I just love the game it is so amazing and would say it looks like it is the final product.I was so impressed by the simplicity of the game,the music which it uses and the textures of the blocks.That is why I always play this game
I really like the way the colors are used, as well as the colors themselves. The textures are simple yet very beautiful and particular (something rare here on minetest, where people tend to make noisy textures that I really don't like).
while playing nodecore I literally remembered playing minecraft hardcore but with one change that the mechanics the principle were based on real life.
Suprisingly I was adddicted to this game becuase of my frustation on playing this and it also reminded me of a game called survivalcraft which somewhat had the same principle like nodecore.
Nodecore provides a few light sources by default, sure, but they are not that useful: torches burn out quickly, and optics systems are hard to set up and are not that extendable. The lanterns in this mod provide reliable on-the-go lighting without being overpowered, since they require quite a bit of materials to make and fuel to operate. That said, they do make underground mining easier, so if that's a part of nodecore you wish to preserve that way don't use this mod. Also, hints should be added through the Nodecore's hint system for how to make the lanterns.
So glad this mod has made its way to ContentDB. APercy's additions have improved the helicopter's usability & aesthitics, in addition to adding some features such as fuel consumption. The model is beautiful & includes a fuel gauge. It is also colorable using some of the basic dyes.
A vast and decorated underground biome mod just like minecraft 1.18 but I just wanted you to do a fovour of making the dripstone like minecraft dripstone falling and growing and making this mod little bit configurable
Your mod is amazing addding many craftable and functioning furniture to the game.Using this mod and many other mods I had built a minimap called Galactic Strider 16.Which is ful of your modpack additions
But there was something odd in the game which I had felt.It was nothing other than the realism of the furniture .
So I would love if you turn the furniture from round to somewhat cubical
Like the crafting mechanics but many hints are practically useless.
It is a prime example of an idea executed poorly, most of the hints that are supposed to help you advance/progress through the game are too vague and confusing/hard to be interpreted. It is near darn impossible to figure them out on your own.
Also there is no documentation whatsoever to help you when you get stuck. I got a headache trying for hours to figure out the most trivial tasks like (an example) growing sedge on moist grass and still failed to do so. Don't get me started on melding and leaching and mixing how the heck could these be interpteted in the game..
I like the crafting mechanics in this game but I hate the completely esoteric vibe it has, It's as if only the guy that made it knows what the duck is going on with the "recipes".
This mod is really useful for taking pictures of a small scene like a few nodes in a specific arrangement, an advtrains train or a mob. Just enclose it in a green screen (or one of several other colours) and take a screenshot of it. Then in your favourite editor e.g. GIMP, select that colour and turn it into transparency. Instantly isolated! Note: For best results isolating, disable anti-aliasing,
Yes, it's mod soup, yes, the inventory has hundreds of things to sift through, but as mod soup goes? This is not bad at all. It's primarily a showcase for runs' own mods. Its aesthetics are polished to a shine, his original mods work well, and it all adds up to a nice, lighthearted game with a lot of things to do. The Petz mod is probably the star of the show, but there's plenty else besides.
I personally had great fun collecting all the different butterflies , and chasing them up and down a narrow valley. They'd alight for a moment up on a tree before flying off in a line towards some distant point, and I'd have to try to gauge their likely path, get out in front and intercept them -- climbing trees, leaping off ledges with my net swinging wildly! Definitely one of the more pleasant experiences I've had in a block game.
All in all, yes, I can recommend Juanchi Game.
Great for moddding, though I have noticed that sneaking is a bit buggy . I can jump two blocks if I am on a trap door or any block that is a similar shape and size. E.g if I am on a trap door and there are two blocks going up I can press shift and space and I will jump both blocks. I also have noticed crouching on a block sournded by snow I am able to fall of the edge. Other then that it is a great game.
Nice mod but would be more better if can just get an already tamed dragon in creative for testing them especially if you are not playing on a server and dont want to spend so much time untill you can ride one
I like this mod not only due to its usefulness but also tht it is based on real life and found this educative.I am in tenth standard and this mod helped me to understand various concepts in my physics. But the armour shown in the screenshot is not present in my inventory
2021-11-28 18:52:23: ERROR[Main]: ModError: Failed to load and run script from C:\Users\enasi\Downloads\minetest-5.4.1-win64\bin..\games\capturetheflag-3.0\mods\ctf\ctf_modebase\init.lua:
2021-11-28 18:52:23: ERROR[Main]: ...capturetheflag-3.0\mods\ctf\ctf_modebase/map_catalog.lua:20: assertion failed!
2021-11-28 18:52:23: ERROR[Main]: stack traceback:
2021-11-28 18:52:23: ERROR[Main]: [C]: in function 'assert'
2021-11-28 18:52:23: ERROR[Main]: ...capturetheflag-3.0\mods\ctf\ctf_modebase/map_catalog.lua:20: in main chunk
2021-11-28 18:52:23: ERROR[Main]: [C]: in function 'dofile'
2021-11-28 18:52:23: ERROR[Main]: ...n..\games\capturetheflag-3.0\mods\ctf\ctf_core\init.lua:16: in function 'include_files'
2021-11-28 18:52:23: ERROR[Main]: ...\games\capturetheflag-3.0\mods\ctf\ctf_modebase\init.lua:43: in main chunk
2021-11-28 18:52:23: ERROR[Main]: Check debug.txt for details.
2021-11-28 18:52:23: ACTION[Main]: Server: Shutting down