This is my favourite mod by ElCeejo. It's not even for the dinosaurs themselves, but the gameplay. Scouring your world for fossils, never being quite sure what you'll find, the fossils are rare enough that you'll never be overloaded with them, providing that extra bit of motivation to delve into yet another cavern (which Minetest badly needs). Often enough your fossils end up being duds, but even then, the bones and other materials you get can still be put to use.
When you do find something cool though, another level of fun begins. Now you have to set up a labratory and play John Hammond in Jurassic Park. Like the fossil hunting gives you a reason to immerse yourself in the world, this mechanic gives you a reason to build more rooms. That's all before you get to managing your own menagerie of living dinosaurs, with feeders and various other tools.
This mod is an underdog compared to Draconis, so PaleoTest might not see as many updates or fast fixes when issues emerge. There were some texture issues for some dinosaurs and depending on the texture pack you’re playing with, sometimes the stone texture of the fossils doesn’t blend in making them easier to find than they should be.
But the potential...
As some players have requested, there could be an option for wild spawning dinosaurs - this could be done by having a special lost valley biome that generates very rarely and is isolated from the rest of the world by mountains (ala Arthur Conan Doyle's ‘Lost World’. You could also go full 90's action figure and embrace adding craftable cockpits, turrets, catapults and all kinds of gadgets onto dinosaurs.
Small tweaks I'd like to see
I'd love more lab gadgets and optionally depending on an electricity/power mod, to give you more reasons to build infrastructure. Also, electric fences that require generators opens up room for sabotage!
i love the mod,its nice for parachuting and fun to glide around in valleys.
the only thing i think it should be fixed is that the handles also be showed when you are in 3rd person view.
but its still a nice idea and a great mod!
Simple, quick game that will leave you hollow before it has even begun.
I would describe BW (Box World 3D) as a genuine, earnest puzzle game with a highly wasted potential of being more than a completed prototype abandoned somewhere along the way. I wouldn't recommend this game to players for the lack of further push of the basic concept BW developed in both game mechanism and levels. However, as BW stands right now as a game, it's definitely enjoyable despite the very short playtime and rough edges. For that, i have to give a recommendation despite the critiques i have, so please try it! 👍
While your mod's appearance is good, the code quality is more important then anything else, especially on a potato server. The mod have thaes critical problems
* uses minetest.after instead of entity steps to delete timed out missiles
* place vehicles without logging
* using hardcoded value instead of configuration value to switch default vehicles on/off
* Overall, you should not install this mod on your new server, find some alternatives instead.
The flying is very nice. It seems realistic (as someone who has never piloted an aircraft) while also being pretty easy. It was very smooth when I tested in the vanilla Minetest Game, although that might change if you have a bunch of mods installed slowing things down. The model also looks very nice. I like the gauges.
Boring. Stagnant. Players are better off installing modpacks from servers...
I do not recommend JG for any players whatsoever until the core gameplay of JG is established and harnessed to stand above and beyond MTG. Players are better off git cloneing modpacks from their favorite servers as they will be familiar with how it works. Albeit packing visuals and nicer ambiance, those are secondary to JG as it has no main leg to stand that justifies me to continue playing this game.
Inspired from Hugues Ross' analogy: JG represents a bloody raw pork (MTG) with some recently unfrosted side dish (mods), some nice garnish (textures) and ambiance (music). The dish is still awful because there's nothing notable that separates it from a bloody raw pork on a plate.
An immersive "silent puzzler". Voxel building game optional.
In another voxel building game you might have heard of, building a simple house is as simple as punching a tree, interact with menus and "draw" lines of wooden blocks that will become walls and ceiling, ultimately pieced together as your house.
In Nodecore, before you even begin to idealize your house, you are tasked with the following: what are the ruleset of this game? That is one of the ultimate tasks that you will progress, before, during and after you've built your crude wooden home. The philosophy centering around avoiding explicit instructions allows Nodecore to become an enigmatic game with similarities to Understand and The Witness, which vastly entertained the puzzling mind inside me. Additionally, the limitations and mechanics in Nodecore is implemented such it is packaged with a well-rounded ruleset.
One of the realizations i made while playing Nodecore is when i create structures, which looks rudimentary in other voxel building games, whilst knowing that the precursory knowledge and resource is not trivial. In other words, buildings, monuments, etc are unique in more ways than simply aesthethics. They require understanding the limitations of the ruleset you've learnt, and then finding ways to overcome that limitation such that it becomes another rule in your corpus.
My main criticism would be forgetfulness, a burden that plagues humankind, even so far as to degrade my experience of Nodecore. I play Nodecore quite casually and do not play Nodecore often, resulting in higher probability of forgeting. In my opinion, this is the biggest hurdle for all casual players. There's many ways to solve this: the developer/community could make a (optional, separate) built-in reference, the developer/community could complete the wiki, the player could jot down notes, the player could create structures in-game to demonstrate a rule for their future-self, etc.
This mod works on minetest 5.4 and later versions when the "cottages" mod is enabled.
This mod works on minetest 5.4 and later versions when the "cottages" mod is enabled. v6 or flat mapgen is recommended (v7 mapgen is also supported but not so well).I tested this mod in Minetest Game successfully.
You can use the "mobf_trader" mod to add villagers to the village,but villagers may float above the houses sometimes.
Allows admins on survival servers to give special loot for their players... like one of these.
Bout the only issue I have with it is that there isn't a way to keep the fuel going when you move the furnace so only use this at your main base where you won't be moving your furnace around. (Also great for making the furnace always appear on)
could be on my end but after I put a train down and a few tracks its like it locks can't break it drive it and my trashcan stops working if I drop items they pop back in my inventory as well I'll keep goofing around with it could be this or basic trains or that dix or dlx trains mod
I like this mod because it is so intricate and has many features but I have found only one problem, I just cant find a dragon roost or a dragon cave.Please tell me how to find one. I also cant use a draconis steel forge even when i set it up correctly and use the coresponding dragon type and the right fuel source (dragon blood).
I love this game! Escaping cruel bombing by running underground is a lot of fun! However, if you go too deep, you end up having TNT spawn undrground, which isn't any fun at all. I lost a chest full of stuff because of this bug.
But i am/will run an anarchy server using this game, because it's such a great concept!
The best part of this mod is the art and models. They fit the voxel aesthetic of Minetest Game very well, much better than the Mobs Animal ones. The mobs also generally have good behaiviours, and are fun to play with. The spawning definitly needs improvement, though. On default settings, mobs are too rare, and searching the whole world just for some chickens is not fun. The net is in my opinion too overpowered, maybe should just work on smaller mobs like chickens and cats.