nice althought minetest needs texture packs which are less mine**** inspired n
minetest already has many texture packs that attempt to make it look like minecraft althought the only thing that minetest has that is even remotely close to minecraft is maybe the mineclone 2 subgame minetest game has nice and clean textures which i would like to see improved by texture packs rather than having texture packs that just look like a copy of mine**** textures althought that being said this pack still looks nice :D
the mod crafting engridients should be a optional dependency and the mod should register other recipes if the mod extramaterials is used (optional dependency ) and maybe of none of those mods is used provide somthing like a circular saw to create the blocks
The reason I really love this mod is for when I am creating other mods that affect maximum hp. It is super easy to increase/decrease the maximum hp, because without this, the hp_max is always at the maximum level.
Nice start, looks promising, although time consuming
The beginning can be quite a grind - expect a few hours of resource gathering and eyeballing the recipe guide for a path forward.
Like pretty much all Skyblock games, your hand won't be held, so you have to follow the recipe guide and build a strategy on that. And oh, boy... it's not easy to begin with. But once you craft some resources, you can use quicker recipes to multiply them, which is welcome. In such cases, make sure you manage your inventory properly so you don't have to take the long path to getting more of some resource. :)
I found 2 issues, one of them actually breaking the progression at this time. I filed bug reports in the issue tracker for both. The bad one is being unable to craft bronze ingots, which is an intermediary step towards getting a bucket, so you can later get water and lava. So right now making a cobblestone generator doesn't seem possible, and it took me a few hours to get here. :P Ooof, and I was actually close.
Thanks for the game, I'll follow the updates and resume my progress once bronze will become available.
desighn choices are questionable, on one hand we have pixelated minecraft mobs like cats and rabbits and on the other we have ps1 style graphic cows and bees, the sounds are ok i guess, the mod is not breaking in any way the animals are doing what they suppose to do and what would you expect in animal mod, the mobs naturaly spawn and you can spawn them youreself so that's nice, if you don't mind the graphic i definetly recommend using this mod
Mobs Redo is a fantastic mobs API. It was one of the first mods I started using for MeseCraft. Sure, the mobs created with this using the default parameters may be a bit simple, but there is enough extensibility within the API to give varying character to mobs if one is determined enough to do so.
The Mobs Redo API is very stable and mature as well. Yes, there are newer, more complex, and capable API's for Mobs, but they are not at the level of stability and maturity that Mobs Redo currently has. This with TenPlus1's history of quickly updating bugs and maintaining his repositories really well, makes this an excellent addition to many games and worlds. There are some bugs and quirks with the API that you will encounter, but there are enough options within the API to work around most of these.
The mobs perform well, it might not run on lowest end hardware, but overall, I've never noticed any significant slow downs resulting from this mod that wasn't my own fault for not understanding how to optimize spawns.
To summarize, this is a well-rounded and mature mobs API that is easy to use and learn. It is well maintained by TenPlus1. Recommended.
This took me a while to kill with just a diamond sword. I was impressed with how many ways it managed to attack me. Best one was air launch. I kind of wish this worked on MineClone 2 though, that would a super crazy for a fight with the totems and enchanted swords. But, still pretty cool.
While originally feeling like perhaps it's too "technical nerd" looking, it really grew on me because of its simplicity and predictability. The bars are very easy to parse and the positions are always in the same place. This is especially useful for larger amounts of information that would otherwise have been strewn all over the interface in varying shapes and sizes.