Ive always used unified inventory, ive tried alternatives such as i3, but i3 is too advanced and jst breaks some stuff. This is the inventory mod i always use
To be honest, i've been looking for a mod like this for a very long time, till i found it a few months ago. This makes storing stuff hundreds of times more simple, I can finally store huge amounts of items without wasting too much space, Technic chests are good, but they are just too inconvinient for storing huge amounts of items, would be nice if some more mod support was added, to increase storage space, anyways, my favourite storage mod.
I love this mod, i was surprised when i found a ProjectE inspired mod. I've been using it alot, but i'm kind of starting to hate it, I have it on my Server. Everybody's got a tonna energy collectors, getting everything they need effortlessly, Maybe Nerf the Energy Collectors, and remove red and black matter armour, I know its an engine glitch that makes the player invincible, but removing it till the glitch is fixed would be way better. It's a nice mod, but it just has some unbalanced stuff.
Beyond enhancing my gaming experience, the Air Sword mod fostered a sense of community and collaboration. Engaging with other players who shared a passion for this mod allowed me to form meaningful connections and develop teamwork skills. We collaborated on in-game projects, strategized in combat scenarios, and exchanged tips on optimizing the use of the air sword. This sense of camaraderie extended beyond the game, teaching me the value of teamwork and community in achieving common goals. The Air Sword mod, thus, not only transformed how I played Minetest but also had a lasting impact on my personal and professional growth.
Survival that throws wishful thinking out of the window
A long overdue positive review from me.
I was typing one before joining the dev team, but accidentally closed my browser tab lol.
The Good
Rich natural world with many biomes and plants
Plants are not just decorations, they're resources, food, medicines and toxins
Challenging survival - the game doesn't parrot cliché features of games like Minecraft. It takes some knowledge and work to merely survive.
Dynamic nature (this is more apparent on our beta v0.4.0 branch). Seasons change and with them nature and weather, water moves through the ground.
Realism - no punching trees, you need to make proper tools, eating raw meat comes with parasites, low temperature and restlessness lead to exhaustion and death.
Mobs - there are mobs by default and they're not just a punching bag in your fantasy story. They live their lives and do their best to survive.
The game encourages sustainability and cooperation over mindless looting and destruction. Depleting natural resources can quickly turn the once flourishing land into a desert. Players have to mind their choices and respect nature, or get crushed by it like a bug.
Hidden plot - there's something to explore under the surface.
The Ugly
UI/UX - we still need to improve user interface and controls. They tend to be inconsistent.
Many elements of the game are still underbaked and need improvement, mainly the undercity, mobs.
Discoverability issues - because of unique features of the game, inconsistent UI/UX players often find things confusing and hard to get right. The most common problems are related to building kilns and iron smelters (which is also related to our imperfect heat/temperature code). The v0.4.0 release is going to include a tutorial, hopefully fixing most of these problems.
The codebase is quite chaotic in certain places, we still lack good and stable APIs for modders.
Summary
A cool game with unique features and feel, but still needs improvements.
I will say that I haven't tested game much beyond playing in creative, so I will say my review isn't fully genuine and especially why I give a neutral here. There's more I need to do to truly express this game authentically ;p
I will say that I did enjoy the creative startup - especially with those sounds and text - that was personally interesting and shows me the personal care put into this project. I enjoyed fooling around with the materials and tools provided, it was interesting seeing the different materials and how they interact with one another ;o
Unfortunately, the lag makes the game almost fully unplayable - with lag of up to 5 to 10 seconds long - even unmodded and in singleplayer - it's pretty difficult doing anything to survive and persevere.
The mobs felt dull - especially feeling like reskins - though I heard Wuzzy plans to revamp them as a whole - so I won't talk much in this regard.
I think I'll rewrite a better review after I've genuinely played survival - whenever that may be
Exile tries and succeeds in differentiating itself from Minetest Game and other Mineclonia-like games - even other survival games as it aims for a separate and newfound extreme feel, with an intended underlying lore and reason for the world's shape, form, and environment. An educational aspect is considered in tandem.
There is quite a learning curve - that Mantar and others are in the process of trying to fix (including myself :D) - but one that can be overcome with persisted effort, trial and error, and if it's hard enough - just asking the devs themselves. Though the game is brutal and unforgiving - the aim to develop iron and seek a long range of abandoned settlements cultivates a fervorous intrigue to play and continue forth despite how hard the world tries to take you with it. Developers are active and willing to tackle down bugs with ease ;3
There are some aspects of NodeCore incorporated - with nodes that need to be cooked or combined physically (see lanterns).
Diseases will be unforgiving - so be sure to make the appropriate medicines - or don't partake in which causes it - as a lot of medicines won't work anyways!
Multiplayer is wholeheartedly recommended in my honest opinion - though don't expect war and conflict - one's too busy simply trying to live than rather squabble and fight senselessly. Multiplayer helps intervene against that learning curve, provides you with great examples of what you should do to survive, sometimes provides safe havens, and usually puts you in live contact with the devs who can give you a helping hand or word whenever available.
This mod isn't realistic, but instead, it simply slows you down to a stable fall rate while allowing you to move horizontally faster. Still very exciting though if you wanna go down from e.g. a mountain, from where you can nicely glide down and far! You can even use it in caves, especially when using something like minetest game, where meeting endless caves is so easy.
TIP: You can actually stand at the edge of a block by crouching, and then use the glider to wear it. Now, you can jump up like a spaceman, so not only allowing you to elegantly drop down mountains, but climb them too!
All aspects of this game seem to fit together well, and the texture-work is very nice. It gives a calming and laid-back feeling. It also breaks some of the tradition with similar games, and I think it is for the better in almost all cases. Crafting works differently, farming is a bit different. Smelting and cooking is different. I also really enjoy that items dropped on the ground will lay flat on the surface in different rotations. This makes picking up everything dropped when chopping down a tree a bit more interesting, and it looks better than floating/rotating items in my opinion. And while talking about trees, there are also a lot more realism to them here than I am used to. There are branches and leaves that makes these trees seem less blocky, and I think it works well.
The weather-features are also very nicely done. Seeking shelter while caught in the rain and thunder feels very cozy, and the sound-design adds to that feeling.
There are weapons that can be used for hunting, or for defending yourself against the mobs. Right now there are a few different variations of mobs, and I think none of them are the traditional ones we are used to seeing in these kinds of games.
There are also items to help with your travel/exploration. These also work well even if they are works in progess, and I feel that this is the right approach to encourage players to explore the surface areas and occasional ruins that you come across. There is also much to see below ground!
All in all, I think this is very high quality already, and it takes a reductionist approach to the whole exploration/crafting voxel game that I think is fresh, and gives me the same feeling as in the old days. Even if it is currently expected to break worlds on occasion during development, I would recommend spending a few hours with it, because the author is clearly going somewhere very nice with this.
This game is very enjoyable to me. You can stroll through various different iterations of the "backrooms"-theme (like the pool-rooms etc) and each area comes with some unique things. You go through special doors to reach other areas and try to find them all and put them in your "album". The environments are very well made, and I really enjoyed the little details like dust blowing in the wind in one area for example. You have a flashlight that can be used to illuminate dark areas as well. There are no mobs, and you are utterly alone. You can sometimes hear footsteps in the distance, but that is about as scary as this gets.
All in all, this is a game I sometimes come back to just to stroll through the different environments and fanazise about what kind of world they are a part of. A very good take on the liminal theme indeed.
Technic + addons with thought from a user's perspective
By that I mean that there are improvements here a user would normally think of when e.g. trying to cope with the fact that the original technic has no basic HV machines, such as furnaces. This mod adds those!
There are even digiline cables (they transport digiline signals and power), which would come into mind when trying to get info from a nuclear reactor, or anything in general without moving it (e.g. you may not wanna move a switching station from a good place to a luacontroller machine)
Speaking of digilines, there are improvements in what machines can tell you; not only switching stations can provide lag it generates, but you can interact with even nuclear reactors, converters, quarries, etc., and I can tell about that because this has actual digilines documentation! I don't think the original technic has that. If you're not familiar with digilines, then I highly recommend you learn using them and the luacontroller, you can make anything with them using an easy language!
The mod also tells about its performance upgrades. I don't know how much faster this is than technic, but anybody would appreciate a speed boost.
Awesome if you know what's up, but confusing for beginners
The mesecons lab is a great place when you want to see how to build something when you're not completely sure how. On exmple, I could learn what signals to send to technic devices to query information, or how to even create such a technic circuit in the first place.
However, right now the game can also be confusing. On example, it sometimes can say "This is (something)" without actually explaining what it does. On example, you can see a demonstration of using the IO expander from the digistuff mod, but it can't teach you what it is at all, since it just says that it is an IO expander. I'm not even sure what it does!
Really, it often expects you to look at and understand the actual build, including looking at the luacontroller if it's used, so really, it is made for people that already have experience in mesecons and luacontroller. I recommend focusing on expanding the exercises section, so it can also teach beginners the basics so they can also start learning from those builds.
Digilines literally allow sending variables in between luacontrollers, and even other things too. Mods such as technic or pipeworks support those, and allow for e.g. querying information, which you can then display on the lcd screen included with this mod!
Of course, you can even install many mods that built on top of digilines, such as digistuff or digiterms.
I also recommend you check out the mesecons lab, where you can see many builds with stuff like mesecons, technic, digistuff etc.. In every section, they use luacontrollers!
Скрафтил одну наковальню, два молота - вот тебе и бесконечная станция для ремонта инструмента. С какой-то стороны можно сказать, что это слишком халявно
Годная библиотека для создания индикаторов, главное визуально вписывается в minetest. Единственное, на некоторых мобильных клиентах масштаб может гулять
Экономит время при постройке больших проектов, а также помогает устранять последствия грифинга. Только использовать надо с осторожностью, на горьком опыте проверено
Must have if you use screens and are a computer lunatic.
Finally Ctrl+Alt+F(whatever number that switches to virtual terminal TTY for you) in minetest! (Note: ctrl+alt+Fn is for switching teletypes on GNU-Linux)
But really, it's also a must have when you want the keyboard! It's very useful for e.g. sending commands.
Congrats! You're the 1000th person to repeat "Better than redstone"!
This mod is great, as you can see in other people's reviews, but I just wanted to highlight something awesome.
I recommend you check out the luacontroller. It may seem complicated at first because it's programming, but in reality it's made in the easiest language ever (lua) and only requires a few functions to remember. The manual is so short, but it allows you to create anything! I recommend pairing it with digilines, which allow to send messages to not only other luacontrollers, but even other devices that support it!
This is a great mod, not only is it really cool to pick up those chests, (they even visibly appear in front of you) but also it is really functional.
I even realised that you can move e.g. chests with ores from your ore storage to an automatic ore smelter! (If the image doesn't load then right click
the text below and click on 'show image in new tab' or something like that if you're on desktop)
TIP: If you try to search for this mod in minetest and see 1 billion pages, then search up the technical name i_have_hands instead.
Note: The image here is a link to a propietary website. It claims it doesn't collect anything about you when you don't sign up, but it's still nonfree.Do you know about a free/libre image hosting website (similar to e.g. imgur or this one, postimages)?
Really good mod, but it needs some features :
1) Adding suffocation when travelling into the biome.
2) Then it would need a space suit, and an air generator to breathe without suit into buildings.
3) Not suffocate when using a vehicule (I am working with somebody to add a spaceship). I don't know if it's possible.
I say so because I am working about a RPG in my world, and it would be so perfect :)
This mod relies on minetest.item_place, which is very broken in this context. See: https://github.com/minetest/minetest_game/issues/3134 . Any nodes which have an overridden on_place can be duped (!), this includes *_grass_1, default:tree (!), saplings, and probably so much more. Was this mod even tested at all? I've spent so many hours trying to fix this mod. I can either get it to accidently delete nodes sometimes when you try to place it where a sapling is (best case) or dupe every node (worst case). I'm at a loss. If someone knows a magical fix for this mod that makes it work with every node, please fix it and you can make fun of my struggle. If you're looking for a mod that lets you move chests, try i_have_hands. It to my knowledge has no crazy dupe or delete glitches.
i started playing this mod because i like balls, i really really like these ones, a sports addition would be rather nice with socker balls and goals and basketballs and hoops
You can tell that the creator of this game has an artist's eye. This is the only game that really interests me other than Minetest Game.
Pros:
Attention to detail is off the charts
Everything is designed from the ground up to create a cohesive feel.
not as grindy as Exile or Node Core
Trees look beautiful
Mobs have very natural movement compared to other mob mods.
Weather done really well
Everything fits together very well
Ruins look really nice
Cons:
Some of the sounds are really good, but there are some really bad ones that break immersion (e.g. walking through grass).
Not a fan of the texture style (more cartoony texture pack) but that's just my personal preference. That said everything works together well to give a consistent look and feel. If you'd like to see textures I favor look at those in Vintage Story (https://www.youtube.com/watch?v=gpQGRtEg05g)
I would like more variety in leaf colors
Needs more gameplay
Needs modders to help make more content
Summary, I hope a team of developers and artists help Sumanian Voice complete this game. Let Sumanian Voice be the visionary who makes all the decisions, but this will take a lot of work, and it truly deserves a team effort because it is so promising. I prefer it to Voxel Libre & Mineclonia, and the other games, many of which have large teams of devs working on them.
I like this modpack and its simplicity. However, I have some issues with it.
The regular guns like the rifle and shotguns do not have an indicator of when they can be fired again so I'm always guessing on if my next click will shoot or be blank. Something like an animation or distinctive reloading sound would help in this area.
The hitech guns do not shoot, even after being charged with the Technic blocks. They will say they are fully charged, but they will not do anything. They worked before, but now they are chargeable decoration. What could be causing this? I don't recall doing anything drastic with the mod.
I find that this mod is super interesting for building large constructions quickly and eliminating movement. Its use is very intuitive, it is one of the mods that I recommend having in your inventory every day. Before this last update, I had fun improving this mod by adding a measurement block, a block which places a block in the center of two blocks, a block allowing a selection to be rotated in the direction clockwise or counterclockwise and a block to make the symmetry of a selection. It would be funny if in the last update of this mod, there are these new blocks.
Very very awesome in general, but lacks good documentation
This modpack is awesome, because it allows you to take your manual tasks like smelting to a whole other level. Not only it allows you to create actual energy factories like in real life (this mod generally is based off of real life btw) using generators from fuel-fired furnaces, geothermal things to even nuclear reactors, to power awesome machines, such as not only better furnaces, but even cool things like e.g. grinders, which allow you to basically double it and give it to the next person ore lumps by turning them into 2x dust that's smeltable to ingots! You can also connect those using pipeworks to make actual automatic machines that can do whatever you can imagine.
The long process of going through the materials, machines and generally exploring the mod is also really fun, but not as fun as it could be. Why? Because let me introduce an issue of this mod:
It lacks good documentation
The manual doesn't guide you step by step at all, and makes you feel like it just talks about random unordered things. E.g. after introducing metal processing techniques (which really should be after telling you how to even create such machines in the first place), it already jumps into stuff about uranium enrichment, which is basically about the endgame freaking nuclear reactor. It doesn't even have anything about starting to build machines, really. Atleast while the manual is bad, you can still look at guides from other sources, such as games like the mesecons lab, which can show you some example technic builds and how it works. I heard you can also check out servers, because some offer technic tutorials. Really, the documentation still has some decent information about e.g. ores, but can't teach a beginner fluently at all.
Thanks for bringing this bit of minetest nostalgia back to life. You have no idea how excited we were over a decade ago to get a toilet in Minetest. It made it seem like anything was possible in this game. Good times.
Best Inventory Mod
Ive always used unified inventory, ive tried alternatives such as i3, but i3 is too advanced and jst breaks some stuff. This is the inventory mod i always use
Very useful
Best Stamina Mod, its just so simple that its good, unlike some others.
Best Storage Mod
To be honest, i've been looking for a mod like this for a very long time, till i found it a few months ago. This makes storing stuff hundreds of times more simple, I can finally store huge amounts of items without wasting too much space, Technic chests are good, but they are just too inconvinient for storing huge amounts of items, would be nice if some more mod support was added, to increase storage space, anyways, my favourite storage mod.
Nice Mod
I love this mod, i was surprised when i found a ProjectE inspired mod. I've been using it alot, but i'm kind of starting to hate it, I have it on my Server. Everybody's got a tonna energy collectors, getting everything they need effortlessly, Maybe Nerf the Energy Collectors, and remove red and black matter armour, I know its an engine glitch that makes the player invincible, but removing it till the glitch is fixed would be way better. It's a nice mod, but it just has some unbalanced stuff.
The Air Sword changed my life
Beyond enhancing my gaming experience, the Air Sword mod fostered a sense of community and collaboration. Engaging with other players who shared a passion for this mod allowed me to form meaningful connections and develop teamwork skills. We collaborated on in-game projects, strategized in combat scenarios, and exchanged tips on optimizing the use of the air sword. This sense of camaraderie extended beyond the game, teaching me the value of teamwork and community in achieving common goals. The Air Sword mod, thus, not only transformed how I played Minetest but also had a lasting impact on my personal and professional growth.
Survival that throws wishful thinking out of the window
A long overdue positive review from me.
I was typing one before joining the dev team, but accidentally closed my browser tab lol.
The Good
Rich natural world with many biomes and plants
Plants are not just decorations, they're resources, food, medicines and toxins
Challenging survival - the game doesn't parrot cliché features of games like Minecraft. It takes some knowledge and work to merely survive.
Dynamic nature (this is more apparent on our beta v0.4.0 branch). Seasons change and with them nature and weather, water moves through the ground.
Realism - no punching trees, you need to make proper tools, eating raw meat comes with parasites, low temperature and restlessness lead to exhaustion and death.
Mobs - there are mobs by default and they're not just a punching bag in your fantasy story. They live their lives and do their best to survive.
The game encourages sustainability and cooperation over mindless looting and destruction. Depleting natural resources can quickly turn the once flourishing land into a desert. Players have to mind their choices and respect nature, or get crushed by it like a bug.
Hidden plot - there's something to explore under the surface.
The Ugly
UI/UX - we still need to improve user interface and controls. They tend to be inconsistent.
Many elements of the game are still underbaked and need improvement, mainly the undercity, mobs.
Discoverability issues - because of unique features of the game, inconsistent UI/UX players often find things confusing and hard to get right. The most common problems are related to building kilns and iron smelters (which is also related to our imperfect heat/temperature code). The v0.4.0 release is going to include a tutorial, hopefully fixing most of these problems.
The codebase is quite chaotic in certain places, we still lack good and stable APIs for modders.
Summary
A cool game with unique features and feel, but still needs improvements.
Atrociously Laggy but Unique in Concept
I will say that I haven't tested game much beyond playing in creative, so I will say my review isn't fully genuine and especially why I give a neutral here. There's more I need to do to truly express this game authentically ;p
I will say that I did enjoy the creative startup - especially with those sounds and text - that was personally interesting and shows me the personal care put into this project. I enjoyed fooling around with the materials and tools provided, it was interesting seeing the different materials and how they interact with one another ;o
Unfortunately, the lag makes the game almost fully unplayable - with lag of up to 5 to 10 seconds long - even unmodded and in singleplayer - it's pretty difficult doing anything to survive and persevere.
The mobs felt dull - especially feeling like reskins - though I heard Wuzzy plans to revamp them as a whole - so I won't talk much in this regard.
I think I'll rewrite a better review after I've genuinely played survival - whenever that may be
Uniquely Difficult Survival + Creative Approach
Exile tries and succeeds in differentiating itself from Minetest Game and other Mineclonia-like games - even other survival games as it aims for a separate and newfound extreme feel, with an intended underlying lore and reason for the world's shape, form, and environment. An educational aspect is considered in tandem.
There is quite a learning curve - that Mantar and others are in the process of trying to fix (including myself :D) - but one that can be overcome with persisted effort, trial and error, and if it's hard enough - just asking the devs themselves. Though the game is brutal and unforgiving - the aim to develop iron and seek a long range of abandoned settlements cultivates a fervorous intrigue to play and continue forth despite how hard the world tries to take you with it. Developers are active and willing to tackle down bugs with ease ;3
There are some aspects of NodeCore incorporated - with nodes that need to be cooked or combined physically (see lanterns).
Diseases will be unforgiving - so be sure to make the appropriate medicines - or don't partake in which causes it - as a lot of medicines won't work anyways!
Multiplayer is wholeheartedly recommended in my honest opinion - though don't expect war and conflict - one's too busy simply trying to live than rather squabble and fight senselessly. Multiplayer helps intervene against that learning curve, provides you with great examples of what you should do to survive, sometimes provides safe havens, and usually puts you in live contact with the devs who can give you a helping hand or word whenever available.
Essential to explore caves!
Simple and very useful.
Unrealistic, but cool
This mod isn't realistic, but instead, it simply slows you down to a stable fall rate while allowing you to move horizontally faster. Still very exciting though if you wanna go down from e.g. a mountain, from where you can nicely glide down and far! You can even use it in caves, especially when using something like minetest game, where meeting endless caves is so easy.
TIP: You can actually stand at the edge of a block by crouching, and then use the glider to wear it. Now, you can jump up like a spaceman, so not only allowing you to elegantly drop down mountains, but climb them too!
Very enjoyable game of exploration!
All aspects of this game seem to fit together well, and the texture-work is very nice. It gives a calming and laid-back feeling. It also breaks some of the tradition with similar games, and I think it is for the better in almost all cases. Crafting works differently, farming is a bit different. Smelting and cooking is different. I also really enjoy that items dropped on the ground will lay flat on the surface in different rotations. This makes picking up everything dropped when chopping down a tree a bit more interesting, and it looks better than floating/rotating items in my opinion. And while talking about trees, there are also a lot more realism to them here than I am used to. There are branches and leaves that makes these trees seem less blocky, and I think it works well.
The weather-features are also very nicely done. Seeking shelter while caught in the rain and thunder feels very cozy, and the sound-design adds to that feeling.
There are weapons that can be used for hunting, or for defending yourself against the mobs. Right now there are a few different variations of mobs, and I think none of them are the traditional ones we are used to seeing in these kinds of games.
There are also items to help with your travel/exploration. These also work well even if they are works in progess, and I feel that this is the right approach to encourage players to explore the surface areas and occasional ruins that you come across. There is also much to see below ground!
All in all, I think this is very high quality already, and it takes a reductionist approach to the whole exploration/crafting voxel game that I think is fresh, and gives me the same feeling as in the old days. Even if it is currently expected to break worlds on occasion during development, I would recommend spending a few hours with it, because the author is clearly going somewhere very nice with this.
Very interesting take on the liminal theme
This game is very enjoyable to me. You can stroll through various different iterations of the "backrooms"-theme (like the pool-rooms etc) and each area comes with some unique things. You go through special doors to reach other areas and try to find them all and put them in your "album". The environments are very well made, and I really enjoyed the little details like dust blowing in the wind in one area for example. You have a flashlight that can be used to illuminate dark areas as well. There are no mobs, and you are utterly alone. You can sometimes hear footsteps in the distance, but that is about as scary as this gets.
All in all, this is a game I sometimes come back to just to stroll through the different environments and fanazise about what kind of world they are a part of. A very good take on the liminal theme indeed.
Technic + addons with thought from a user's perspective
By that I mean that there are improvements here a user would normally think of when e.g. trying to cope with the fact that the original technic has no basic HV machines, such as furnaces. This mod adds those!
There are even digiline cables (they transport digiline signals and power), which would come into mind when trying to get info from a nuclear reactor, or anything in general without moving it (e.g. you may not wanna move a switching station from a good place to a luacontroller machine) Speaking of digilines, there are improvements in what machines can tell you; not only switching stations can provide lag it generates, but you can interact with even nuclear reactors, converters, quarries, etc., and I can tell about that because this has actual digilines documentation! I don't think the original technic has that. If you're not familiar with digilines, then I highly recommend you learn using them and the luacontroller, you can make anything with them using an easy language!
The mod also tells about its performance upgrades. I don't know how much faster this is than technic, but anybody would appreciate a speed boost.
More in comment
Very good game!
I like this game
Really cool!
I like physics mods! BTW I get a crash when a TNT explodes below a ball.
Awesome if you know what's up, but confusing for beginners
The mesecons lab is a great place when you want to see how to build something when you're not completely sure how. On exmple, I could learn what signals to send to technic devices to query information, or how to even create such a technic circuit in the first place.
However, right now the game can also be confusing. On example, it sometimes can say "This is (something)" without actually explaining what it does. On example, you can see a demonstration of using the IO expander from the digistuff mod, but it can't teach you what it is at all, since it just says that it is an IO expander. I'm not even sure what it does!
Really, it often expects you to look at and understand the actual build, including looking at the luacontroller if it's used, so really, it is made for people that already have experience in mesecons and luacontroller. I recommend focusing on expanding the exercises section, so it can also teach beginners the basics so they can also start learning from those builds.
Must have if you're a luacontroller enthusiast
Digilines literally allow sending variables in between luacontrollers, and even other things too. Mods such as technic or pipeworks support those, and allow for e.g. querying information, which you can then display on the lcd screen included with this mod!
Of course, you can even install many mods that built on top of digilines, such as digistuff or digiterms.
I also recommend you check out the mesecons lab, where you can see many builds with stuff like mesecons, technic, digistuff etc.. In every section, they use luacontrollers!
Экономит ресурсы
Скрафтил одну наковальню, два молота - вот тебе и бесконечная станция для ремонта инструмента. С какой-то стороны можно сказать, что это слишком халявно
Простой легковесный API
Для своих модов использую его. Да, местами мобы подтупливают, или спавнятся не так как задумано, но это не критично
Красиво
Годная библиотека для создания индикаторов, главное визуально вписывается в minetest. Единственное, на некоторых мобильных клиентах масштаб может гулять
Хороший функциональный инвентарь
Если i3 делает упор на стиль, то unified_inventory на удобство, кастомизабельность и стабильность
Маст-хэв для билдинга
Экономит время при постройке больших проектов, а также помогает устранять последствия грифинга. Только использовать надо с осторожностью, на горьком опыте проверено
Топ транспорт для мультиплеера
Что может быть лучше, чем отправиться в воздушное плавание на дирижабле с друзьями? При этом он не сильно нагружает сервер
cool-retro-term in minetest!
Must have if you use screens and are a computer lunatic.
Finally Ctrl+Alt+F(whatever number that switches to virtual terminal TTY for you) in minetest! (Note: ctrl+alt+Fn is for switching teletypes on GNU-Linux)
But really, it's also a must have when you want the keyboard! It's very useful for e.g. sending commands.
Congrats! You're the 1000th person to repeat "Better than redstone"!
This mod is great, as you can see in other people's reviews, but I just wanted to highlight something awesome.
I recommend you check out the luacontroller. It may seem complicated at first because it's programming, but in reality it's made in the easiest language ever (lua) and only requires a few functions to remember. The manual is so short, but it allows you to create anything! I recommend pairing it with digilines, which allow to send messages to not only other luacontrollers, but even other devices that support it!
Excelente
Este jogo é muito bom e uma excelente saída para quem não pode pagar pelo minecraft.
YES
Waffles!
They're very cool to create, and give 4 stamina buns/hearts
Not as OP and customizable as THE Ice Creams Mod, but still allows to craft great decoration blocks
Edit: I just found out that you can open the waffle thing while the waffle is being made and see that it gets more and more orange!
I really do have hands!
This is a great mod, not only is it really cool to pick up those chests, (they even visibly appear in front of you) but also it is really functional.
I even realised that you can move e.g. chests with ores from your ore storage to an automatic ore smelter! (If the image doesn't load then right click the text below and click on 'show image in new tab' or something like that if you're on desktop)
TIP: If you try to search for this mod in minetest and see 1 billion pages, then search up the technical name
i_have_hands
instead.Note: The image here is a link to a propietary website. It claims it doesn't collect anything about you when you don't sign up, but it's still nonfree. Do you know about a free/libre image hosting website (similar to e.g. imgur or this one, postimages)?
Interesting, but need some features
Really good mod, but it needs some features : 1) Adding suffocation when travelling into the biome. 2) Then it would need a space suit, and an air generator to breathe without suit into buildings. 3) Not suffocate when using a vehicule (I am working with somebody to add a spaceship). I don't know if it's possible.
I say so because I am working about a RPG in my world, and it would be so perfect :)
Thanks :)
This mod cannot be debugged
This mod relies on
minetest.item_place
, which is very broken in this context. See: https://github.com/minetest/minetest_game/issues/3134 . Any nodes which have an overriddenon_place
can be duped (!), this includes*_grass_1
,default:tree
(!), saplings, and probably so much more. Was this mod even tested at all? I've spent so many hours trying to fix this mod. I can either get it to accidently delete nodes sometimes when you try to place it where a sapling is (best case) or dupe every node (worst case). I'm at a loss. If someone knows a magical fix for this mod that makes it work with every node, please fix it and you can make fun of my struggle. If you're looking for a mod that lets you move chests, try i_have_hands. It to my knowledge has no crazy dupe or delete glitches.Roads
it's very cool. but how can you create a channel?
i like these balls
i started playing this mod because i like balls, i really really like these ones, a sports addition would be rather nice with socker balls and goals and basketballs and hoops
Creator is an artist
You can tell that the creator of this game has an artist's eye. This is the only game that really interests me other than Minetest Game.
Pros:
Cons:
Summary, I hope a team of developers and artists help Sumanian Voice complete this game. Let Sumanian Voice be the visionary who makes all the decisions, but this will take a lot of work, and it truly deserves a team effort because it is so promising. I prefer it to Voxel Libre & Mineclonia, and the other games, many of which have large teams of devs working on them.
Here's what I would do with the leaf textures:
https://content.minetest.net/uploads/4f03378861.png
https://content.minetest.net/uploads/370a39402a.png
To get these colors I modified E:\games\minetest-5.8.0-win64\games\pmb_core\mods\pmb_nodes\pmb_wood\init.lua
Good Mod!
I like this modpack and its simplicity. However, I have some issues with it.
The regular guns like the rifle and shotguns do not have an indicator of when they can be fired again so I'm always guessing on if my next click will shoot or be blank. Something like an animation or distinctive reloading sound would help in this area.
The hitech guns do not shoot, even after being charged with the Technic blocks. They will say they are fully charged, but they will not do anything. They worked before, but now they are chargeable decoration. What could be causing this? I don't recall doing anything drastic with the mod.
Proposals for new blocks
I find that this mod is super interesting for building large constructions quickly and eliminating movement. Its use is very intuitive, it is one of the mods that I recommend having in your inventory every day. Before this last update, I had fun improving this mod by adding a measurement block, a block which places a block in the center of two blocks, a block allowing a selection to be rotated in the direction clockwise or counterclockwise and a block to make the symmetry of a selection. It would be funny if in the last update of this mod, there are these new blocks.
Very very awesome in general, but lacks good documentation
This modpack is awesome, because it allows you to take your manual tasks like smelting to a whole other level. Not only it allows you to create actual energy factories like in real life (this mod generally is based off of real life btw) using generators from fuel-fired furnaces, geothermal things to even nuclear reactors, to power awesome machines, such as not only better furnaces, but even cool things like e.g. grinders, which allow you to basically double
it and give it to the next personore lumps by turning them into 2x dust that's smeltable to ingots! You can also connect those using pipeworks to make actual automatic machines that can do whatever you can imagine.The long process of going through the materials, machines and generally exploring the mod is also really fun, but not as fun as it could be. Why? Because let me introduce an issue of this mod:
It lacks good documentation
The manual doesn't guide you step by step at all, and makes you feel like it just talks about random unordered things. E.g. after introducing metal processing techniques (which really should be after telling you how to even create such machines in the first place), it already jumps into stuff about uranium enrichment, which is basically about the endgame freaking nuclear reactor. It doesn't even have anything about starting to build machines, really. Atleast while the manual is bad, you can still look at guides from other sources, such as games like the mesecons lab, which can show you some example technic builds and how it works. I heard you can also check out servers, because some offer technic tutorials. Really, the documentation still has some decent information about e.g. ores, but can't teach a beginner fluently at all.
More in comment
Easy to Use & Build Onto
Very useful for testing out mods and generally messing around.
God has been revived
:3 so slay
Minetest nostalgia
Thanks for bringing this bit of minetest nostalgia back to life. You have no idea how excited we were over a decade ago to get a toilet in Minetest. It made it seem like anything was possible in this game. Good times.
Great Mod
Nice to play. I'm hoping some improvements to gameplay including other floating biomes.