What if this inventory has a lot of unrealized potential?
Potential for use from PC and mobile, as well as it is convenient to do everything that other similar mods can do (Worldedit, Previews, Sorting etc). If you update
this texture pack fixes a lot of issues of minecolonia's textures that are sometimes unfinished (villagers) or inconsitent (stone and stone bricks), overall its basically an upgrade in all regards over normal textures
since its WIP, heres some textures i'd love to see improved:
netherack - looks too much like some kind of brick
obsidian - has a weird border which makes the end pillars look weird, also too noisy of a texture imo
sand - i dont like the pattern it creates when in a desert
cool doors, cool nodes, cool craftitems, cool alien eggs, (personally on of my favorite parts!) creative textures, and some great tubes, and light nodes! altogether a beloved mod, surprized nobody else has reviewed it!
The description wasn't clear to me, so here it is: It's a bunch of recipies to make many (maybe all) of the base game items with leaves and stones – anything a player might struggle to find can be crafted… except maybe leaves and stones. By that measure it appears clean and comprehensive. Personally, I think it's a little too simple, but clearly I'm not the intended audience.
My original review was quickly responded to by the dev, reasonably and with respect, so of course I'm rewriting it. 😀 A cleanly written project, by a dev who remains attentive years after it's needed any maintinence, and who treats others with reason and respect is not something I take lightly. So if making iron from leaves and stones will improve your game or make you happy, go for it.
Also, if you want a code example that a beginner can make sense of, the package is only a couple of simple, clearly written and formatted files.
I absolutely love exploring without having to put torches everywhere or swap between torches and tools.
Am using 3d_armor so did have to apply the workaround detailed in issue #3 to get this mod working but it has been great ever since.
Thankyou.
This mod is really not only for 'kozy' environments, but in reality it adds a cool brush for lighting up the world.
It is pretty sophisticated, featuring customizable radius, brighness and strength with modes, such as 'darken', 'blend' or 'erase'. There are even a few commands, and short aliases for them.
It even incudes a random mod wheel! Just go to the mod's optional dependencies and scroll to a random location, because this mod optionally depends on basically everything!
However, if you wanna use something like this in survival, it's better to just place light emitting blocks, since at the time of writing this the brush is uncraftable, but even if you would get it it would be OP for dark nights and caves (9999RPM extra-light torch bomb minigun with infinite ammo is possible).
Overall, this provides a nice customizable light brush for lighting up buildings in creative mode, not only for 'cozy' environments as the name suggests (really, the only slightly 'kozy and funky cat face or whatever 2 upside-down Vs next to an underscore' is the purple color of info boxes in the brush menu). However in non creative this would be OP for dark places such as caves.
This mod alows you to accelerate to fast speeds while holding the Aux1 button, It is a pretty nice feature, especially becaus it is customizable, so you can change the cooldown, jump increase, etc..
However, I really wanted those cool blur effects from the thumbnail, while in reality, there's none, it feels like clickbait. It would also be nice if you could make it instantly speed you up instead of accelerating. Lastly, dashing seems to not work with the hold button setting disabled.
Mind-boggling how good and polished it is, and there is no traffic to this page
Very enjoyable, very polished.
Even if you are happen to not be interested in the idea, download it just to support quality in Minetest community.
Bug by the way: Zoonami inefficiently adds too many entities and inevitably results in server or for the matter even single player game freeze, it's not an if, it's a when. Maybe this is the main reason it could not gain more popularity
Lua2Mts is a welcome complement to the /mts2lua command provided by Schematic Editor. I found it particularly helpful when modifying trees to ensure that all the leaves have param2=0 for leaf decay compatibility. Tasks like this are not practical to do in-world and the /mts2lua command is otherwise a one-way operation.
I recommend this mod to other modders who want to transform their exported Lua schematics back into the more compact and more performant MTS format.
Pretty fun nice looking model a great addon to minetest need some cool mech mods seems everyone is in the car train boat aircraft stuff right now but mecha would be a great addition or just some more futuristic vehicles instead of older or present stuff great mod man
The textures are really good. This is the quality I would expect from a good texture pack. But it's also more well thought out that the original pixel perfection pack. Very nice textures. I look forward to see where this goes. Keep up the good work.
Even though there is no such thing as Neco Arc fumo, if you don't add one, as soon as you see this message the countdown will start, and if you won't add Neco Arc fumo in time, Neco Arc will come after you, and you will experience terrible-terrible dieded by jump scare. https://www.youtube.com/watch?v=aiuJQ15B4I0
10,
9,
8
Title says it all. Great development tool, especially combined with itemedit (please upload that to contentdb too!) so you can distinguish all the wands you'll make
no textures, and using the tool crashs the game
AsyncErr: Lua: Runtime error from mod 'aw_viviendayrevolucion' in callback on_playerReceiveFields(): ....Minetest/.minetest/mods/aw_viviendayrevolucion/init.lua:113: attempt to concatenate global 'detalle_modelos' (a nil value)
stack traceback:
....Minetest/.minetest/mods/aw_viviendayrevolucion/init.lua:113: in function <....Minetest/.minetest/mods/aw_viviendayrevolucion/init.lua:90>
/app/share/minetest/builtin/common/register.lua:26: in function </app/share/minetest/builtin/common/register.lua:12>
The Stone Age, the Bronze Age, the Whatever Age, and now the StoneS Age
This mod adds so many stones, that not only it is fantastick to building, but it is very nice discovering and exploring them too (remember though to have too many inventory spaces ready)!
Speaking of building, 99% of these stones have brick, polished, slab, stair, wall, etc. counterparts, which makes every stone feel finished. They even look pretty nice in general, and also come in glowing, transparent, and crazy variants. What do I mean by 'crazy'? Just look at the opal!
It is also awesome for mining, since it is cool discovering new stones (as I said earlier) and it's not gonna be that hard to get a specific stone again, since they're biome specific, so you can just go to the same biome, and sometimes they even come in HUGE blobs (I got almost 1400 Galena from one). NOT speaking of Galena, some stones have 'budding' forms by cooking them, which makes them grow crystals from which you can craft the same stone, so renewable stone, especially because they grow so fast!
Overall, this is a great mod that expands both building and mining greatly. It's awesome discovering new stones, especially since they always feel finished with their availability of brick, polished, stair etc. counterparts, and even may have special (look) properties. After all, this mod registers 2,024 (or more?) nodes in 2024!
I just tried this out, and it's so cool! You can walk around the whole airship, sit on the seats, climb on the ladders, and the flying and landing is already pretty sophisticated, even though at the time of writing this, this is a WIP!
When this becomes stable and complete, this is a thing you gotta try out in your multiplayer world/server!
Nice moreblocks alternative, even when you use moreblocks
If you don't want something so heavy and sophisticated asmoreblocks, then this is a great mod, since it adds 3 nice types of slopes for the default game and mods that support it (such as other mods by TenPlus1, such as Ethereal, but don't worry, mods that are used to default stairs mod will still have normal stairs), but it also has other improvements, such as a different method of placement, which is pretty intuitive, especially if you didn't master the default way and know that sneak+place copies the rotation of the stair you're aiming at when enabling this mod!
You can also look at the other additions in the description and/or the README in the git. Overall though, this is a great drop-in replacement for the default stairs mod, probably a must-have.
I like it. I always have some ambient sound mod installed and its weird to hear birds but not see any at all. This fixes that well enough.
I made a couple tweaks to reduce the spawn rate of swarms. Too often, my skies would get unrealistically crowded, and so many moving shadows on the ground was distracting. Also, doubled the despawn distance, so they just fade nicely into the fog, instead of harshly popping off screen. This also improved performance.
What I'd like to see, is more variation in spawn altitude, and the ability for them to change altitude & direction, so they can actually fly around. I just don't know LUA well enough to contribute that much yet.
Also, just noticed a bug where birds can spawn with 0 (or near 0) velocity. They seem to eventually despawn anyway, but it is odd.
It adds colored glass, stone bricks and apple wood. It's very nice for building, even if you won't use the stone or wood blocks, since the glass is nice and completely transparent, allowing for cool tints or just nice windows.
game crash not sure why it does it at random usually after about 10 minutes or so
AsyncErr: Lua: Runtime error from mod 'advtrains' in callback environment_Step(): ...ent evil worlds\bin..\mods\advtrains\advtrains/path.lua:373: 0.064522190551315
stack traceback:
[C]: in function 'assert'
...ent evil worlds\bin..\mods\advtrains\advtrains/path.lua:373: in function 'path_get_index_by_offset'
...il worlds\bin..\mods\advtrains\advtrains/trainlogic.lua:596: in function 'train_step_b'
...il worlds\bin..\mods\advtrains\advtrains/trainlogic.lua:109: in function 'mainloop_trainlogic'
...ent evil worlds\bin..\mods\advtrains\advtrains\init.lua:613: in function <...ent evil worlds\bin..\mods\advtrains\advtrains\init.lua:575>
...or resident evil worlds\bin..\builtin\game\register.lua:431: in function <...or resident evil worlds\bin..\builtin\game\register.lua:417>
If you're a builder (you probably are atleast in your singleplayer world since building is one of the cool things you do there) then this is a must have.
Not only the planks' looks are nice and consistent, but even finding these trees in the first place is cool...
and especially because there are >13< different trees!
Most of them are also big and provide new food, such as coconuts or pine cones.
This mod sometimes even changes up the game's mechanics (but you can set them not to if you wish), such as fruit or similar falling to the ground after breaking them instead of immiedately coming to your inventory.
In summary, this mod is great for both building and survival (they provide food), especially since there are 13 different trees. And remember, that's a ton on top of what the game or other mods already provide! Remember to always explore other mods too.
Bonus: If you want even more trees (actually 12 more) that are interesting and have different looks compared to each other (contrary to this mod), then check out Wilhelmines Natural Biomes, which provides biomes with those. However remember to check out the biomes too, since they may or may not be your taste.
Note: This mod's rubber tree is compatible with technic, even if it isn't so visible in the optional dependencies.
This game is quite basic. It's similar to other games. It does have a few unique elements such as not being able to punch trees or having to use crumbled stone for your first tools. The graphics are nice though.
Cool biomes, but I'm not so sure about the textures
This mod is great if you want a plethora of sophisticated biomes, with their own trees and food. Every wood even has different appearances compared to each other, on example birch is smooth and simple while jungle looks dirty and mossy.
However, I'm not sure if I like the textures. They're probably the signature of wilhelmines, but for me they look kind of blurry and funky.
I also encountered a bit of lag. On my "smart" phone the lag made it so blocks took a while to get into the inventory after breaking them. On my desktop computer I encountered that only 1 time while quickly testing out the mod.
So in summary, the mod adds a lot of nice biomes with their nice wood and food, but if you're thinking about getting this I suggest you thoroughly test it out in your world, since the textures have their own charm but may not be everyone's taste, and especially since removing a biome mod from a world is probably impossible, since else there will be lots of unknown nodes.
Four long years ago
What if this inventory has a lot of unrealized potential? Potential for use from PC and mobile, as well as it is convenient to do everything that other similar mods can do (Worldedit, Previews, Sorting etc). If you update
Amazing tool
Creating schematics would be a pain without this!
Pretty cool
I just tried it out, and realised that it
jumpscares humpskare youpops up a GUI with advice about using locked chests instead of normal chests.It seems pretty good for
giving heart attacksletting new players know about locked chests when in multiplayer.great texture pack
this texture pack fixes a lot of issues of minecolonia's textures that are sometimes unfinished (villagers) or inconsitent (stone and stone bricks), overall its basically an upgrade in all regards over normal textures
since its WIP, heres some textures i'd love to see improved:
great mod!
cool doors, cool nodes, cool craftitems, cool alien eggs, (personally on of my favorite parts!) creative textures, and some great tubes, and light nodes! altogether a beloved mod, surprized nobody else has reviewed it!
So Easy It's Almost Cheating [Rewrite]
The description wasn't clear to me, so here it is: It's a bunch of recipies to make many (maybe all) of the base game items with leaves and stones – anything a player might struggle to find can be crafted… except maybe leaves and stones. By that measure it appears clean and comprehensive. Personally, I think it's a little too simple, but clearly I'm not the intended audience.
My original review was quickly responded to by the dev, reasonably and with respect, so of course I'm rewriting it. 😀 A cleanly written project, by a dev who remains attentive years after it's needed any maintinence, and who treats others with reason and respect is not something I take lightly. So if making iron from leaves and stones will improve your game or make you happy, go for it.
Also, if you want a code example that a beginner can make sense of, the package is only a couple of simple, clearly written and formatted files.
Great (after applying workaround)
I absolutely love exploring without having to put torches everywhere or swap between torches and tools. Am using 3d_armor so did have to apply the workaround detailed in issue #3 to get this mod working but it has been great ever since. Thankyou.
Basically a sophisticated light brush
This mod is really not only for 'kozy' environments, but in reality it adds a cool brush for lighting up the world.
It is pretty sophisticated, featuring customizable radius, brighness and strength with modes, such as 'darken', 'blend' or 'erase'. There are even a few commands, and short aliases for them.
It even incudes a random mod wheel! Just go to the mod's optional dependencies and scroll to a random location, because this mod optionally depends on basically everything!
However, if you wanna use something like this in survival, it's better to just place light emitting blocks, since at the time of writing this the brush is uncraftable, but even if you would get it it would be OP for dark nights and caves (9999RPM extra-light torch bomb minigun with infinite ammo is possible).
Overall, this provides a nice customizable light brush for lighting up buildings in creative mode, not only for 'cozy' environments as the name suggests (really, the only slightly 'kozy and funky cat face or whatever 2 upside-down Vs next to an underscore' is the purple color of info boxes in the brush menu). However in non creative this would be OP for dark places such as caves.
Pretty decent dash mod
This mod alows you to accelerate to fast speeds while holding the Aux1 button, It is a pretty nice feature, especially becaus it is customizable, so you can change the cooldown, jump increase, etc..
However, I really wanted those cool blur effects from the thumbnail, while in reality, there's none, it feels like clickbait. It would also be nice if you could make it instantly speed you up instead of accelerating. Lastly, dashing seems to not work with the hold button setting disabled.
Takes some Time to get used to it ~ but a very useful Tool that's actually a lot of Fun too ;)
You cannot carry much ~ but great for exploring.
A versatile, robust and reliable way of transport.
Allows for a real alternative to having spawn points and warps which aren't very realistic. Also very useful in Singleplayer.
Mind-boggling how good and polished it is, and there is no traffic to this page
Very enjoyable, very polished. Even if you are happen to not be interested in the idea, download it just to support quality in Minetest community.
Bug by the way: Zoonami inefficiently adds too many entities and inevitably results in server or for the matter even single player game freeze, it's not an if, it's a when. Maybe this is the main reason it could not gain more popularity
seems like you like explosions!
Great mod just needs tutorials.
Very useful
Lua2Mts is a welcome complement to the
/mts2lua
command provided by Schematic Editor. I found it particularly helpful when modifying trees to ensure that all the leaves haveparam2=0
for leaf decay compatibility. Tasks like this are not practical to do in-world and the/mts2lua
command is otherwise a one-way operation.I recommend this mod to other modders who want to transform their exported Lua schematics back into the more compact and more performant MTS format.
Cool mod
Pretty fun nice looking model a great addon to minetest need some cool mech mods seems everyone is in the car train boat aircraft stuff right now but mecha would be a great addition or just some more futuristic vehicles instead of older or present stuff great mod man
Definently improved.
The textures are really good. This is the quality I would expect from a good texture pack. But it's also more well thought out that the original pixel perfection pack. Very nice textures. I look forward to see where this goes. Keep up the good work.
Now let's see Paul Allen fumos
Even though there is no such thing as Neco Arc fumo, if you don't add one, as soon as you see this message the countdown will start, and if you won't add Neco Arc fumo in time, Neco Arc will come after you, and you will experience terrible-terrible dieded by jump scare. https://www.youtube.com/watch?v=aiuJQ15B4I0 10, 9, 8
A good mod
A very good mod. I explored it, and it is very helpful if you are in survival mode and you have much homes that are not so nearby.
Stoneblocks
This is a very good mod. You must just explore it... and then you think that Stoneblocks the best mod is that you ever have seen!
So simple yet so useful
Title says it all. Great development tool, especially combined with itemedit (please upload that to contentdb too!) so you can distinguish all the wands you'll make
Cool. Look foward to more!
I have nothing to put here (Yet!)
does not work at all
no textures, and using the tool crashs the game AsyncErr: Lua: Runtime error from mod 'aw_viviendayrevolucion' in callback on_playerReceiveFields(): ....Minetest/.minetest/mods/aw_viviendayrevolucion/init.lua:113: attempt to concatenate global 'detalle_modelos' (a nil value) stack traceback: ....Minetest/.minetest/mods/aw_viviendayrevolucion/init.lua:113: in function <....Minetest/.minetest/mods/aw_viviendayrevolucion/init.lua:90> /app/share/minetest/builtin/common/register.lua:26: in function </app/share/minetest/builtin/common/register.lua:12>
The Stone Age, the Bronze Age, the Whatever Age, and now the StoneS Age
This mod adds so many stones, that not only it is fantastick to building, but it is very nice discovering and exploring them too (remember though to have too many inventory spaces ready)!
Speaking of building, 99% of these stones have brick, polished, slab, stair, wall, etc. counterparts, which makes every stone feel finished. They even look pretty nice in general, and also come in glowing, transparent, and crazy variants. What do I mean by 'crazy'? Just look at the opal!
It is also awesome for mining, since it is cool discovering new stones (as I said earlier) and it's not gonna be that hard to get a specific stone again, since they're biome specific, so you can just go to the same biome, and sometimes they even come in HUGE blobs (I got almost 1400 Galena from one). NOT speaking of Galena, some stones have 'budding' forms by cooking them, which makes them grow crystals from which you can craft the same stone, so renewable stone, especially because they grow so fast!
Overall, this is a great mod that expands both building and mining greatly. It's awesome discovering new stones, especially since they always feel finished with their availability of brick, polished, stair etc. counterparts, and even may have special (look) properties. After all, this mod registers 2,024 (or more?) nodes in 2024!
So cool
I just tried this out, and it's so cool! You can walk around the whole airship, sit on the seats, climb on the ladders, and the flying and landing is already pretty sophisticated, even though at the time of writing this, this is a WIP!
When this becomes stable and complete, this is a thing you gotta try out in your multiplayer world/server!
Nice moreblocks alternative, even when you use moreblocks
If you don't want something so heavy and sophisticated as moreblocks, then this is a great mod, since it adds 3 nice types of slopes for the default game and mods that support it (such as other mods by TenPlus1, such as Ethereal, but don't worry, mods that are used to default stairs mod will still have normal stairs), but it also has other improvements, such as a different method of placement, which is pretty intuitive, especially if you didn't master the default way and know that sneak+place copies the rotation of the stair you're aiming at when enabling this mod!
You can also look at the other additions in the description and/or the README in the git. Overall though, this is a great drop-in replacement for the default stairs mod, probably a must-have.
Definitely adds some life to the world
I like it. I always have some ambient sound mod installed and its weird to hear birds but not see any at all. This fixes that well enough.
I made a couple tweaks to reduce the spawn rate of swarms. Too often, my skies would get unrealistically crowded, and so many moving shadows on the ground was distracting. Also, doubled the despawn distance, so they just fade nicely into the fog, instead of harshly popping off screen. This also improved performance.
What I'd like to see, is more variation in spawn altitude, and the ability for them to change altitude & direction, so they can actually fly around. I just don't know LUA well enough to contribute that much yet.
Also, just noticed a bug where birds can spawn with 0 (or near 0) velocity. They seem to eventually despawn anyway, but it is odd.
hell uwu
I do not know why the creator made such a nonsense, but it looks even cute
Love it but its way too easy to freeze a server, and also its archived and the interface is weird
The interface is weird, typing a thing using the on-formspec keyboard is just painful
And also its insecure, there are at least 50 different ways to freeze a server and completely ignore the limiter hook
But its still great, i love the idea of being able to pause the sandbox thats why i am giving it a neutral
Nice mod
It adds colored glass, stone bricks and apple wood. It's very nice for building, even if you won't use the stone or wood blocks, since the glass is nice and completely transparent, allowing for cool tints or just nice windows.
Отлично
выглядит зачётно)
Хорошая работа
хороший проработаный мод
Я нашёл его!
это то что я искал!
game crash not sure why it does it at random usually after about 10 minutes or so
AsyncErr: Lua: Runtime error from mod 'advtrains' in callback environment_Step(): ...ent evil worlds\bin..\mods\advtrains\advtrains/path.lua:373: 0.064522190551315 stack traceback: [C]: in function 'assert' ...ent evil worlds\bin..\mods\advtrains\advtrains/path.lua:373: in function 'path_get_index_by_offset' ...il worlds\bin..\mods\advtrains\advtrains/trainlogic.lua:596: in function 'train_step_b' ...il worlds\bin..\mods\advtrains\advtrains/trainlogic.lua:109: in function 'mainloop_trainlogic' ...ent evil worlds\bin..\mods\advtrains\advtrains\init.lua:613: in function <...ent evil worlds\bin..\mods\advtrains\advtrains\init.lua:575> ...or resident evil worlds\bin..\builtin\game\register.lua:431: in function <...or resident evil worlds\bin..\builtin\game\register.lua:417>
MOAR TREES YES
If you're a builder (you probably are atleast in your singleplayer world since building is one of the cool things you do there) then this is a must have.
Not only the planks' looks are nice and consistent, but even finding these trees in the first place is cool...
and especially because there are >13< different trees!
Most of them are also big and provide new food, such as coconuts or pine cones.
This mod sometimes even changes up the game's mechanics (but you can set them not to if you wish), such as fruit or similar falling to the ground after breaking them instead of immiedately coming to your inventory.
In summary, this mod is great for both building and survival (they provide food), especially since there are 13 different trees. And remember, that's a ton on top of what the game or other mods already provide! Remember to always explore other mods too.
Bonus: If you want even more trees (actually 12 more) that are interesting and have different looks compared to each other (contrary to this mod), then check out Wilhelmines Natural Biomes, which provides biomes with those. However remember to check out the biomes too, since they may or may not be your taste.
Note: This mod's rubber tree is compatible with technic, even if it isn't so visible in the optional dependencies.
Quite basic.
This game is quite basic. It's similar to other games. It does have a few unique elements such as not being able to punch trees or having to use crumbled stone for your first tools. The graphics are nice though.
Cool biomes, but I'm not so sure about the textures
This mod is great if you want a plethora of sophisticated biomes, with their own trees and food. Every wood even has different appearances compared to each other, on example birch is smooth and simple while jungle looks dirty and mossy.
However, I'm not sure if I like the textures. They're probably the signature of wilhelmines, but for me they look kind of blurry and funky.
I also encountered a bit of lag. On my "smart" phone the lag made it so blocks took a while to get into the inventory after breaking them. On my desktop computer I encountered that only 1 time while quickly testing out the mod.
So in summary, the mod adds a lot of nice biomes with their nice wood and food, but if you're thinking about getting this I suggest you thoroughly test it out in your world, since the textures have their own charm but may not be everyone's taste, and especially since removing a biome mod from a world is probably impossible, since else there will be lots of unknown nodes.
Класс
С этого я и начал знакомство с игрой и её комьюнити)
Это потряс!
Хорошая пародия , одна из лучших!
Необычный проект
Классная и своеобразная игра , больше всего понравился стиль игры)
How did this even got approved? :joy:
It's just an empty Minetest game. I get the joke, but it is not very original or funny.