them becoming "glitched" seemed random.
(next section is in next comment 2000 char limit AGAIN)
Actually, speaking of angering the dragon with a sword and NOT a bow, I think I also experienced getting no experience out of mobs when shooting them with my bow, which could mean the arrow is just treated as a generic death source, not from a player.
Also, just to give you the idea of how rare debris is, here's an image, where every sphere is a bed explosion (x-ray minimap zoom 2x) https://imgur.com/DiZdV79 where none was found.
Edit: I also just found out soul speed doesn't work on soul soil, I don't think that's right
Anyways, thank you for looking at my thread and addressing my issues.
(edit note: the editor here resets these numbers to start from 1, but the next one should really be 8)
Why is ancient debris so rare? Am I just unlucky, or is mining 2x2 tunnels for hours and using several pieces of tnt for absolutely nothing intentional? Seriously, I was deep, only a few blocks or slightly more from bedrock.
After loading the world or coming back to a place with a farm with pistons and observers connected together with redstone, the pistons could happen to stay pushed out. This then requires activating them again, with something like a button to "unjam" them.
The dragon acts weirdly. It doesn't fly around, doesn't have phases, it just follows you and beats you up on the ground or when you go up. It also has a generic death animation, similar to any other mob. It also gets its healing from any crystal, no matter how far away it is. Oh, and I also experienced it just going in seemingly random places away and teleporting back next to the obsidian pillars (after going too far) while also being able to get him angry at me after hitting him with a sword (not a bow). Lastly, when he threw his dragon ball thing, it just exploded, without any lingering potion like effect. How was I supposed to get dragon's breath? I want my magic arrows.
I thought it was supposed to be flying up, healing from the closest crystals and then going down on the bedrock portal to perch or something like that.
Bonus: Can you guys add a little bar like in minecraft java that informs when you will deal the most damage with your weapon?
Fixing these issues could decently enhance the gameplay experience, and I spend a bit of time gathering these. Hopefully this was helpful.
I have minetest 5.8.0 for linux, mineclonia probably 0.97.1 (minetest doesn't tell that any updates are pending), no mods and little to none mineclonia settings changed, none of which were really significant. I experienced almost all of this while playing in my main survival world.
1. The dragon egg isn't in the creative menu.
2. Flowing water doesn't move you. It only moves other mobs.
3. Why does the trapdoor, when flipped to the vertical position |, act as a ladder? I can climb on it.
4. The anvil always says 'Too expensive!' when you don't have enough experience points for a certain thing. It could cost 6, but instead of hearing about that, it would just say 'Too expensive!'. Is that intentional?
5. You can't swap armor pieces with the ones you have on your body by right clicking while holding the desired piece. Example: You have an elytra equipped, but want to right click on the chestplate you have in hand to swap its place with the elytra. You can't.
6. I experienced mobs like the pillager with the crossbow just dashing towards me. Similarly while trying to conquer a pillager tower/outpost or whatever it's called; the grey enemies visible through the hole on the top while climbing on the ladder just move chaotically.
7. There were a few endermen at first, but after killing the dragon there were
absolutely none of them spawning in the end dimension.
(continue in next comment in this thread, 2000 char limit)
I wasn't playing with that setting on, but your command actually works! I just tried it and it just summoned the dragon.
Thank you for the solution, but I recommend also fixing the issue if you manage to reproduce it without the setting on, or atleast printing a message to the chat about the command before finding out the fix for other players.
I got this bug on 2 worlds, one which I played for long in survival and other player for short with creative.
Version of minetest is 5.8.0 for linux, mineclonia probably 0.97.1 because I don't get any updates pending through minetest
Most likely didn't change any mineclonia settings
Edit: Also didn't use any mods.
In my survival world, when I finally got to the end dimension, I saw absolutely no dragon! I even tried in another world, and the same issue is there. This also means that the bedrock portal in the middle, which is normally expected to be filled when the dragon is killed, is empty, and there is basically no way to get out. This also means that dragon's breath is not obtainable, nor the dragon egg (which isn't even in the creative menu!).
What am I supposed to do? Is there a way to get the dragon that is just different than in minecraft? Or do you need to fix this?
Please help!
Just a simple question: Why did you change the name from Mineclone2 to Voxelibre? I wanna know because this could make people angry about it, while with no name change, nothing would happen. If you're not forced to keep the new name, you could change it back, or else tell clearly why you can't in the description.
Oh, 98.0 just released (literally 30 minutes after creating this thread) , I'm gonna check if these issues still apply. I'm gonna tell if I finished here. edit: wait, but how do I check the release notes? Forums only go up to 94.0.
Suggestions: a. Add a toggabble indicator next to the pointer (the one in the middle of the screen) about how long it takes for the weapon to gain its full attack damage like minecraft java's little blade icon. b. Speaking of that little blade in a, you can add a toggle to disable or enable the minecraft combat update fighting physics, because people may like one or the other. c. Add the ability to have any items in your offhand, like blocks, fireworks, arrows, tools, etc. like in minecraft java. d. Make it so you can fire fireworks using the crossbow, like in minecraft e. MAYBE make it so a redstone signal gets weaker and weaker when going farther and farther without a power source like in minecraft before the redstone rework to prepare users' redstone builds, except if doing so is too hard at the moment or the rework is close, or your reasons.
Minetest is 5.8.0 for linux, mineclonia probably 0.97.1 (minetest not showing updates).
Issues: 1. Dragon breath isn't stackable. 2. Waxing and unwaxing copper has no particles, and gives no achievement. 3.I'm not sure if this is an actual non-minecraft issue: The mending enchantment on tools makes it so all gained xp goes into the tool, and not just some into it and some into your amount of levels. Maybe rarely I get a bit of the experience, but I'm sure that on example, while holding a pickaxe and getting experience from a furnace, it will always all go into the pick. Similarly with mining ores. Is this a problem with how mending works (I think it's supposed to subtract 1 experience point from an orb to put into the item and then put the left over orb into the player, while also randomly picking 1 mending item to repair from the equipped, like armor and held tool) or how orbs work (maybe they're almost always worth 1), or how I work (maybe I'm wrong)? 4. Copper ore doesn't drop a few raw copper. Lapis seems just fine though. 5. When killing a mob with an arrow shot from a bow, it won't get angry nor drop experience, which means the arrow is probably just treated as a generic death source, not from a player. 6. Sometimes, a tree may become "glitched" and present this error when mining it (most likely its top): https://pastebin.com/Y9mxTWz7 (this error was gotten with both a leaf block and a log block, I'm pretty sure) I tried this with oak and 2x2 spruce trees (the ones you grow with 4 saplings) in my world (because those were the trees I wanted to harvest). I normally grew them close to each other (the oaks were about a few blocks apart each, and the spruces were exactly 4 blocks apart from each other). Them becoming "glitched" seemed random. (next section is in next comment 2000 char limit AGAIN)
Actually, speaking of angering the dragon with a sword and NOT a bow, I think I also experienced getting no experience out of mobs when shooting them with my bow, which could mean the arrow is just treated as a generic death source, not from a player. Also, just to give you the idea of how rare debris is, here's an image, where every sphere is a bed explosion (x-ray minimap zoom 2x) https://imgur.com/DiZdV79 where none was found.
Edit: I also just found out soul speed doesn't work on soul soil, I don't think that's right
Anyways, thank you for looking at my thread and addressing my issues.
(edit note: the editor here resets these numbers to start from 1, but the next one should really be 8)
Bonus: Can you guys add a little bar like in minecraft java that informs when you will deal the most damage with your weapon?
Fixing these issues could decently enhance the gameplay experience, and I spend a bit of time gathering these. Hopefully this was helpful.
I have minetest 5.8.0 for linux, mineclonia probably 0.97.1 (minetest doesn't tell that any updates are pending), no mods and little to none mineclonia settings changed, none of which were really significant. I experienced almost all of this while playing in my main survival world. 1. The dragon egg isn't in the creative menu. 2. Flowing water doesn't move you. It only moves other mobs. 3. Why does the trapdoor, when flipped to the vertical position |, act as a ladder? I can climb on it. 4. The anvil always says 'Too expensive!' when you don't have enough experience points for a certain thing. It could cost 6, but instead of hearing about that, it would just say 'Too expensive!'. Is that intentional? 5. You can't swap armor pieces with the ones you have on your body by right clicking while holding the desired piece. Example: You have an elytra equipped, but want to right click on the chestplate you have in hand to swap its place with the elytra. You can't. 6. I experienced mobs like the pillager with the crossbow just dashing towards me. Similarly while trying to conquer a pillager tower/outpost or whatever it's called; the grey enemies visible through the hole on the top while climbing on the ladder just move chaotically. 7. There were a few endermen at first, but after killing the dragon there were absolutely none of them spawning in the end dimension. (continue in next comment in this thread, 2000 char limit)
I wasn't playing with that setting on, but your command actually works! I just tried it and it just summoned the dragon. Thank you for the solution, but I recommend also fixing the issue if you manage to reproduce it without the setting on, or atleast printing a message to the chat about the command before finding out the fix for other players. I got this bug on 2 worlds, one which I played for long in survival and other player for short with creative. Version of minetest is 5.8.0 for linux, mineclonia probably 0.97.1 because I don't get any updates pending through minetest Most likely didn't change any mineclonia settings Edit: Also didn't use any mods.
In my survival world, when I finally got to the end dimension, I saw absolutely no dragon! I even tried in another world, and the same issue is there. This also means that the bedrock portal in the middle, which is normally expected to be filled when the dragon is killed, is empty, and there is basically no way to get out. This also means that dragon's breath is not obtainable, nor the dragon egg (which isn't even in the creative menu!). What am I supposed to do? Is there a way to get the dragon that is just different than in minecraft? Or do you need to fix this? Please help!