It makes no sound, its fast, and does a lot of damage despite not having much health. Im mot shure what are its spawning conditions so im not shure if im safe while working on the caves, apparently not because in a well lit are it still got me multiple times.
Its on its early stages but with enough complexity to give you at least an hour of game before you can produce every item in the game.
It can crash when using refineries tho. Check the github issues for a fix.
It makes getting a bunch of mese for crafting easier and pushes you to automate the process by requiring you to craft one mese at a time. It also works with Techage.
It would be nice if it had compatibility with nuggets or an way to recycle the broken casts.
Standard containment procedures:
In case of an instance of kudzu be it of artificial or natural origin it should be immediatly destroyed before it reachs critical mass. Critical mass being the size where its not possible to destroy it all by hand faster than it self replicates. If kudzu were to reach critical mass it must be covered in water to prevent it from spreading any further than it alreday has. In no case should kudzu be set on fire since it spreads faster than fire and this will result in an end of the world scenario where fragmented pieces of the main burning mass willb spread fire in different directions infinitely if not properly contained. To contain kudzu for production of infinite resources it should be placed on a square room 2 nodes thick made of non combustible materials and protected from exterior sources of damage.
Description: Kudzu is a organism capable of self sustainable self replication at an immense speed. The direction of spread seems to be totally random an possible in any of the 8 nodes surrounding any kudzu node (meaning it can spread diagonally betwen to nodes). Kudzu wont spread to areas where there alreday is any kind of node placed but it will spread to areas ocuppied by entities obstructing its view and movement. Products derived of kudzu do not seem to share its particular properties unless reasembled into a kudzu node again.
This guy takes a lot of damage, wich using stone tools means that you might loose some of them trying to take it down. I recommend deleting the "nametag" line in the "entity.lua" file in the mod files since otherwise you will see this guys´ name trough walls from a good distance. I would like to suggest to the mod author to add the option to enable and disable the nametag and add compatibility with the bonemeal mod or some mod that uses bone since for now killing the skeleton gives no reward beyond staying alive.
Good if you wanna know wich tools to use as a weapon
The cracky crumbly bushy blocks description is weird and idk exactly what it means. Doesnt cover some tools from mods but thats okay, i now know that bashing a dog in the head with a hammer is more effective than slashing it with a sword
If you spawn i a cold biome you are gonna freeze to death many times before you can get a torch and if you spawn in a hot biome you are gonna be in constant heat unless you live under water. Maybe making it compatible with other mods that adds way to warm yourself and take some cool drinks would be a good way to make it less harsh
Use this mod if you want to learn to prepare better meals
If you only eat berries or apples with this mod enabled you are probably going to starve. You need to craft food that gives more saturation just so you dont have to be checking if you can eat yet every 2 second or if you need to heal damage quick