I use this mod heavily in my projects. This is really a time saver! You can reprogram it to do just about anything! From elections to choosing a map, rubenwardy's Vote is the easiest mod to use! 10/10. God has blessed this programmer very much.
This is one of my favorite Minetest mods. I love the high frequency of villages and houses. I like that you can find villages and structures with a chat command. I think this mod provides better villages than villages in Minecraft.
I love the game. Its realy hard too. Could you pls add a guide for it because when i join a world and do whatever i need to i end up only living for in 15 mins max.
Digilines empowers any world, making things possible which would not be otherwise. Digilines is the mortar of the bricks of a good server. Digilines is god of the server and very powerful.
A versatile and accessible programmable robot mod. Highly recommended!
This is an excellent all purpose programmable robot mod with no dependencies.
The robots can be used to mine, excavate, farm, build and more.
The drag and drop visual programming is easy to learn and requires no programming experience.
Cassettes allow for easy copying of programs from one robot to another.
The robots can forceload blocks so they continue their work while the player is not present.
This mod would be a great addition to any tech based modpack or game.
Maybe add hydroelectric power for TA4.
Also, perhaps XP faster from the collider(or a seperate XP acquisition method) would do well
EDIT: XP now configurable. thanks
Feels like a tutorial for a game rather than a game
All the levels really do is introduce different parts of the game. I feel it never really gets to the actual content. None of the levels are difficult in the slightest. The features implemented in the game are cool and promising, but currently there are some issues with them, for example, locks and the end goal can be activated from mid-air from a surprisingly large distance, which creates tons of skips. Also, having to manually restart the level is not very user friendly.
Overall, there's a lot of potential with all the parkour blocks already in the game. All this game needs to be really good are cool levels that utilize these but it never gets to that.
It's a maze game (specifically Labyrinth) but with random hostile guards and items scattered about. You also run faster than the guards so most of the threat is avoidable if you play carefully. It just feels like walking aimlessly and also avoiding the occasional guard. There's no additional polish over the maze part of Labyrinth, you still just drop into the void and it doesn't feel immersive in the slightest. Not something I would call fun.
Unique concept that has decent levels. Maybe I ended up cheesing a lot of the levels, but a lot of the levels seemed to be basically the same thing and didn't seem that interesting. The reason why I say I think I didn't quite do what the game intended you to do is that the level that highlights that your velocity transfers across teleports is near the end and I had been using that the entire time. The worst part for me is that right when I thought the game has something good going, I realized that the level I was on was the final level.
Still though, I found the gameplay of figuring out the levels very fun and the concept is cool. Not having enough levels is one of the best complaints you can have!
The difficulty curve is wack. The first 4 levels are really easy. The Mid-term level that comes after is quite a bit harder than those levels. The real issue lies in all the levels that come after the mid-term one; they are frustaintly difficult out of nowhere and it feels like the player is not prepared for it at all. It doesn't help that what has parts have collision and which don't is arbritrary, which causes situations where you climbed all the way up, only to fall all the way back to the ground through part of the model that you had no real way of knowing had no collision. This causes lot of this difficulty feels really unfair.
Putting that aside, I love the music, the artstyle, and the visuals of the levels. Though I wish at least a bit more effort was put into making the levels feel like real places, for example, the area outside the fence being just the void limits the immersion. Even like a basic background scene would have helped. Also, I had visual issues with culling where really big objects would stop rendering a bit before they went off-screen, which thankfully did not happen enough to be super annoying.
Overall, I think it's worth to play to completion as is, as an interesting challenge because the game is fairly unique and decently fun. I wouldn't go much further then that though.
Good texture pack, but some textures look really odd
I like many of the textures it has, but the biggest problem i have with it is the flowers. The colours are strange and it's very odd to see a flower that's supposed to be yellow have a greenish tint to it. I would recomend tweaking these colours to be a bit more closer to the original colours
So far as I understand the history, Basic materials was thrown together by VanessaE as a library to hold intermediate crafting items for her various mods like homedecor. It's since been adopted as a de facto standard by various other mods to the point it feels like you need to try to avoid it if you don't want it, rather than wanting it and downloading it by choice. I suspect there are so few reviews for this mod precisely because so many people have it installed automatically as a dependency through ContentDB without asking specifically for it.
Basic Materials fits in an annoying spot in all kinds of mod soups, whereas I really feel like the only game it properly belongs is Dreambuilder. The mod soup problem only gets worse with the fact that this mod is getting ported to other games now, because what's the point of playing a different game if it's all just Basic Materials?
Things I like about Basic Materials:
There is only a limited number of very basic materials,
I love this mod , its addition of 3d plants makes the game sooo much nicer to look at and play. I will personally reconmend this mod to all players of mineclone , mineclone 2 or minecloine 5
This mod is essential to enjoy the real meaning of Minetest: having fun coding random things and banging them against each other! This mod is epic and I enjoy mocking around with it. :D
I'm seriously surprised I never came across this in the years I've been playing. Fantastic mod, incredible visuals.
The only problem I have is that it takes a really long time to close and save the map, with the modpack enabled.
Yes, granted. … the game is hard to get into. But not as hard as many others where there is no beginners' info or walkthrough provided. Besides MC has -sold- more than a million copies before a proper instruction for beginners was implemented.
That being said, there is nothing more to add in terms of criticism. This is by far the best and most concise work I have seen and played so far within Minetest as a single player.
Everything is planned out and integrated neatly with the goals of the survival gameplay in mind. The game is highly complex with the simulation of environment physics such as erosion and temperature affecting the character and their surroundings. It has its very own collection of unique items and blocks as well as modifying MT's features like stack size and inventory capacity effectively. It is challenging , even frustrating at times and still allows for a learning curve that provides enough progress to make the game highly addictive.
The look and feel reminds me of the non-voxel, commercial game "Force of Nature". But gameplay is a lot better than that, IMO.
A prime example of open-source gaming and a crystal-clear recommendation for all fans of survival games. Thanks to Minetest's and Exile's developers!
A fun mod to fiddle around with. Got some pretty cool results.
There seems to be a bug where sometimes you have to reload minetest for a newly downloaded palette to show up
Even if the last “real” change was a bugfix 3 years ago the mod simply works and does exactly what’s described. It’s a super useful feature to combine two chests into one larger chest to have twice the amount of items in one chest inventory.
It started as a craftguide but nowadays it’s by far the most modern and complex default inventroy replacement out there.
The mod is so feature-laden that it sometimes feels a bit too complex. Today it’s not just an inventory, it’s basically an interface to everything player-related, including the inventory.
While the mod works in genral and all the features are available as described, it’s just oooold.
You see that it was started 10 years ago. The look and feel is just clumsy. The default inventory was improved a lot since then and has a robust search and an own crafting guide. Also, the (now) common sfinv makes a lot of Uinified Inventory’s features redundant because mods added tabs to the default inventory for their functionality.
If you want to use a modern replacement for Unified Inventory maybe check out i3. Or simply stick with the default inventory that got improved since Unified Inventory was created.
A very well supported mod that adds a lot of stuff to work with to create logic systems. You get buttons, witches logic gates and even an FPGA you can freely program to do a lot of cool things. You can also have a ctroller that can run (mostly) arbitrary Lua code when triggered in a defined way and that can output signals that can be processed by other components.
It also interacts very well with Digilines and Technic and allows complex machinery with text output on displays.
This is one of the few mod’s I always enable when starting a new world or trying things in singleplayer.
In addition to being a great addition to any minetest world, the way the processes are described makes the experience very immersive.
̶(̶p̶s̶:̶ ̶g̶e̶t̶ ̶t̶h̶e̶ ̶g̶i̶t̶h̶u̶b̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶)̶
Does this provide a satisfying gaming experience? No, not yet. But the gimmic of seeing the maze you are about to enter before you jump in, makes this maze game quite interesting.
Thumbs up for a good start to a game that could improve.
I did notice that everything that is not gameplay related has been removed, and some effort has been put in to making this an enjoyable experience. It is not a game yet, but it could be, and could be a pretty neat one.
Like all other APercy mod this is really cool, I like the model of the plane, it's so beautiful. The formspec instead of key combinaisons is very cool, it offers more possibility. Just a problem because I can't access to the plane stockage with Aux1 defined with a letter, but I can with Ctrl. But the lag is lesser than other planes, so a big improvement in this way, also the new panel is good, and I love the new features like flaps or lights.
I have tested this mod with Mineclonia and can not recommend it.
This mod limits you to the spawn chunk, to increase difficulty.
This seemed true at first glance. The movement blocking felt a bit too jerky though.
It also builds a nice obsidian marker around your 16-by-16 area of freedom (that you cannot mine).
When I entered a new world with this mod, I found no obsidian marker, but a bunch of server errors showed up during map generation.
The second time I entered that world, I did find an obsidian border. I assume that the placement code should wait until mapgen is done.
It works by constraining your position within the chunk, and disallowing any mining and building outside the chunk.
Mined nodes outside the spawn chunk are immediately restored, but since the nodes drop as items, this means that players have an infinite supply of everything that they can mine, which makes resource gathering absurdly easy. It is also trivial to move outside of the chunk with a boat, to explore the world and gather literally limitless resources; upon exiting the boat, the player is teleported back to the spawn chunk.
Useful to broadcast messages, and doesn't change the game entirely. Awsome for people who like mods that add useful features without entirely changing how minetest works. Good work!
Great for building complex contraptions with complex purpouses.
Mesecons can be used for a variety of reasons which is the main reason it is a consitently usefule mod. It adds tons of things, from self building bridges to a simple door that opens when your close, this mod has you covered. But because of its complexity, it may be hard to learn for beginners as there are barely any accessible tutorials shared on social media. Maybe an in-game guide book that teaches you some of the basic mechanics? Maybe if you shift+rightclick+jump it tells you more about how the block you're pointed at? Great mod, 8/10. A must have for survival/creative servers.
Trains are the best form of public transport, and bringing them to Minetest is brilliant. This mod offers realistic railways, with high-level automation APIs and cargo possibilities.
All the other transport mods have nothin on Advtrains, and can only offer little of what Advtrains offers.
I have used it to connect my server. I can sit and watch trains pass at high speed or board a train and get somewhere in style. Whilst teleportation is more convinient, it does not help with cargo transport, one thing that Advtrains handles amazingly.
Overall, this mod is very good for making good transport systems whilst keeping realisim high on the agenda.
Amazing mod and very easy to use
I use this mod heavily in my projects. This is really a time saver! You can reprogram it to do just about anything! From elections to choosing a map, rubenwardy's Vote is the easiest mod to use! 10/10. God has blessed this programmer very much.
One of my favorite Minetest Mods
This is one of my favorite Minetest mods. I love the high frequency of villages and houses. I like that you can find villages and structures with a chat command. I think this mod provides better villages than villages in Minecraft.
I̵ ̵w̵i̵s̵h̵ ̵t̵h̵e̵ ̵a̵u̵t̵h̵o̵r̵ ̵w̵o̵u̵l̵d̵ ̵a̵d̵d̵ ̵t̵h̵e̵ ̵c̵o̵t̵t̵a̵g̵e̵s̵ ̵m̵o̵d̵ ̵a̵s̵ ̵a̵ ̵d̵e̵p̵e̵n̵d̵e̵n̵c̵y̵ ̵a̵n̵d̵ ̵l̵i̵s̵t̵ ̵s̵u̵p̵p̵o̵r̵t̵ ̵f̵o̵r̵ ̵M̵i̵n̵e̵t̵e̵s̵t̵ ̵5̵.̵5̵+̵ Edit: It's fixed now.
Interesting
Underch needs an update in 5.5.1 it works but conflicts with other mods, and it is not in ContentDB either.
Very complex, confusing and fun game .
I love the game. Its realy hard too. Could you pls add a guide for it because when i join a world and do whatever i need to i end up only living for in 15 mins max.
otherwise its great
Riptide
breaks sunlight
When enabling this mod, minetest seems to break sunlight (it always looks like nighttime). maybe air being set to glow is the reason?
Advanced Communication Systems
Digilines empowers any world, making things possible which would not be otherwise. Digilines is the mortar of the bricks of a good server. Digilines is god of the server and very powerful.
A versatile and accessible programmable robot mod. Highly recommended!
This is an excellent all purpose programmable robot mod with no dependencies. The robots can be used to mine, excavate, farm, build and more. The drag and drop visual programming is easy to learn and requires no programming experience. Cassettes allow for easy copying of programs from one robot to another. The robots can forceload blocks so they continue their work while the player is not present. This mod would be a great addition to any tech based modpack or game.
Well made.
progress is sometimes slow, but still, fun mod.
Maybe add hydroelectric power for TA4. Also, perhaps XP faster from the collider(or a seperate XP acquisition method) would do well EDIT: XP now configurable. thanks
Feels like a tutorial for a game rather than a game
All the levels really do is introduce different parts of the game. I feel it never really gets to the actual content. None of the levels are difficult in the slightest. The features implemented in the game are cool and promising, but currently there are some issues with them, for example, locks and the end goal can be activated from mid-air from a surprisingly large distance, which creates tons of skips. Also, having to manually restart the level is not very user friendly.
Overall, there's a lot of potential with all the parkour blocks already in the game. All this game needs to be really good are cool levels that utilize these but it never gets to that.
Dull glorified maze game
It's a maze game (specifically Labyrinth) but with random hostile guards and items scattered about. You also run faster than the guards so most of the threat is avoidable if you play carefully. It just feels like walking aimlessly and also avoiding the occasional guard. There's no additional polish over the maze part of Labyrinth, you still just drop into the void and it doesn't feel immersive in the slightest. Not something I would call fun.
Cool puzzle game
Unique concept that has decent levels. Maybe I ended up cheesing a lot of the levels, but a lot of the levels seemed to be basically the same thing and didn't seem that interesting. The reason why I say I think I didn't quite do what the game intended you to do is that the level that highlights that your velocity transfers across teleports is near the end and I had been using that the entire time. The worst part for me is that right when I thought the game has something good going, I realized that the level I was on was the final level.
Still though, I found the gameplay of figuring out the levels very fun and the concept is cool. Not having enough levels is one of the best complaints you can have!
Frustrating but interesting game
The difficulty curve is wack. The first 4 levels are really easy. The Mid-term level that comes after is quite a bit harder than those levels. The real issue lies in all the levels that come after the mid-term one; they are frustaintly difficult out of nowhere and it feels like the player is not prepared for it at all. It doesn't help that what has parts have collision and which don't is arbritrary, which causes situations where you climbed all the way up, only to fall all the way back to the ground through part of the model that you had no real way of knowing had no collision. This causes lot of this difficulty feels really unfair.
Putting that aside, I love the music, the artstyle, and the visuals of the levels. Though I wish at least a bit more effort was put into making the levels feel like real places, for example, the area outside the fence being just the void limits the immersion. Even like a basic background scene would have helped. Also, I had visual issues with culling where really big objects would stop rendering a bit before they went off-screen, which thankfully did not happen enough to be super annoying.
Overall, I think it's worth to play to completion as is, as an interesting challenge because the game is fairly unique and decently fun. I wouldn't go much further then that though.
There is no crafting recipe
can't get the item in survival through the crafting menu, no recipe found.
Good texture pack, but some textures look really odd
I like many of the textures it has, but the biggest problem i have with it is the flowers. The colours are strange and it's very odd to see a flower that's supposed to be yellow have a greenish tint to it. I would recomend tweaking these colours to be a bit more closer to the original colours
The systemd of Minetest mods
So far as I understand the history, Basic materials was thrown together by VanessaE as a library to hold intermediate crafting items for her various mods like homedecor. It's since been adopted as a de facto standard by various other mods to the point it feels like you need to try to avoid it if you don't want it, rather than wanting it and downloading it by choice. I suspect there are so few reviews for this mod precisely because so many people have it installed automatically as a dependency through ContentDB without asking specifically for it.
Basic Materials fits in an annoying spot in all kinds of mod soups, whereas I really feel like the only game it properly belongs is Dreambuilder. The mod soup problem only gets worse with the fact that this mod is getting ported to other games now, because what's the point of playing a different game if it's all just Basic Materials?
Things I like about Basic Materials:
Continues in a comment...
wonderful mod
I love this mod , its addition of 3d plants makes the game sooo much nicer to look at and play. I will personally reconmend this mod to all players of mineclone , mineclone 2 or minecloine 5
It is very good.-
It lacks a bit of optimization and some lights but the idea is great and it works.-
sky big lava
A feature to rule them all
This mod is essential to enjoy the real meaning of Minetest: having fun coding random things and banging them against each other! This mod is epic and I enjoy mocking around with it. :D
Super Interesting
It has some errors with some mods, the dialog box is stretched to the right in some items, otherwise it goes very well, even recognizes the lava.-
Good
You could add explosive arrows and arrows with torches. I can also think of an arrow with a rope to cross from one side to the other of a rabine.-
You could improve this.-
A good update would be necessary. Greetings.-
Interesting
Useful to change a little.-
Excelent
This mod is great, similar to the Jonez mod. A little variety goes a long way in building.-
Beautiful modpack
I'm seriously surprised I never came across this in the years I've been playing. Fantastic mod, incredible visuals. The only problem I have is that it takes a really long time to close and save the map, with the modpack enabled.
Good work
You should try adding explosive arrows and torch arrows, that would be great and super useful.-
Possibly the best planned-out MT game
Yes, granted. … the game is hard to get into. But not as hard as many others where there is no beginners' info or walkthrough provided. Besides MC has -sold- more than a million copies before a proper instruction for beginners was implemented.
That being said, there is nothing more to add in terms of criticism. This is by far the best and most concise work I have seen and played so far within Minetest as a single player. Everything is planned out and integrated neatly with the goals of the survival gameplay in mind. The game is highly complex with the simulation of environment physics such as erosion and temperature affecting the character and their surroundings. It has its very own collection of unique items and blocks as well as modifying MT's features like stack size and inventory capacity effectively. It is challenging , even frustrating at times and still allows for a learning curve that provides enough progress to make the game highly addictive.
The look and feel reminds me of the non-voxel, commercial game "Force of Nature". But gameplay is a lot better than that, IMO.
A prime example of open-source gaming and a crystal-clear recommendation for all fans of survival games. Thanks to Minetest's and Exile's developers!
Interesting and Fun
A fun mod to fiddle around with. Got some pretty cool results. There seems to be a bug where sometimes you have to reload minetest for a newly downloaded palette to show up
Oldie but goldie
Even if the last “real” change was a bugfix 3 years ago the mod simply works and does exactly what’s described. It’s a super useful feature to combine two chests into one larger chest to have twice the amount of items in one chest inventory.
Over-engineered but pretty much awesome
It started as a craftguide but nowadays it’s by far the most modern and complex default inventroy replacement out there.
The mod is so feature-laden that it sometimes feels a bit too complex. Today it’s not just an inventory, it’s basically an interface to everything player-related, including the inventory.
It’s very dated
While the mod works in genral and all the features are available as described, it’s just oooold.
You see that it was started 10 years ago. The look and feel is just clumsy. The default inventory was improved a lot since then and has a robust search and an own crafting guide. Also, the (now) common sfinv makes a lot of Uinified Inventory’s features redundant because mods added tabs to the default inventory for their functionality.
If you want to use a modern replacement for Unified Inventory maybe check out i3. Or simply stick with the default inventory that got improved since Unified Inventory was created.
Adds a lot of logic features
A very well supported mod that adds a lot of stuff to work with to create logic systems. You get buttons, witches logic gates and even an FPGA you can freely program to do a lot of cool things. You can also have a ctroller that can run (mostly) arbitrary Lua code when triggered in a defined way and that can output signals that can be processed by other components.
It also interacts very well with Digilines and Technic and allows complex machinery with text output on displays.
This is one of the few mod’s I always enable when starting a new world or trying things in singleplayer.
Marvelous
In addition to being a great addition to any minetest world, the way the processes are described makes the experience very immersive. ̶(̶p̶s̶:̶ ̶g̶e̶t̶ ̶t̶h̶e̶ ̶g̶i̶t̶h̶u̶b̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶)̶
Nice Twist on the maze concept
Does this provide a satisfying gaming experience? No, not yet. But the gimmic of seeing the maze you are about to enter before you jump in, makes this maze game quite interesting.
Thumbs up for a good start to a game that could improve.
I did notice that everything that is not gameplay related has been removed, and some effort has been put in to making this an enjoyable experience. It is not a game yet, but it could be, and could be a pretty neat one.
Explore mod
Like all other APercy mod this is really cool, I like the model of the plane, it's so beautiful. The formspec instead of key combinaisons is very cool, it offers more possibility. Just a problem because I can't access to the plane stockage with Aux1 defined with a letter, but I can with Ctrl. But the lag is lesser than other planes, so a big improvement in this way, also the new panel is good, and I love the new features like flaps or lights.
So install this mod.
Very good mod
Very good mod but would it be possible to add a step where you have to take a screenshot? It would help me for the missions of my game
Mod is way too buggy
I have tested this mod with Mineclonia and can not recommend it.
This seemed true at first glance. The movement blocking felt a bit too jerky though.
When I entered a new world with this mod, I found no obsidian marker, but a bunch of server errors showed up during map generation.
The second time I entered that world, I did find an obsidian border. I assume that the placement code should wait until mapgen is done.
Mined nodes outside the spawn chunk are immediately restored, but since the nodes drop as items, this means that players have an infinite supply of everything that they can mine, which makes resource gathering absurdly easy. It is also trivial to move outside of the chunk with a boat, to explore the world and gather literally limitless resources; upon exiting the boat, the player is teleported back to the spawn chunk.
Awesome and useful!
Useful to broadcast messages, and doesn't change the game entirely. Awsome for people who like mods that add useful features without entirely changing how minetest works. Good work!
Great for building complex contraptions with complex purpouses.
Mesecons can be used for a variety of reasons which is the main reason it is a consitently usefule mod. It adds tons of things, from self building bridges to a simple door that opens when your close, this mod has you covered. But because of its complexity, it may be hard to learn for beginners as there are barely any accessible tutorials shared on social media. Maybe an in-game guide book that teaches you some of the basic mechanics? Maybe if you shift+rightclick+jump it tells you more about how the block you're pointed at? Great mod, 8/10. A must have for survival/creative servers.
Best train mod
Trains are the best form of public transport, and bringing them to Minetest is brilliant. This mod offers realistic railways, with high-level automation APIs and cargo possibilities.
All the other transport mods have nothin on Advtrains, and can only offer little of what Advtrains offers.
I have used it to connect my server. I can sit and watch trains pass at high speed or board a train and get somewhere in style. Whilst teleportation is more convinient, it does not help with cargo transport, one thing that Advtrains handles amazingly.
Overall, this mod is very good for making good transport systems whilst keeping realisim high on the agenda.