most xentom tools are as strong as diamond ones and you can obtain them by breaking stone blocks, so you become too strong with barely any effort and the game loses its fun, but with the right mods it could actually make your gameplay more enjoyable!
I just tried this mod a few minutes ago on a test world, and it truly shook me to the core. Not because of the explosion or anything, as there was no time to even see it. The power of the Device wiped me off the face of the world within a mere few microseconds. No, what terrified me is that I don’t see how any explosion mod can be made to surpass the raw world-ending power of this one.
At this point, it seems that the community should immediately discontinue work on Minetest and all related projects, as we have already reached the end goal. With no bigger explosion mod to be made, all further development is in vain.
A must have mod. Beautiful and fun. Well supported/updated - quality throughout.
Without a doubt - one of my most favorite mods for flavor and mobs. The animations and 3D models are superior, the interaction with other mobs from other mods is often hilarious and quite facinating. For example: The dolphins from Water Life try to "save" the swimming/drowning goblins - and end up drowning them usually (while the sharks seem to consider them family). The Dwarves go on crusades to masacre the torch thieving goblins and replant as many torches as they can maintain - providing plenty of drops for the players (if they are careful to not attack any Dwarves in the process). The goblins even trade with players and mount resue missions to free other imprisoned goblins! Simply fantastic.
To top it all off - the developer is very quick to respond to issues and requests - and very active in our MT community - a gem by all accounts.
The only warning/note I have is this: Goblins are messy.. I mean.. really. messy. LOL. They are, after all, pests. They do dig furiously and create a LOT of cobble.. and some if it is trapped! While most of this mod is a passive mob(s) addition, these traps are a light and fun twist - and some of the Goblins will also attack players - but even for un-armored players they are far from a sudden death scenario.
This is not a game, it's bad advertising and it's constraining
If the game was called "Minetest Modding Base", "Minetest Core" or whatever, and people were warned it's just a base, it'd be fine. But it's not: Minetest Game is the greatest factor pushing new players away, as it's shipped by default with Minetest, having people thinking it's Minetest itself.
Every time I have someone downloading Minetest - and I'd like to stretch every time - I have to warn them to NOT play in singleplayer, at least not without having downloaded something from ContentDB first. This because, what people expect from a game/engine which resembles MineCRAFT starting by its very name, is to play a MineCRAFT clone by default. So wait: no monsters. No nether. No villagers. No blocks dropped. No challenge. NO GOALS. Hence the uninstalling and the very bad first impression. As I stated multiple times, this is very very very bad advertising. I don't have data, but if I had to guess how many people uninstalled MT after the first experience into a MTG world, it'd be a lot.
Also, I understand MT actually was born as a game, but that idea evidently failed, because this is NOT a game, this is THE FOUNDATION to create a very specific game (Minecraft, which afaik it was the initial goal). This is "create your personal Minecraft without sweating too much... kinda". So, if some developers keep denying that Minetest and Minecraft are the same (paramat actually called it Minecraft-like), this should be at least not be shipped by default. Because the more it gets shipped by default, the more likely modders will create mods depending on it, rooting it into the status quo even more, creating more bad advertising and pushing away more potential players.
And in all honesty, we don't need another Minecraft: pragmatically speaking, people nowadays are not taught the difference between proprietary and free software in school, and definitely it's not a hot topic in general.
[IT CONTINUES IN THE COMMENTS, THERE IS A CHARACTER LIMIT]
I have been using this mod since 2012; offers a plethora of machines to process materials. For me it is the goto tech mod that can be used alongside mesecons and pipeworks, providing automation with reduced effort from the player. My favorite is the windmill, because I can generate energy using air even though the blades don't move.
It is a Debian-like mod; slow, visible updates but high stability.
It's the texture pack I always run when playing minetest. The colors are well balanced and they give a nice sense of harmony to the overall look of the engine. Also it gives a nice fresh look to the engine and not the same old stuff that often people do.
Nothing interesting in the game that could become an objective.
No threats to the player other than the player himself.
Almost no audio.
Combat is just clicking things.
Created by cargo-culting all the design decisions of Minecraft, but not executing them as well, this game is bound to bore you to death. Mine ores, make blocks out of them. Make huge ghost towns where the only interesting thing to do is to find the tallest building, climb it, then jump from it to your death. You can also pick some flowers, farm some cotton and make crude sprites. Or you could write expletives on wooden signs. So much fun!
Travel vast landscapes while thinking of all the cool things you would do in them, if they were implemented.
Explore dark dungeons for treasures such as: used shovel, a few cotton strings, some old apples and a bar of iron. Don't worry, nobody is guarding that anyway.
If you're feeling really adventurous, you can duel another player to the death. Your fate will then be decided by how many apples you are carrying, and how fast you can devour them while rapidly clicking the other guy.
You could say it's a modding base, but it's hard for mods to improve something that has almost no base gameplay. You can install as many mods as you like, but it will always feel like something important is missing. There isn't enough of a game in this to set a bar for quality, or a solid direction, so the mods will never fit one another too well.
It might be possible to get an okay-ish experience playing on a small server ran by someone with taste, but most servers for this are giant boring malls, overloaded with ill-fitting content, and usually just being an excuse for the admin to show off his creative mode builds.
That said, if you are planning to code something better, you should still have a copy of minetest_game at hand - just in case you need some example code for a feature that isn't too well documented.
I'm very glad to have found a texture pack with a solid style like RPG16. I'd probably improve something here and there, but overall it's definitely a must for people trying to portray their world into an RPG adventure. Also, +1 for the RPG maker XP vibe and +1 for the wide range of packages supported :)
The digtime is perfect, and the pickaxe even digs nodes that wouldn't normally be diggable (Like chests full of items).
A warning though: Don't give this to anyone but the most trusted staff on your server, the superpick is a powerful but dangerous tool.
BuckarooBanzay told me to check this game out, and I'm glad I did!
Explore an alien landscape with its own unique hazards. Discover uses for a variety of natural resources to survive and aid in your explorations. Craft new machines and discover how to power them with the included electricity mod (still working this part out, it's complex).
Check out the forum topic for a basic guide: https://forum.minetest.net/viewtopic.php?f=50&t=25095
Some might consider vanilla ice cream as "plain" or "lacking" but true vanilla ice cream is made with a rare spice that is wonderfully balanced in a way that is uniquely pleasurable while being harmonious with many other flavors. Minetest Game (MTG) is very much analogous to this, lending itself as a base for many mods or a testing platform. One can find much pleasure in simply exploring landscapes, hiking about picking mushrooms, lazily boating the calm waters or delving dark and often dangerously precipitous caves!
I'm obviously biased, as I'm the one who developed arena_lib, but Murder is quite a classic available in different games outside of Minetest. Sounds added in the 1.1.0 definitely increased the quality of the mod, as people can now understand their role much easier than before (it's also more immersive)
Fun and Expendable but... At the Price of Stability in Performance and Unreliable Attending
In short there is uncontained pistion cycling and it was left for many months before it recieved the attention that the fact it's a offical bug and queuned for 1.3 iteration of the mod. Source/Proof:https://github.com/minetest-mods/mesecons/issues/499
Hopefully the mod maintainers will be attending and fix these considerably more promptly as possible. Given at the current rate I see it a serious concern for servers.
Expendable, simple to use and reliable. What's more to say about a protection mod I am right? Additionally as this is their mod you can most certainly be assured they will be there for any concerns or bugs that may arise. :)
I just used it a lot yesterday and I love it! Plus the fact as you are using this author's mod they are very dependable so it can safely be used on servers knowing it will works and if not they will be there to address any concerns/bugs.