You are left alone in nature. Some say nature is generous, this game says nature is brutal. Everytime you try something you may ask yourself "what could possibly go wrong?", well, everything. One day things may seem okay, the next day things become critical.
The game mechanics are very hard to grasp and the walkthrough is somehow mandatory and pretty much insuffiscient (I had to look for the code for extracting water into puddles. This is a game-killer, but water is so scarce and necessary to live more than two days). You'll have to repeatedly die before having a bit of understanding about how things work, about watery, what is eadible and/or toxic, thermal regulation and such. And then you'll still be constantly balancing a discomfort to an other while trying to just have barely acceptable living conditions. Forget about your castle, a small dry and warm hut is already luxuous.
Very interesting, challenging and frustrating at the same time (at least if you are playing without respawning).
The animations of the dragon are cool (hardly got a chance to see the animation because of lag..) it lags mostly when it shoots that blue thingy.. would recommend this mod if it was not laggy, literally, i managed to kill a dragon with no armor, sword only because of lag.. it even shoots from the side :(
Not going to miss mentioning, the textures of the mod, they are amazing! tools/armor and the dragons themselves have good textures good job in making these..
couldn't actually try everything in this mod because.. yknow :l
The Best Bad Game I've Played In a Rather Long While
XaEnvironment is not a good game. It's janky, doesn't do a good job explaining its mechanics, doesn't look good, doesn't sound good... and yet, I've had a blast playing it. It's the kind of bad that comes off as earnest and endearing, rather awful or lazy.
I've only played the game for about half an hour, but in that time I:
Spawned at the bottom of a deep valley, unsure how to leave
Discovered that, in fact, the game has a lot of movement tech and the cliffs around me were traversable without any digging/building!
Then, drunk on power, I accidentally flung myself off a cliff into the ocean...
...where I wound up trapped in some rapids and drowned
I started a new world and spawned into a village full of NPCs with fake random garbled player name tags...
...who began hollering various things into chat...
...including one guy asking if the dev could please remove the NPCs already
I then wandered off back into the wilderness, got into a terrifying and dramatic fistfight with a bird, then died of thirst
Even dying horribly is a genuinely interesting experience in this game!
I feel like I should still point out some of the bad parts of this game in the interest of giving the dev actionable feedback. The biggest problem that I see right now is that most interfaces are really cluttered and poorly designed, including some particularly annoying behaviors (eg. pressing enter in the search field closes the craftguide instead of searching). Additionally, while it's neat to see animals and npcs all over the place the volume of sound effects feel really out of wack. It's hard to describe, but it feels like everything is next to you even if it's rather far away. Finally, more feedback and polish on the parkour would be really helpful. You have a neat system, but it can still feel pretty unclear and disorienting at times.
Even in its current state, the game has enough novel stuff to be worth a look. It's fun.
outdated mod, basicly what others mentioned.. i'd recommend i3 inventory if you want too many features and inventory plus if you want a simple inventory with the needed features only.. 2 years ago i'd recommend this mod and say it is the best inventory mod but.. yeah
While i dont find this tool essential to devolpement, I find it very useful to inspect properties of nodes when they are generated through a api, etc to exam the end product and make sure it is what i want it to be. It is also a plus that this is game agnostic as it allows the user to use it in any project they please.
this tool makes ones life way easier when creating schematics (outside of small lua defined ones). it also is game agnostic which is a plus allowing users to use it in any project they may be working on.
Personally, I quite enjoy the trend of simple puzzle games being ported over to Minetest. I think it's a breath of fresh air in a landscape otherwise dominated by the survival-crafting genre. With that said, this version of sudoku is not particularly good.
The problems start at the hotbar. The game represents numbers as physical items, but displays 9 items over of 8 item slots. With none of the items lining up with their slots, keeping track of your selection becomes notably harder than it ought to be.
Due to the vertical presentation of the board, the upper rows are difficult to see or access from the ground. Thus, the player needs to enter flying mode if they want a good shot at completing the puzzle. Rather than enhancing the game or putting a twist on it, the 3rd dimension here only serves to make solving puzzles more of a hassle.
The game has checks to prevent illegal moves, but doesn't have any automatic check to see if you've completed the puzzle. Instead, you must fly over to the block labelled "FINISCH" and punch it. Rather than advancing levels, it then requires you to go back to the level selection blocks, punch the relevant one, and click on the next level. The game doesn't bother telling you which levels are completed either, though it's not hard to guess since they unlock sequentially.
The game suffers from a general lack of polish. Whereas most 'minigames' use the player's inventory as a level menu, this game leaves in the standard Minetest Game menu complete with a crafting grid and craftguide listing every recipe from MTG... There's barely any feedback to moves, and no way to place potential numbers like most Sudoku games do either. The whole thing has serious "barebones proof-of-concept" vibes to it despite having been released 4 years ago and still receiving updates to this day.
I don't think it's impossible to make a puzzle like Sudoku work in Minetest, but this clearly needs more design and development work to be good.
According to the in-game guide, this game was made over the course of 8 years. To be perfectly frank, it looks more like 8 weeks of work at best.
Combat barely functions. Mobs appear to be identical reskins of the same model, are incapable of moving slightly to the side to get around an obstacle, and cease to do damage if the player puts on any piece of armor. A pair of wooden clogs is all it takes to foil these beasts, who will queue up ~2m from the player and respectfully wait to be slain. That is, unless they come in contact with any water which will melt them in seconds. Just to be sure that this wasn't just an early-game thing, I turned on noclip and flew to Y -1,750. The mobs there were no different.
The game's UI is a sprawling mess of menus, full of typos and broken english. I assume english is not the dev's first language, but it makes some sections (such as the guide explaining how the game works) mostly-unintelligible. Of course, none of that excuses the poor layout and UX, which often requires twice as much clicking to do anything as similar games.
The game seems to revolve upgrading a 'battleaxe', which is every tool from MTG combined, indestructible, and better than them in every way. And yet, those tools still exist to clog up the craftguide for no reason...
I could keep going, there's plenty more to say but... the dev clearly doesn't care about the quality of their game, and I'm finding it hard to care about the quality of my review. I think I've given enough examples to make my point.
I feel bad voting this down, since (going by the author's response to another review) it accomplishes everything it sets out to do--it's a simple game where you dig blocks, with a joke about crypto. In a sense, you could call this an interactive art exhibit. It has a message of sorts, and relays it to the viewer through its mechanics. And so, it functions as intended.
However, as a reviewer I try to use my reviews as recommendations to new players. So I have to answer the question of "Is this worth playing?"
In this case, I feel like the answer is no. Since all materials use the same grainy noise texture with different colors, it's rather difficult to use this as a canvas for building. The rarity of most variants-which is very point of the game-makes this even harder. And so, we're really just left with a big ol' pile of brown to dig into. The simple activity of digging is so engrained in Minetest that you can do it in pretty much any game if that's what you're after, so so Mining Game doesn't really bring anything to the table.
Media is subjective, but I think the most engaging way for a piece to deliver a message is by drawing in and engaging the viewer, then capitalizing on that engagement to say something. This game doesn't really do that, and doesn't really offer anything else either.