Nodecore's 'punish you for not being careful' style makes it a challenging game. Also, multiplayer tends to lend itself to a lot of collaboration do to specialization and emerging tech with machines that can be built inside the game.
I love this mod because it gives the player the ability to travel around the map very quickly. Players can link multiple travelnets together on one network. This make saving locations like home, mines, certain biomes, shops, or other POI easier.
I love this mod even though it tends to lag many clients.
One of the best features for me is that this mod allows you to double ore output by grinding the ores and then cooking the ground ore into an ingot. This is extremely beneficial to new players who haven't found many resources.
There are several forks for this mod. I personally like the ones that support HV machines and chests that have more features.
I think this mod is a must have on a server that can handle it.
This is a great api for getting mobs into your game quickly!
If you have an idea for a mob, this will take care of all the basic function and also has some added functions to easily extend mob behavior! It is well maintained and reported bugs are squashed in a timely way!
This is my favorite texterpack for production servers - players always compliment it and seem to thoroughly enjoy the experience. It also meshes well with most other mods (in most cases), with little in the way of miss-matching edges or wood types (for example).
It's a great mod that's clearly had a ton of effort put into it, but it's unfortunately confusing and difficult for the beginner to use. It's also practically impossible to build a contraption whose functionality is hidden behind a wall etc I found - or maybe I've just missed something.
When I look at most texture packs, they either stick so close to the source material that they don't offer much, or try to do something unique but end with a poor execution. Soothing 32 manages to assert itself as a unique art direction and look good while doing so. The simplified designs and shared palette give off a fluffy cartoon look that I really enjoy.
A great experience when you know what you're doing, but the crusade against formspecs makes the game very hard to pick up. I recommend adding an in-game guide of some kind, as I initially thought this was a terrible game before actually learning what it is.
Overall a good game, 8.6/10.
It has all the important features and handles compatibility really well, but it's hella ugly to look at. I always use my own reskin.
Other than the appearance I'd say performance is the only big issue, but overall it's the best inventory mod.
Attractive design, especially stone and other earthy materials (which are a LOT of NodeCore). Faithful to the original, blends well with mod content even when not yet supported, while still providing a distinct and improved look. Immersive, actually makes the game feel colder.
My first impression when I joined was that this was minimal_dev/devtest but with trees. Then I found an eggcorn and some sticks. After a few days of forgetting everything I knew about MTG/MC-like games: It slowly started to click, and I've been addicted ever since. Poor MTG only receives attention when I'm maintaining my mods, a few of which I've already ported/started porting to Nodecore