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AFK Indicator
1F616EMOAPI to check player AFK status
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Old Wizard Font
PyrolloOldWizard font minetest mod for font API
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Level API
Hume2A library for games to load levels defined as schematics
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Lambda
benrob0329Atomic lambda string-parser for Lua.
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craftsystem
fluxionarycraft registration API which automatically deals w/ replacements
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Exploding Chest
Coder12Api-mod to allow containers like chest to explode if it contains explosive materials.
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Random Messages
1F616EMORegister random announcements
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afk_api
fluxionaryan API for registering events which trigger when a player goes AFK or comes back from AFK.
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Minebase Core
ThatCommandAdds APIs and new dynamic functionalities.
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player attributes
fluxionaryAPI for defining abstract, compositional player attributes
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node entity queue
fluxionarya queue for spreading out the generation of node entities over multiple server steps (smartshops, signs, itemframes, etc).
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balanced diet
fluxionaryapi for specifying multiple dimensions to eating
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Debugging Console
sorcerykidProvides an in-game HUD to easily monitor debug output
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Minetest HTTP API QoS control queue
SXImprove quality of important HTTP requests by grouping requests into service quality buckets.
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SmartFS
rubenwardyA library to allow mods to make Formspecs, a form of GUI, easily.
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Bitwise Operations
sorcerykidA pure-Lua implementation of common bit-manipulation functions
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Stent
AFCMA formspec based arena entrance type for arena_lib
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Pluggable Helpers
sorcerykidAutomated dependency management of helper functions within a distributed architecture
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Wield Gadgets
1F616EMORegister gadgets that can be used with a hotkey
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Grenades API
LandarVarganAdds an API for easily creating grenades
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Stopwatch
sorcerykidStopwatch is Lua-based benchmarking API for Minetest developers
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use_texture_alpha workaround
1F616EMOFix boolean use_texture_alpha on MT5.9+
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Node Object
jwmhjwmhA library for associating objects with nodes
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Function Delayer
Hybrid DogAllows executing functions after a delay to reduce possible lag (EDD scheduler?)
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Persistent Effects
epCodeAn API for creating persistent effects for any object. eg. damage a player or entity over time. (like poison)
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Promise Stuff
jwmhjwmhA promise library
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Dialog Redo
1F616EMOFlexable dialog API
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Discrete Player API
Hume2A library for games which attaches players to node grid
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Japanese Name
EISHUtransform your player name to japaNESE (joke)
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Gettime
1F616EMOA api to get in-game hour/minute
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Tips
1F616EMOSend tips to newcomers
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YALib
hutzdogYet Another Library
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Forgotten Lands
jordan4ibanezLands that someone forgot.
Warning: Non-free media.
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Basic HUD textures
WuzzyAdds basic but neccessary HUD images: Heart icon, bubble icon, … (for game authors)
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Subcommands
1F616EMOAPI to make commands with subcommands
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Intllib
kaezaInternationalization library.
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SSCSM implementation
LukeA server-sent CSM library.
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Be2een Api
_gianpy_timers, animation and action! ciack
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Benchmark Engine
theFoxEngine for running benchmarks ingame.
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Emerald Bank (MineClonia)
N FreemanKeep your Emeralds in a Bank, a complete economy API